Mindstorms

Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
Total Pages: 256
Release: 2020-10-06
Genre: Education
ISBN: 154167510X


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In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Machine Learning for Kids

Machine Learning for Kids
Author: Dale Lane
Publisher: No Starch Press
Total Pages: 290
Release: 2021-01-19
Genre: Computers
ISBN: 1718500572


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A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+

Never Mind the Laptops

Never Mind the Laptops
Author: Bob Johnstone
Publisher: iUniverse
Total Pages: 360
Release: 2003-08-17
Genre: Education
ISBN: 9781469720531


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"What we all hope for our children's education is undiminished curiosity and creativeness, and solid practical preparation for adult work. Today, there's no doubt that easy access to computers is vital for students. Bob Johnstone has brilliantly and passionately told the story of the worldwide struggle to make today's equivalent of the pencil accessible to all students." -Victor K. McElheny, author of "Watson and DNA" If every kid had a laptop computer, what would difference would it make to their learning? And to their prospects? Today, these are questions that all parents, teachers, school administrators, and politicians must ask themselves. Bob Johnstone provides a definitive answer to the conundrum of computers in the classroom. His conclusion: we owe it to our kids to educate them in the medium of their time. In this book he tells the extraordinary story of the world's first laptop school. How daring educators at an independent girls' school in Melbourne, Australia, empowered their students by making laptops mandatory. And how they solved all the obstacles to laptop learning, including teacher training. Their example spread to thousands of other schools worldwide. Especially in America, where it inspired the largest educational technology initiative in US history-the State of Maine issuing laptops to every seventh-grader in its public school system. This lively, intriguing, anecdote-rich account is based on hundreds of interviews. In it, you'll meet the visionary leaders, inspirational principals, heroic teachers, and their endlessly-surprising students who showed what computers in the classroom are really for.

The Child and the Machine

The Child and the Machine
Author: Alison Armstrong
Publisher: Beltsville, Md. : Robins Lane Press
Total Pages: 280
Release: 2000
Genre: Education
ISBN:


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Drawing from hundreds of school visits, studies, and expert interviews, the authors have concluded that the rush to use computers in schools has led to one of the most expensive and least helpful revolutions in the history of American education, robbing children of education in music and the arts.

Kids, Computers, and Learning

Kids, Computers, and Learning
Author: Holly Poteete
Publisher: HomePage Books is
Total Pages: 0
Release: 2010
Genre: Cognitive styles in children
ISBN: 9781564842657


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As today's children proceed through school and eventually into the job force, they will be required to have technology skills. Parents know that as they prepare their children for a successful future, they will increasingly need to help their children build a strong foundation in technology. Whether a techie or a tech newbie, teaching young children the technology skills they will need throughout their lives can seem like a daunting task for any parent-but it no longer has to be that way. ISTE author Holly Poteete has adapted her popular computer lab book into lessons and activities for parents to use either as a supplement to school computer lessons or in a more formal home environment.

Failure to Connect

Failure to Connect
Author: Jane M. Healy
Publisher: Simon and Schuster
Total Pages: 337
Release: 1999-07-13
Genre: Education
ISBN: 0684865203


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In this comprehensive, practical, and unsettling look at computers in children's lives, Jane M. Healy, Ph.D., questions whether computers are really helping or harming children's development. Once a bedazzled enthusiast of educational computing but now a troubled skeptic, Dr. Healy examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on children's health, creativity, brain development, and social and emotional growth. Today, the Federal Government allocates scarce educational funding to wire every classroom to the Internet, software companies churn out "educational" computer programs even for preschoolers, and school administrators cut funding and space for books, the arts, and physical education to make room for new computer hardware. It is past the time to address these issues. Many parents and even some educators have been sold on the idea that computer literacy is as important as reading and math. Those who haven't hopped on the techno bandwagon are left wondering whether they are shortchanging their children's education or their students' futures. Few people stop to consider that computers, used incorrectly, may do far more harm than good. New technologies can be valuable educational tools when used in age-appropriate ways by properly trained teachers. But too often schools budget insufficiently for teacher training and technical support. Likewise, studies suggest that few parents know how to properly assist children's computer learning; much computer time at home may be wasted time, drawing children away from other developmentally important activities such as reading, hobbies, or creative play. Moreover, Dr. Healy finds that much so-called learning software is more "edutainment" than educational, teaching students more about impulsively pointing and clicking for some trivial goal than about how to think, to communicate, to imagine, or to solve problems. Some software, used without careful supervision, may also have the potential to interrupt a child's internal motivation to learn. Failure to Connect is the first book to link children's technology use to important new findings about stages of child development and brain maturation, which are clearly explained throughout. It illustrates, through dozens of concrete examples and guidelines, how computers can be used successfully with children of different age groups as supplements to classroom curricula, as research tools, or in family projects. Dr. Healy issues strong warnings, however, against too early computer use, recommending little or no exposure before age seven, when the brain is primed to take on more abstract challenges. She also lists resources for reliable reviews of child-oriented software, suggests questions parents should ask when their children are using computers in school, and discusses when and how to manage computer use at home. Finally, she offers a thoughtful look at the question of which skills today's children will really need for success in a technological future -- and how they may best acquire them. Based on years of research into learning and hundreds of hours of interviews and observations with school administrators, teachers, parents, and students, Failure to Connect is a timely and eye-opening examination of the central questions we must confront as technology increasingly influences the way we educate our children.

1st Grade Computer Basics : The Computer and Its Parts

1st Grade Computer Basics : The Computer and Its Parts
Author: Baby Professor
Publisher: Speedy Publishing LLC
Total Pages: 17
Release: 2015-12-20
Genre: Juvenile Nonfiction
ISBN: 1682806146


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There's no escaping the fact that we are heading towards a tech-dominated future. It is, therefore, of great importance that your child is able to follow the times. This educational book features the basics of computers. Here, your child will learn about the computer parts and what their uses are. Grab a copy today!

Children and Computers in School

Children and Computers in School
Author: Betty A. Collis
Publisher: Routledge
Total Pages: 179
Release: 2013-11-26
Genre: Education
ISBN: 1135451575


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This volume integrates research findings from three multinational studies conducted to examine the impact of children's use of computers in school. Conclusions are drawn from in-depth analyses of trends in more than 20 nations. Its seven authors from four nations were key researchers on these projects. Both a study and a product of the information age, this work is of prime importance to teachers, teacher educators, and school administrators. This work is unique in three important ways: * it presents data gathered in many regions of the world; * many of the authors are well-known and respected for their previous work in educational studies; and * the chapters are designed in such a way that the majority of the book is easily accessible to professionals such as classroom teachers who are interested primarily in findings, results, and outcomes rather than the methodology of the research.

World of Eric Carle Hear Bear Roar

World of Eric Carle Hear Bear Roar
Author: PI Kids
Publisher: Pi Kids
Total Pages: 0
Release: 2014-07
Genre: Juvenile Fiction
ISBN: 9781450874779


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Press the buttons to hear 30 animal words and sounds

Computer Environments for Children

Computer Environments for Children
Author: Cynthia Solomon
Publisher: MIT Press
Total Pages: 196
Release: 1988-07
Genre: Computers
ISBN: 9780262691253


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In this book, Cynthia Solomon takes a welcome look at the possibilities and issues of learning with and about computers in schools or in any other learning environment.