Learning Flash Media Server 2

Learning Flash Media Server 2
Author: William Sanders
Publisher: "O'Reilly Media, Inc."
Total Pages: 176
Release: 2007-06-28
Genre: Computers
ISBN: 0596510411


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This unique PDF-only book is the ideal primer for web developers just getting started with Flash Media Server 2 (FMS2) and Adobe's Real-Time Messaging Protocol (RTMP) for streaming media, and for anyone doing administrative work with Flash-related content. It's not a reference, but a step-by-step guide for using Flash Media Server 2, with chapters that focus on specific aspects of the server and how they work. What makes Flash Media Server 2 so different? You'll discover that, in contrast to conventional web servers, FMS2 includes open-socket server technology that's stays connected to stream audio, video, and text in real time. Connect to this server using RTMP, and build applications using three flavors of ActionScript: ActionScript 2.0, Client side ActionScript, and Server side ActionScript. Don't worry. With Learning Flash Media Server 2 and a little Flash and ActionScript experience, you'll be up to speed in no time. The first chapter takes you though the installation procedures on Windows and Linux, explains how to organize your development environment using Apache web server, how to test your FMS2 connections, and how to use the management console. Then you'll dive right into the whys and hows of: Recording and playing back streaming audio and video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side audio and video streaming Server-side loadvars, xml and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 2 provides you with plenty of options for using FMS2. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning Flash Media Server 3

Learning Flash Media Server 3
Author: William Sanders
Publisher: "O'Reilly Media, Inc."
Total Pages: 273
Release: 2008-03-31
Genre: Computers
ISBN: 0596515901


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If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Large-Scale Knowledge Resources. Construction and Application

Large-Scale Knowledge Resources. Construction and Application
Author: Takenobu Tokunaga
Publisher: Springer
Total Pages: 375
Release: 2008-02-29
Genre: Computers
ISBN: 3540781595


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Atthestartofthe21stcentury,wearenowwellonthewaytowardsaknowled- intensive society, in which knowledge plays ever more important roles. Thus, research interest should inevitably shift from information to knowledge, with the problems of building, organizing, maintaining and utilizing knowledge - coming centralissues in a wide varietyof ?elds. The 21stCentury COE program “Framework for Systematization and Application of Large-scale Knowledge - sources (COE-LKR)” conducted by the Tokyo Institute of Technology is one of several early attempts worldwide to address these important issues. Inspired by this project, LKR2008 aimed at bringing together diverse contributions in cognitive science, computer science, education and linguistics to explore design, construction, extension, maintenance, validation and application of knowledge. Respondingtoourcallforpapers,wereceived38submissionfromavarietyof researchareas.EachpaperwasreviewedbythreeProgramCommitteemembers. Since we were aiming at an interdisciplinary conference covering a wide range of topics concerning large-scale knowledge resources (LKR), each paper was assigned a reviewer from a topic area outside the main thrust of the paper. This reviewer was asked to assess whether the authors described the moti- tion and importance of their work in a comprehensible manner even for readers in other research areas. Following a rigorous reviewing process, we accepted 14 regular papers and 12 poster papers.

Web Design in a Nutshell

Web Design in a Nutshell
Author: Jennifer Niederst Robbins
Publisher: "O'Reilly Media, Inc."
Total Pages: 829
Release: 2006-02-21
Genre: Computers
ISBN: 0596009879


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"Completely revised for standards compliance, including CSS 2.1 and XHTML 1.0"--Cover.

Advances in Computer Science, Environment, Ecoinformatics, and Education, Part II

Advances in Computer Science, Environment, Ecoinformatics, and Education, Part II
Author: Sally Lin
Publisher: Springer Science & Business Media
Total Pages: 649
Release: 2011-08-09
Genre: Computers
ISBN: 3642233236


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This 5-volume set (CCIS 214-CCIS 218) constitutes the refereed proceedings of the International Conference on Computer Science, Environment, Ecoinformatics, and Education, CSEE 2011, held in Wuhan, China, in July 2011. The 525 revised full papers presented in the five volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on information security, intelligent information, neural networks, digital library, algorithms, automation, artificial intelligence, bioinformatics, computer networks, computational system, computer vision, computer modelling and simulation, control, databases, data mining, e-learning, e-commerce, e-business, image processing, information systems, knowledge management and knowledge discovering, mulitimedia and its apllication, management and information system, moblie computing, natural computing and computational intelligence, open and innovative education, pattern recognition, parallel and computing, robotics, wireless network, web application, other topics connecting with computer, environment and ecoinformatics, modeling and simulation, environment restoration, environment and energy, information and its influence on environment, computer and ecoinformatics, biotechnology and biofuel, as well as biosensors and bioreactor.

