Maker Camp

Maker Camp
Author: Delanie Holton-Fessler
Publisher: Shambhala Publications
Total Pages: 177
Release: 2021-02-23
Genre: Family & Relationships
ISBN: 0834843420


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Classic and innovative hands-on projects for kids ages 3 and up designed to teach both heritage skills and how to think creatively. Handcraft is part of human nature: we build, we create, we innovate. The 20+ projects in this book from an experienced art educator weave a story of human innovation and creativity, from the very beginnings of building shelters in the woods to tinkering with recycled materials. Heritage skills teach children how to be independent and capable makers; fiber and wood projects offer rewarding crafts that also teach planning, preparation, and safe risk taking; and tinkering activities connect the low-tech process of making and doing with innovation. From soap carving and knot tying to building toy cars and junk robots, this book brings the fun of making things with your hands to young kids and links skills of the past with the present. The book also explores how to set up a maker space and teaches foundational workshop practices that can easily be applied to the home studio. Each project offers extensions for different ages and abilities and provides guiding questions to enrich the experience for both the maker (teacher/parent) and the apprentice (child) to encourage and celebrate creative, practical play.

The Big Book of Maker Camp Projects

The Big Book of Maker Camp Projects
Author: Sandy Roberts
Publisher: McGraw Hill Professional
Total Pages: 224
Release: 2019-09-13
Genre: Technology & Engineering
ISBN: 1260135500


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Publisher's Note: Products purchased from Third Partysellers are not guaranteed by the publisher for quality, authenticity, oraccess to any online entitlements included with the product. Fun DIY projects that will inspire young makers to explore, create, and share! This entertaining guide contains dozens of start-to-finish projects that enable you to host an engaging makercamp―the kids won’t even know they’re learning! Written by an experienced teacher and dedicated hobbyist, The Big Book of Maker Camp Projects clearly explains the awesome activities that will make your camp epic. Wearables, electronics, arts and crafts, cosplay, and other favorite topics are fully covered. With expert advice on howto create your own unique program, you will discover how to host the coolest camp on the block and inspire young hobbyists to hone their skills and gain confidence. Whether working with an established makerspace or taking your makercamp on to a local library, community center, school, museum, or private home, this book has you covered! Projects include: •Camp t-shirts using tie dye, spray paint, bleach,dirt, and Spin Art•Color-changing jewelry that teaches the basics of wearable technology•Light up and glow stick sunglasses that go further with wearables!•Cosplay outfits, masks, capes, swords, and more•Games that teach upcycling and hacking, including Lego-based labyrinths •Photos and videos that show campers green screen techniques•PVC pipe marshmallow shooting games and resin action figures•Faux campfires that glow using LEDs and CPX boards•Fireflies and moths that light up using origami and LEDs•Light-up, flying insects that reinforce electronics and origami skills

Make: Maker Projects Guide

Make: Maker Projects Guide
Author: Mark Frauenfelder
Publisher: Maker Media, Inc.
Total Pages: 314
Release: 2013-07-26
Genre: Technology & Engineering
ISBN: 1680450123


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MAKE Magazine’s annual Maker Faires have become the engine that drives the diverse and ever-expanding maker movement. At the heart of these events are the projects that their clever creators bring to show off and to inspire others to create. This special edition of MAKE celebrates the best of these projects, as seen at the Faires and in the pages of the magazine, as well as profiles of the makers who create them and the Faires that bring them together. Build a secret knock gumball machine Find out how to 3D-print your head Make a high-power water rocket Set up your electronics workbench

Make It Here

Make It Here
Author: Matthew Hamilton
Publisher: Bloomsbury Publishing USA
Total Pages: 263
Release: 2014-12-04
Genre: Language Arts & Disciplines
ISBN:


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This is an ideal resource for joining the maker movement, no matter the size of your public library or resource level. Libraries of all sizes and resource levels are finding ways to support community innovation and creativity through maker programming—and successful programs don't require dedicating an entire area of the library to makerspace activities or sophisticated technologies such as 3D printers. Make It Here: Inciting Creativity and Innovation in Your Library provides a complete, step-by-step guide for starting a makerspace program at your library and follows through with instructions for operation and building on your success. This book takes you step-by-step through starting your maker program—from finding the right "makerspace mix," making a plan, and working with staff to establishing funding and support, launching your makerspace, and evaluating and refining your programs. The authors provide guidance based on their personal experiences in creating and developing maker programs in their libraries as well as feedback and lessons learned from library makers across the country. You'll see how easy it can be to bring their ideas to life in ways that will empower your community, and be encouraged to be bold and think outside of the box when imagining the possibilities.

