Inside Flash MX

Inside Flash MX
Author: Jody Keating
Publisher: New Riders Publishing
Total Pages: 918
Release: 2002
Genre: Computers
ISBN:


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Going beyond the competition, this book offers tutorial-based instruction including advanced Flash topics and extensive ActionScript coverage. "Inside Flash X" employs a comprehensive and advanced approach for designers and developers, addressing the fact that Flash is a designer's tool and a programming environment.

Flash MX 3D Graphics Bible

Flash MX 3D Graphics Bible
Author: Matthew David
Publisher: Wiley
Total Pages: 790
Release: 2003-05-09
Genre: Computers
ISBN: 9780764537110


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* Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers * Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more * Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format * CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications

Macromedia Flash MX Developer's Guide

Macromedia Flash MX Developer's Guide
Author: P. S. Woods
Publisher: McGraw-Hill/Osborne Media
Total Pages: 846
Release: 2002
Genre: Computers
ISBN:


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High-demand-Flash skills and techniques are essential for anyone involved in Web motion-and this book delivers the goods Gives advanced developers everything they¿ll need to extend the already extensive functionality of Flash Provides intermediate to advanced users with the tools necessary to master the production process and create professional applications Ultimate resource-filled with developer¿s tips on managing file size and working with sound and interactivity features Includes CD-ROM featuring code from the book

Macromedia Flash MX Actionscripting

Macromedia Flash MX Actionscripting
Author: Derek Franklin
Publisher: Macromedia Press
Total Pages: 620
Release: 2002
Genre: Computers
ISBN: 9780201770223


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Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.

Flash MX Video

Flash MX Video
Author: Kristian Besley
Publisher: Apress
Total Pages: 314
Release: 2013-11-09
Genre: Computers
ISBN: 1430254122


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Let's make movies! Interactive movies, totally integrated into your Flash interface! With Macromedia Flash MX you have the power to import digital video and sound, and manipulate them just like any other media object. That's a whole world of design possibilities. This book hopes to take you through all you'll need to know about producing such wonderful sites. The first section will give you a thorough grounding in how best to import your video and sound into Flash and the many different ways that you can manipulate it once it's in there. Then, in the second section, we'll go through a complete real-world case study from pre-production on the video to final output on the web and CD-ROM. Finally, we'll see how you can apply use some advanced ActionScripting with video, and create a fully object-orientated sound and video playing Flash component that you'll be able to use time and time again. The inclusion of video support is the most noticeable and exciting feature in Flash MX - viewers who have the tiny Flash plug-in installed can now see video material that would otherwise necessitate the lengthy downloads and clunky interfaces of other web video plug-ins. This book is the guide you need for this exciting new universe, offering inspiration and technical guidance in equal measures. This book assumes no knowledge beyond an ability to work with Flash MX's interface, and is not intended for those with substantial digital video experience. As such, this book does not assume that the reader has access to expensive video-editing software. All you need for this book is access to Flash MX, and some imagination.

Learn Programming with Flash MX

Learn Programming with Flash MX
Author: Ben Renow-Clarke
Publisher: Apress
Total Pages: 478
Release: 2003-10-01
Genre: Computers
ISBN: 1430211180


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* First Flash book to use the unique "virtual classroom" approach to teaching ActionScript programming to absolute beginners, so it meets a need head-on that no other book addresses directly—providing the missing link between technology and creativity. * Flash and ActionScript are extremely simple to learn, so this book provides the ideal entry point for any aspiring programmer and web designer, compared with technologies like VB and C++, which can be very intimidating to the novice. Additionally, this book is complementary to any other entry-level Flash titles – it recognizes that as well as mastering the design side of the toolset, effective designer/developers also need to grasp basic programming skills. Having Flash on your machine doesn't miraculously turn you into a web designer – you need to work at learning design and programming skills too. * The authors are highly experienced authors and Flash tutors, well versed in communicating technical information to a low level consumer audience. They are also active web community members and will provide personal technical support for the book direct to the reader via the Friends of ED support forums.

Robert Penner's Programming Macromedia Flash MX

Robert Penner's Programming Macromedia Flash MX
Author: Robert Penner
Publisher: McGraw-Hill/Osborne Media
Total Pages: 484
Release: 2002
Genre: Computers
ISBN: 9780072223569


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A grand master of Flash, Penner is known around the world for his technical innovations and organic style. This book provides readers with exclusive insight into the programming and design process of this groundbreaking Flash designer and ActionScript programmer.

Inside Flash

Inside Flash
Author: Jody Keating
Publisher: New Riders
Total Pages: 1012
Release: 2002
Genre: Computers
ISBN: 9780735711051


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Accompanying CD-ROM contains resources for Macromedia Flash including project files, Flash-related software, royalty-free sounds and web resources.

ActionScripting in Flash MX

ActionScripting in Flash MX
Author: Phillip Kerman
Publisher: New Riders
Total Pages: 720
Release: 2003
Genre: Computers
ISBN: 9780735712959


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This text shows the reader how to tap into the power of Flash MX by learning how and when to employ ActionScripting. The book is structured in two parts. The first section explores the general programming theory and how it applies to Flash. It then progresses through more complex Flash ActionScripting applications.

Flash MX Games

Flash MX Games
Author: Nik Lever
Publisher: Taylor & Francis
Total Pages: 456
Release: 2012-10-12
Genre: Art
ISBN: 1136133178


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Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.