Image Processing for Cinema

Image Processing for Cinema
Author: Marcelo Bertalmio
Publisher: CRC Press
Total Pages: 314
Release: 2014-02-04
Genre: Computers
ISBN: 1439899282


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Image Processing for Cinema presents a detailed overview of image processing techniques that are used in practice in digital cinema. The book shows how image processing has become ubiquitous in movie-making, from shooting to exhibition. It covers all the ways in which image processing algorithms are used to enhance, restore, adapt, and convert movi

Image Processing for Cinema

Image Processing for Cinema
Author: Marcelo Bertalmío
Publisher: CRC Press
Total Pages: 323
Release: 2014-02-04
Genre: Technology & Engineering
ISBN: 1439899274


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Image Processing for Cinema presents a detailed overview of image processing techniques that are used in practice in digital cinema. The book shows how image processing has become ubiquitous in movie-making, from shooting to exhibition. It covers all the ways in which image processing algorithms are used to enhance, restore, adapt, and convert moving images. These techniques and algorithms make the images look as good as possible while exploiting the capabilities of cameras, projectors, and displays. The author focuses on the ideas behind the methods, rather than proofs and derivations. The first part of the text presents fundamentals on optics and color. The second part explains how cameras work and details all the image processing algorithms that are applied in-camera. With an emphasis on state-of-the-art methods that are actually used in practice, the last part describes image processing algorithms that are applied offline to solve a variety of problems. The book is designed for advanced undergraduate and graduate students in applied mathematics, image processing, computer science, and related fields. It is also suitable for academic researchers and professionals in the movie industry.

Digital Image Processing with Application to Digital Cinema

Digital Image Processing with Application to Digital Cinema
Author: K. Thyagarajan
Publisher: Taylor & Francis
Total Pages: 400
Release: 2006
Genre: Computers
ISBN: 0240807294


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First Published in 2006. Routledge is an imprint of Taylor & Francis, an informa company.

Image and Geometry Processing for 3-D Cinematography

Image and Geometry Processing for 3-D Cinematography
Author: Rémi Ronfard
Publisher: Springer Science & Business Media
Total Pages: 307
Release: 2010-06-29
Genre: Mathematics
ISBN: 3642123929


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papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

Digital Imaging in Popular Cinema

Digital Imaging in Popular Cinema
Author: Lisa Purse
Publisher: Edinburgh University Press
Total Pages: 208
Release: 2013-01-07
Genre: Performing Arts
ISBN: 0748646914


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To what extent has cinema been transformed by the advent of digital imaging? Have digital solutions to production challenges begun to change our experience of films, and their characters, action and narratives? And what impact does the inclusion of digital imaging in the film frame have on our interpretation and analysis of film texts?Digital Imaging in Popular Cinema explores these issues through analysis of specific film moments and extended case studies of films including Minority Report, King Kong, 300 and Hugo. It discusses how digital imaging can mimic, transform, shape and generate both fantastical and mundane objects and phenomena from scratch, and what the implications are for how we 'read' films, and explores how cultural ideas about digital imaging can influence meaning within a film, a scene or even a single shot.The increasingly widespread use of digital imaging in cinema means that we can no longer afford to ignore it when critically analysing and interpreting film texts. This innovative and engaging book provides a blueprint for approaching digital imaging in contemporary film, and is therefore essential reading for all those working in the field of Film Studies.

Discorrelated Images

Discorrelated Images
Author: Shane Denson
Publisher: Duke University Press
Total Pages: 200
Release: 2020-09-18
Genre: Performing Arts
ISBN: 1478012412


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In Discorrelated Images Shane Denson examines how computer-generated digital images displace and transform the traditional spatial and temporal relationships that viewers had with conventional analog forms of cinema. Denson analyzes works ranging from the Transformers series and Blade Runner 2049 to videogames and multimedia installations to show how what he calls discorrelated images—images that do not correlate with the abilities and limits of human perception—produce new subjectivities, affects, and potentials for perception and action. Denson's theorization suggests that new media theory and its focus on technological development must now be inseparable from film and cinema theory. There's more at stake in understanding discorrelated images, Denson contends, than just a reshaping of cinema, the development of new technical imaging processes, and the evolution of film and media studies: discorrelated images herald a transformation of subjectivity itself and are essential to our ability to comprehend nonhuman agency.