Maker Education Revolution

Maker Education Revolution
Author: Peter Dalmaris
Publisher: Lulu.com
Total Pages: 179
Release: 2017-06-06
Genre: Education
ISBN: 1635871182


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Conventional education is struggling to provide the learning environment necessary to help raise the future innovators, problem solvers, and entrepreneurs that advanced societies need. While efforts to transform education in that direction are underway, they are too slow and not decisive enough, resulting in too many of our children being left behind. In this book, Peter Dalmaris argues that it does not have to be like that. Using Maker Education as a model for education in the 21st Century, Dr Peter Dalmaris explains how teachers, parents and learners can apply the educational methods of inventors and innovators for the benefit of their students and children. With strong philosophical and scientific underpinnings, Maker Education provides a unique opportunity to complement, and even supplement, our failing conventional education. This book shows you how. Are you a teacher? A parent? A learner? Then this book is for you. This book will help you to understand and apply the power of Maker Education.

The Art of Tinkering

The Art of Tinkering
Author: Karen Wilkinson
Publisher: Weldon Owen International
Total Pages: 226
Release: 2014-02-04
Genre: Crafts & Hobbies
ISBN: 168188707X


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Some of the most creative artists from today’s maker scene discuss their process, workspaces and more in this inspiring guide to tinkering. The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, and build wondrous, wild art that’s part science, part technology, and entirely creative. Join 150+ makers as they share the stories behind their beautiful and bold work—then do some tinkering yourself! This collection of exhibits, artwork, and projects explores a whole new way to learn, in which people expand their knowledge through making and doing, working with readily available materials, getting their hands dirty, collaborating with others, and problem-solving in the most fun sense of the word. Each artist featured in The Art of Tinkering shares their process and the backstory behind their work. Whether it’s dicussing their favorite tools (who knew toenail clippers could be so handy?) or offering a glimpse of their workspaces (you’d be amazed how many electronics tools you can pack into a pantry!), the stories, lessons, and tips in The Art of Tinkering offer a fascinating portrait of today’s maker scene. Artists include: Scott Weaver, Arthur Ganson, Moxie, Tim Hunkin, AnnMarie Thomas, Ranjit Bhatnajar and Jie Qi.

Makerspaces

Makerspaces
Author: John J. Burke
Publisher: Rowman & Littlefield
Total Pages: 209
Release: 2018-01-23
Genre: Language Arts & Disciplines
ISBN: 1538108194


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Makerspaces: A Practical Guide for Librarians, Second Edition is an A–Z guidebook jam-packed with resources, advice, and information to help you develop and fund your own makerspace from the ground up. Learn what other libraries are making, building, and doing in their makerspaces and how you can, too. Readers are introduced to makerspace equipment, new technologies, models for planning and assessing projects, and useful case studies that will equip them with the knowledge to implement their own library makerspaces. This expanded second edition features eighteen brand new library makerspace profiles providing advice and inspiration for how to create your own library makerspace, over twenty new images and figures illustrating maker tools and trends as well as library makerspaces in action and new lists of actual grant and funding sources for library makerspaces.

Makerspaces for Adults

Makerspaces for Adults
Author: Jennifer Hicks
Publisher: Rowman & Littlefield
Total Pages: 203
Release: 2020-07-29
Genre: Language Arts & Disciplines
ISBN: 1538133334


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This book highlights how to integrate your makerspace within the wider community. Discover how you can connect your makerspace with service learning to support different groups, take makerspace tools to various points of need through community partnerships, and build relationships with faculty, students, and patrons through makerspace projects.

From Video Games to Real Life

From Video Games to Real Life
Author: Mary L. Gazdik
Publisher: Bloomsbury Publishing USA
Total Pages: 129
Release: 2016-09-19
Genre: Language Arts & Disciplines
ISBN: 1440843791


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This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.

Creating with Digital Sewing Machines

Creating with Digital Sewing Machines
Author: Kristina Lyn Heitkamp
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2016-12-15
Genre: Juvenile Nonfiction
ISBN: 1499465084


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This title is a guide for makers who want to revolutionize their sewing game. Readers will learn the difference between mechanical, electronic, and digital sewing machines and how these machines work in conjunction with other machines in a Fab Lab. There’s plenty of information about careers available to digital sewing machine operators and about what education and projects can help them gain the necessary skills. And readers can check out the sources in the back to continue learning about digital sewing machines even after they’re done reading this book.