Virtual Reality Photography

Virtual Reality Photography
Author: Scott Highton
Publisher: Virtual Reality Photography
Total Pages: 324
Release: 2010
Genre: Photography, Artistic
ISBN: 9780615342238


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A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.

Hyperanimation

Hyperanimation
Author: Robert Russett
Publisher: JOHN LIBBEY PUBLISHING
Total Pages: 276
Release: 2009
Genre: Animators
ISBN:


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A detailed review of digital animation in the artists' words

Virtual Images

Virtual Images
Author: Lars C. Grabbe
Publisher:
Total Pages: 210
Release: 2021-04-27
Genre:
ISBN: 9783963172304


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Virtual Images

Virtual Images
Author: Lars C. Grabbe
Publisher: Büchner-Verlag
Total Pages: 240
Release: 2021-12-08
Genre: Social Science
ISBN: 3963177675


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Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media as well as image technologies – like virtual reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures. ›VR Images‹ contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic virtual images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics, art history and techno-art as well as the complex range of image science. Shared goal is a critical discussion of the specific epistemology of aesthetic and scientific approaches to VR. This volume discusses the relation of images and technological evolution in the context of virtual reality within the perspective of an autonomous image science.

Virtual Tour Photography for Real Estate

Virtual Tour Photography for Real Estate
Author: Nathan Cool
Publisher:
Total Pages: 185
Release: 2020-06-07
Genre:
ISBN:


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With virtual tours on the rise in 2020, Nathan Cool's latest book is a timely resource showing how you can photograph, create, and host 360 virtual tours, in more ways than one. Using either inexpensive portable cameras or high-end DSLRs, Nathan shows the steps involved with 360 photography and how to optimize various techniques to fit your real estate photography business. Nathan covers gear, compositions, photography techniques, hosting services and options, editing practices, workflows, software, and pricing calculations to guide you through photographing and publishing 360 virtual tours. This book builds on techniques in Nathan's interior real estate photography book so that you can optionally incorporate flash and high-end editing for impressively impactful tours. By using the professional techniques in this seventh book in Nathan's real estate photography series, you can show your clients that when it comes to providing virtual tours, you're not a consumer with a camera; but instead, you're a pro.

The Virtual Window

The Virtual Window
Author: Anne Friedberg
Publisher: MIT Press
Total Pages: 372
Release: 2009-02-13
Genre: Architecture
ISBN: 0262512505


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From the Renaissance idea of the painting as an open window to the nested windows and multiple images on today's cinema, television, and computer screens: a cultural history of the metaphoric, literal, and virtual window. As we spend more and more of our time staring at the screens of movies, televisions, computers, and handheld devices—"windows" full of moving images, texts, and icons—how the world is framed has become as important as what is in the frame. In The Virtual Window, Anne Friedberg examines the window as metaphor, as architectural component, and as an opening to the dematerialized reality we see on the screen. In De pictura (1435), Leon Battista Alberti famously instructed painters to consider the frame of the painting as an open window. Taking Alberti's metaphor as her starting point, Friedberg tracks shifts in the perspectival paradigm as she gives us histories of the architectural window, developments in glass and transparency, and the emerging apparatuses of photography, cinema, television, and digital imaging. Single-point perspective—Alberti's metaphorical window—has long been challenged by modern painting, modern architecture, and moving-image technologies. And yet, notes Friedberg, for most of the twentieth century the dominant form of the moving image was a single image in a single frame. The fractured modernism exemplified by cubist painting, for example, remained largely confined to experimental, avant-garde work. On the computer screen, however, where multiple 'windows' coexist and overlap, perspective may have met its end. In this wide-ranging book, Friedberg considers such topics as the framed view of the camera obscura, Le Corbusier's mandates for the architectural window, Eisenstein's opinions on the shape of the movie screen, and the multiple images and nested windows commonly displayed on screens today. The Virtual Window proposes a new logic of visuality, framed and virtual: an architecture not only of space but of time.

Medicine Meets Virtual Reality 20

Medicine Meets Virtual Reality 20
Author: J.D. Westwood
Publisher: IOS Press
Total Pages: 520
Release: 2013-03-06
Genre: Computers
ISBN: 1614992096


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Since 1992, when it began as the "Medicine Meets Virtual Reality" conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry: all come together with the shared goal of making healthcare more precise and effective. This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics: simulation, modeling, imaging, data visualization, haptics, robotics, sensors, interfaces, plasma medicine, and more. Key applications include simulator design, information-guided therapies, learning tools, mental and physical rehabilitation, and intelligence networking. During the past two decades, healthcare has been transformed by progress in computer-enabled technology, and NextMed/MMVR has played a prominent role in this transformation.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
Author: Olivier Balet
Publisher: Springer Science & Business Media
Total Pages: 212
Release: 2001-09-17
Genre: Computers
ISBN: 3540426116


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This book constitutes the refereed proceedings of the first International Conference on Virtual Storytelling, ICVS 2001, held in Avignon, France, in September 2001. The 20 revised full papers presented together with four invited papers were carefully reviewed and selected for inclusion in the proceedings. The book offers topical sections on new techniques, authoring tools, a new form of narration, virtual characters, and applications.

Image Understanding Workshop

Image Understanding Workshop
Author:
Publisher:
Total Pages: 624
Release: 1987
Genre: Computer vision
ISBN:


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