Marketing Mess Card Deck
Author | : Scott Miller |
Publisher | : |
Total Pages | : 0 |
Release | : 2023 |
Genre | : |
ISBN | : 9781953179029 |
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card deck associated with Marketing Mess to Brand Success
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Author | : Scott Miller |
Publisher | : |
Total Pages | : 0 |
Release | : 2023 |
Genre | : |
ISBN | : 9781953179029 |
card deck associated with Marketing Mess to Brand Success
Author | : Scott Miller |
Publisher | : |
Total Pages | : |
Release | : 2021-11-09 |
Genre | : |
ISBN | : 9781642508642 |
Author | : Scott Jeffrey Miller |
Publisher | : Mango Media Inc. |
Total Pages | : 261 |
Release | : 2021-05-11 |
Genre | : Business & Economics |
ISBN | : 1642503819 |
From the Wall Street Journal–bestselling author, “the perfect roadmap for anyone looking to build their brand” (Marie Forleo, #1 New York Times–bestselling author of Everything Is Figureoutable). In Scott Miller’s newest Mess to Success guide, the FranklinCovey senior advisor reveals thirty career obstacles that you may encounter in your brand marketing, and how to transform them into company wide gains. In thirty chapters, Marketing Mess to Brand Success shares a career’s worth of valuable lessons learned, such as “A Name is Not a Lead” and “Hire People Smarter Than You.” Fast-track your career and success with the mentality of bruising hard, but healing fast. Whether you’re an entrepreneur starting a new company; a brand manager figuring out the best direct marketing strategy or brand positioning for a niche market; or an aspiring marketing manager, this book is designed to prepare you for many of the inevitable challenges you will encounter. Learn to: · Navigate a nebulous digital marketing environment · Maximize time and investments with sales marketing strategies · Build and model consistent brand standards · Become an expert in brand marketing and take your company to the next level “Don’t worry about making marketing mistakes―worry about not learning from them, advises Miller, chief marketing officer at the management services company FranklinCovey, in this energetic guide.” —Publishers Weekly “Scott Miller offers tangible insights and practical steps to make sure your product finds the right customer.” —Donald Miller, author of Building a StoryBrand
Author | : Eve Rodsky |
Publisher | : Penguin |
Total Pages | : 385 |
Release | : 2021-01-05 |
Genre | : Social Science |
ISBN | : 0525541942 |
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Author | : Gabe Zichermann |
Publisher | : John Wiley & Sons |
Total Pages | : 240 |
Release | : 2010-03-29 |
Genre | : Business & Economics |
ISBN | : 0470562234 |
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?
Author | : Joshua Jay |
Publisher | : Workman Publishing |
Total Pages | : 209 |
Release | : 2010-01-01 |
Genre | : Games & Activities |
ISBN | : 0761158421 |
Demonstrates how to perform different types of card tricks with step-by-step instructions and photographs.
Author | : Diane A Curran |
Publisher | : |
Total Pages | : 236 |
Release | : 2016-09-26 |
Genre | : Business & Economics |
ISBN | : 9781628653281 |
The Marketing Deck is one-of-a-kind magic for anyone who just wants to run away and play instead of getting serious about their own marketing needs. Now you can do both at once. Get instant access to hundreds of marketing ideas while you enjoy the ease of games you know and love, or learn new ones quickly. Imagine the world of marketing at your fingertips instantly. It's a book that can be used instantly by itself to access a rich treasury of 468 marketing ideas and techniques in spreads or games. It also pairs beautifully with a custom deck of matching marketing cards (inquire about the 90 Card Suite available separately). Perfect to play on your own, for a networking ice-breaker, for team-bonding, or a moment to mix business and a break. Just fan the book's pages to open (anywhere in Act I) and randomly select a topic to explore as ready inspiration. Or enjoy a first shuffle of the cards... both banish overwhelm, boredom, or fear of marketing as you reap the rewards of a wealth of classic to cutting edge tools and techniques in a relaxed, receptive state of mind. Play your way to new marketing momentum, anytime.
Author | : Patrick Maille |
Publisher | : Univ. Press of Mississippi |
Total Pages | : 247 |
Release | : 2021-03-19 |
Genre | : Body, Mind & Spirit |
ISBN | : 1496833015 |
Tarot cards have been around since the Renaissance and have become increasingly popular in recent years, often due to their prevalence in popular culture. While Tarot means many different things to many different people, the cards somehow strike universal chords that can resonate through popular culture in the contexts of art, television, movies, even comic books. The symbolism within the cards, and the cards as symbols themselves, make Tarot an excellent device for the media of popular culture in numerous ways. They make horror movies scarier. They make paintings more provocative. They provide illustrative structure to comics and can establish the traits of television characters. The Cards: The Evolution and Power of Tarot begins with an extensive review of the history of Tarot from its roots as a game to its supposed connection to ancient Egyptian magic, through its place in secret societies, and to its current use in meditation and psychology. This section ends with an examination of the people who make up today’s tarot community. Then, specific areas of popular culture—art, television, movies, and comics—are each given a chapter in which to survey the use of Tarot. In this section, author Patrick Maille analyzes such works as Deadpool, Books of Magic by Neil Gaiman, Disney's Haunted Mansion, Sherlock Holmes: Game of Shadows, The Andy Griffith Show, Buffy the Vampire Slayer, and King of the Hill. The cards are evocative images in their own right, but the mystical fascination they inspire makes them a fantastic tool to be used in our favorite shows and stories.
Author | : Robert W. Bly |
Publisher | : Penguin |
Total Pages | : 394 |
Release | : 2001 |
Genre | : Business & Economics |
ISBN | : 9780028642109 |
Offers advice on starting a direct marketing campaign, including tips on doubling response rates, writing creative copy, and evaluating mailing lists.
Author | : William M. Luther |
Publisher | : AMACOM Div American Mgmt Assn |
Total Pages | : 340 |
Release | : 2001 |
Genre | : Business & Economics |
ISBN | : 9780814426159 |
Packed with recent case-history thumbnails, all-new information on Internet marketing, and a thorough updating throughout, the third edition of "The Marketing Plan" outlines a comprehensive, systematic approach that guarantees results.