Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists
Author: Dustyn Roberts
Publisher: McGraw Hill Professional
Total Pages: 369
Release: 2010-12-06
Genre: Technology & Engineering
ISBN: 0071741682


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Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

The Big Book of Maker Skills

The Big Book of Maker Skills
Author: Chris Hackett
Publisher: Weldon Owen International
Total Pages: 562
Release: 2014-11-04
Genre: Technology & Engineering
ISBN: 1681881616


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This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.

Whacky Toys, Whirligigs and Whatchamacallits

Whacky Toys, Whirligigs and Whatchamacallits
Author:
Publisher: Sterling Publishing Company, Inc.
Total Pages: 170
Release: 2002
Genre: Crafts & Hobbies
ISBN: 9780806992860


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What makes these charming mechanical marvels spring into action? Cranks, propellers, levers, and other mechanisms trigger a variety of eye-catching movements, from arms that rise and fall to jaws that work up and down. The author reveals his process for designing and creating a series of ingenious toys and objects from wood.

Model Engine-making

Model Engine-making
Author: J. Pocock
Publisher:
Total Pages: 202
Release: 1888
Genre: Engines
ISBN:


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Mismatch

Mismatch
Author: Kat Holmes
Publisher: MIT Press
Total Pages: 173
Release: 2018-10-16
Genre: Technology & Engineering
ISBN: 0262038889


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How inclusive methods can build elegant design solutions that work for all. Sometimes designed objects reject their users: a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch, Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods—designing objects with rather than for excluded users—can create elegant solutions that work well and benefit all. Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his “Wall of Exclusion,” which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities, gleaned from growing up in Detroit's housing projects; an astronomer who began to lose her eyesight adapts a technique called “sonification” so she can “listen” to the stars. Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways.

Making Mechanical Marvels in Wood

Making Mechanical Marvels in Wood
Author: Raymond Levy
Publisher: Sterling Publishing Company
Total Pages: 206
Release: 1991
Genre: Crafts & Hobbies
ISBN: 9780806973586


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Guide to making woodworking projects that move, whiz and whir, flip, and more.

Making Stuff and Doing Things

Making Stuff and Doing Things
Author: Kyle Bravo
Publisher: DIY
Total Pages: 0
Release: 2017
Genre: House & Home
ISBN: 9781621066477


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Making Stuff and Doing Things is probably the most useful book on the planet. It's been called more important than the Bible. It's an indispensable handbook full of basic life skills for the young punk or activist, or for anyone else who's just trying to get stuff done - without having to have loads of money. The book started as a '90s zine with dozens of contributors setting down the most important skills they knew in concise, often hand-written pages. If you want to do it all yourself or do it together, this book has it all. Honestly, you'll never be bored again.

Making Things Talk

Making Things Talk
Author: Tom Igoe
Publisher: "O'Reilly Media, Inc."
Total Pages: 492
Release: 2011-09-15
Genre: Computers
ISBN: 1449392431


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Now fully updated, this book contains a series of projects that teaches readers what they need to know to get their creations talking to each other, connecting to the Web, and forming networks of smart devices.

Exact Constraint

Exact Constraint
Author: Douglass L. Blanding
Publisher: American Society of Mechanical Engineers
Total Pages: 190
Release: 1999
Genre: Technology & Engineering
ISBN:


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Exact Constraint: Machine Design Using Kinematic Principles gives you a unique and powerful set of rules and techniques to facilitate the design of any type or size of machine. You learn the kinematic design techniques known as constraint pattern analysis. This method, widely used by designers of precision instruments, enables you to visualize the constraints and degrees of freedom of a mechanical connection as patterns of lines in space. By recognizing these line patterns (found in all types of machinery), you will better understand the way a machine will work - or will not work - in an entirely new domain.