Tangible Interactive Systems

Tangible Interactive Systems
Author: Guy André Boy
Publisher: Springer
Total Pages: 218
Release: 2016-04-21
Genre: Computers
ISBN: 3319302701


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Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.

Building Interactive Systems

Building Interactive Systems
Author: Dan R. Olsen
Publisher: Cengage Learning
Total Pages: 645
Release: 2010
Genre: Human-computer interaction
ISBN: 9780538754606


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This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces

Specification and Development of Interactive Systems

Specification and Development of Interactive Systems
Author: Manfred Broy
Publisher: Springer Science & Business Media
Total Pages: 378
Release: 2001-04-27
Genre: Computers
ISBN: 9780387950730


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A mathematical and logical foundation for the specification and development of interactive systems based on a model that describes systems in terms of their input/output behavior. Based on this model, the authors build a basic method, called FOCUS, that enables interactive systems to be described by characterizing their histories of message interaction. The book progresses from an introduction and guided tour of FOCUS through streams, specifications and their properties, and behavioral, interface, and conditional refinements.

Designing Interactive Systems

Designing Interactive Systems
Author: David Benyon
Publisher: Pearson Education
Total Pages: 840
Release: 2005
Genre: Computers
ISBN: 9780321116291


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Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field. The book focuses on and explores this emerging discipline by bringing together th.

Engineering Interactive Systems

Engineering Interactive Systems
Author: Jan Gulliksen
Publisher: Springer
Total Pages: 649
Release: 2008-12-23
Genre: Computers
ISBN: 3540926984


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Engineering Interactive Systems 2007 is an IFIP working conference that brings together researchers and practitioners interested in strengthening the scientific foun- tions of user interface design, examining the relationship between software engine- ing (SE) and human–computer interaction (HCI) and on how user-centerd design (UCD) could be strengthened as an essential part of the software engineering process. Engineering Interactive Systems 2007 was created by merging three conferences: • HCSE 2007 – Human-Centerd Software Engineering held for the first time. The HCSE Working Conference is a multidisciplinary conference entirely dedicated to advancing the basic science and theory of human-centerd software systems engineering. It is organized by IFIP WG 13.2 on Methodologies for User-Centerd Systems Design. • EHCI 2007 – Engineering Human Computer Interaction was held for the tenth time. EHCI aims to investigate the nature, concepts, and construction of user interfaces for software systems. It is organized by IFIP WG 13.4/2.7 on User Interface Engineering. • DSV-IS 2007 – Design, Specification and Verification of Interactive Systems was held for the 13th time. DSV-IS provides a forum where researchers wo- ing on model-based techniques and tools for the design and development of - teractive systems can come together with practitioners and with those working on HCI models and theories.

Adaptive Multimodal Interactive Systems

Adaptive Multimodal Interactive Systems
Author: Matthias Bezold
Publisher: Springer Science & Business Media
Total Pages: 186
Release: 2011-07-12
Genre: Technology & Engineering
ISBN: 1441997105


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Adaptive Multimodal Interactive Systems introduces a general framework for adapting multimodal interactive systems and comprises a detailed discussion of each of the steps required for adaptation. This book also investigates how interactive systems may be improved in terms of usability and user friendliness while describing the exhaustive user tests employed to evaluate the presented approaches. After introducing general theory, a generic approach for user modeling in interactive systems is presented, ranging from an observation of basic events to a description of higher-level user behavior. Adaptations are presented as a set of patterns similar to those known from software or usability engineering.These patterns describe recurring problems and present proven solutions. The authors include a discussion on when and how to employ patterns and provide guidance to the system designer who wants to add adaptivity to interactive systems. In addition to these patterns, the book introduces an adaptation framework, which exhibits an abstraction layer using Semantic Web technology.Adaptations are implemented on top of this abstraction layer by creating a semantic representation of the adaptation patterns. The patterns cover both graphical interfaces as well as speech-based and multimodal interactive systems.

Design, Specification and Verification of Interactive Systems ’98

Design, Specification and Verification of Interactive Systems ’98
Author: Panos Markopoulos
Publisher: Springer Science & Business Media
Total Pages: 336
Release: 2013-11-11
Genre: Computers
ISBN: 3709136938


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Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in an ever increasing diversity of contexts and combinations in professional and every-day life. This development poses a significant challenge to modelling approaches used for the design of interactive systems. The papers in this volume discuss a range of modelling approaches, the representations they use, the strengths and weaknesses of their associated specification and analysis techniques and their role in supporting the design of interactive systems.

Interactive Systems. Design, Specification, and Verification

Interactive Systems. Design, Specification, and Verification
Author: Gavin Doherty
Publisher: Springer
Total Pages: 280
Release: 2007-05-15
Genre: Computers
ISBN: 3540695540


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This book constitutes the thoroughly refereed post-proceedings of the 13th International Workshop on Design, Specification, and Verification of Interactive Systems, DSVIS 2006, held in Dublin, Ireland in July 2006. The 19 revised full papers presented together with one keynote paper, and two working group reports were carefully reviewed and selected from 57 submissions during two rounds of reviewing and improvement.

Interactive Systems: Design, Specification, and Verification

Interactive Systems: Design, Specification, and Verification
Author: Fabio Paterno
Publisher: Springer Science & Business Media
Total Pages: 443
Release: 2012-12-06
Genre: Computers
ISBN: 3642871151


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Making systems easier to use implies increasingly complex management of communication between users and applications. An increasing part of the application program is devoted to the user interface. In order to manage this complexity, it is very important to have tools, notations, and methodologies that support the designer's work during the refinement process from specification to implementation. The purpose of this proceedings of the first (1994) Eurographics workshop on this area is to review the state of the art. It compares the different existing approaches in order to identify the principal requirements and the most suitable notations and methods, and indicates the relevant results.

Developing Future Interactive Systems

Developing Future Interactive Systems
Author: Maria Isabel Sánchez-Segura
Publisher: IGI Global
Total Pages: 370
Release: 2004-01-01
Genre: Computers
ISBN: 9781591404125


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A compilation of knowledge collected from several researchers in the field of interactive systems, offering an overview of the different parts of the environment that must be taken into account to develop a quality interactive systems from the software engineering discipline.