Programming Flex 3

Programming Flex 3
Author: Chafic Kazoun
Publisher: "O'Reilly Media, Inc."
Total Pages: 661
Release: 2008-09-19
Genre: Computers
ISBN: 1449391087


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If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will: Learn the underlying details of the Flex framework Program with MXML and ActionScript Arrange the layout and deal with UI components Work with media Manage state for applications and components Use transitions and effects Debug your Flex applications Create custom components Embed Flex applications in web browsers Build AIR applications for the desktop Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Author: Kaufman, David
Publisher: IGI Global
Total Pages: 528
Release: 2010-01-31
Genre: Computers
ISBN: 1615207325


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"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Hands-On Guide to Flash Video

Hands-On Guide to Flash Video
Author: Stefan Richter
Publisher: Taylor & Francis
Total Pages: 378
Release: 2007-05-02
Genre: Language Arts & Disciplines
ISBN: 1136032339


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The Hands-On Guide to Flash Video is a professional reference book written by industry experts that are currently helping professionals produce Web video and implement Flash Media Server. This book covers Flash Video production from soup to nuts, beginning with how to configure your camcorder and ending to advanced server techniques like bandwidth detection and FMS logging and reporting. Real word lessons from case studies of successful Flash Video deployments are also included. Supplemental files located at: www.flashvideobook.com By reading this book, you'll learn to: * Shoot high quality video for streaming * Choose the best encoder and encoding techniques for producing Flash Video * Deploy Flash Video via progressive download or via the Flash Media Server. * Create and light a compression friendly set * Deinterlace and preprocess your video prior to encoding * Choose encoding parameters like data rate, resolution and frame rate * Optimize encoding with Sorenson Squeeze, Flix Pro and the Adobe Flash Video Encoder * Shoot and produce chromakey video for alpha channel delivery * Customize a Flash player via skinning, and use Cue Points for navigation * Setup, install, and maintain Flash Media Server

Data Analytics and Decision Support for Cybersecurity

Data Analytics and Decision Support for Cybersecurity
Author: Iván Palomares Carrascosa
Publisher: Springer
Total Pages: 278
Release: 2017-08-01
Genre: Computers
ISBN: 3319594397


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The book illustrates the inter-relationship between several data management, analytics and decision support techniques and methods commonly adopted in Cybersecurity-oriented frameworks. The recent advent of Big Data paradigms and the use of data science methods, has resulted in a higher demand for effective data-driven models that support decision-making at a strategic level. This motivates the need for defining novel data analytics and decision support approaches in a myriad of real-life scenarios and problems, with Cybersecurity-related domains being no exception. This contributed volume comprises nine chapters, written by leading international researchers, covering a compilation of recent advances in Cybersecurity-related applications of data analytics and decision support approaches. In addition to theoretical studies and overviews of existing relevant literature, this book comprises a selection of application-oriented research contributions. The investigations undertaken across these chapters focus on diverse and critical Cybersecurity problems, such as Intrusion Detection, Insider Threats, Insider Threats, Collusion Detection, Run-Time Malware Detection, Intrusion Detection, E-Learning, Online Examinations, Cybersecurity noisy data removal, Secure Smart Power Systems, Security Visualization and Monitoring. Researchers and professionals alike will find the chapters an essential read for further research on the topic.

Flash 8 Cookbook

Flash 8 Cookbook
Author: Joey Lott
Publisher: "O'Reilly Media, Inc."
Total Pages: 548
Release: 2006
Genre: Computers
ISBN: 9780596102401


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"Using the Flash IDE to build Flash animations and applications"--Cover.