CINEMA 4D

CINEMA 4D
Author: Anne Powers
Publisher: Taylor & Francis
Total Pages: 366
Release: 2012-10-12
Genre: Performing Arts
ISBN: 113606141X


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Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities. This new edition is an artist's sourcebook for the visionary in you that wants to master 3D-and have fun in the process. It serves as a complete guide for the creative use of CINEMA 4D R10 and all of its modules. This new edition features an engaging full-color presentation of short, playful projects show you how to put this powerful toolset to work. You will master R10's improved workflow, scene management, enhanced animation timeline and searchable object manager, as well as its: * MOCCA 3 system, including Joints, Skin Objects, the Weight Tool, the Morph Tool, Visual Selector and Clothilde * MoGraph module for motion graphics, type manipulation and the animation of multiple forms * Bodypaint 3D for applying 2D drawing and painting skills to 3D models * Advanced modeling tools such as the Brush tool * Interface with third-party applications including Z-Brush, and Adobe's Creative Suite You also get inventive quick starts for other modules including Hair, Sketch and Toon, Advanced Render, Dynamics and Thinking Particles. The companion DVD is bursting to the brim with project source files, extra projects, tutorial movies, guest artist tutorials, inspirational galleries and unique C4D Teacher Files (C4D scenes with embedded step-by-step instruction).

Color and Mastering for Digital Cinema

Color and Mastering for Digital Cinema
Author: Glenn Kennel
Publisher: CRC Press
Total Pages: 208
Release: 2012-07-26
Genre: Language Arts & Disciplines
ISBN: 1136033386


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Color and Mastering for Digital Cinema explores the implications for motion picture post production processes and changes required to the supporting equipment and software. While a new concept to the motion picture community, the selection of the wide gamut, output-referred XYZ color space for digital cinema distribution is based on decades of color science and experience in other industries. The rationale for choosing XYZ and the other color encoding parameters is explained and the book also provides a full case study of the development of DLP Cinema® projectors by Texas Instruments. Finally, this book explores how the XYZ color encoding concept can be extended to support enhanced display technologies in the future. This book contains: * Brilliant 4-color illustrations that compliment the color science explanations * Never before published industry information from author Glenn Kennel, a world leader in digital cinema color technology * Descriptions of key issues and background on decisions that were made in the standardization process By Glenn Kennel, Glenn Kennel is VP/GM of Feature Film Services at Laser Pacific Media Corporation, a leading provider of a full range of post production services for television and feature film. Recently, he worked for the DLP Cinema group of Texas Instruments in a role that included technology and business development. Previously, in a twenty year career with Kodak, he led the development of the Cineon digital film scanners and laser recorders and the prototype HDTV telecine that became the Spirit Datacine. As a consultant, he helped DCI draft the technical specifications for digital cinema. Kennel also chairs the SMPTE DC28 Color ad hoc group and the DC28.20 Distribution working group. He is a SMPTE Fellow and has received the SMPTE Journal Award. He is also a member of the Academy of Motion Picture Arts and Sciences.

Image Processing & Communications Challenges 6

Image Processing & Communications Challenges 6
Author: Ryszard S. Choraś
Publisher: Springer
Total Pages: 328
Release: 2014-08-25
Genre: Technology & Engineering
ISBN: 3319106627


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This book collects a series of research papers in the area of Image Processing and Communications which not only introduce a summary of current technology but also give an outlook of potential feature problems in this area. The key objective of the book is to provide a collection of comprehensive references on some recent theoretical development as well as novel applications in image processing and communications. The book is divided into two parts and presents the proceedings of the 6th International Image Processing and Communications Conference (IP&C 2014) held in Bydgoszcz, 10-12 September 2014. Part I deals with image processing. A comprehensive survey of different methods of image processing, computer vision is also presented. Part II deals with the telecommunications networks and computer networks. Applications in these areas are considered.

Advanced Image Processing Techniques and Applications

Advanced Image Processing Techniques and Applications
Author: Kumar, N. Suresh
Publisher: IGI Global
Total Pages: 459
Release: 2017-02-10
Genre: Computers
ISBN: 1522520546


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Today, the scope of image processing and recognition has broadened due to the gap in scientific visualization. Thus, new imaging techniques have developed, and it is imperative to study this progression for optimal utilization. Advanced Image Processing Techniques and Applications is an essential reference publication for the latest research on digital image processing advancements. Featuring expansive coverage on a broad range of topics and perspectives, such as image and video steganography, pattern recognition, and artificial vision, this publication is ideally designed for scientists, professionals, researchers, and academicians seeking current research on solutions for new challenges in image processing.