I Can Play Music

I Can Play Music
Author: Francisco Blane
Publisher: Benchmark Education Company
Total Pages: 16
Release: 2009
Genre: Juvenile Nonfiction
ISBN: 1935441035


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I Can Play a Computer Game

I Can Play a Computer Game
Author: Richard Tan
Publisher: The Rosen Publishing Group, Inc
Total Pages: 16
Release: 2015-01-15
Genre: Juvenile Nonfiction
ISBN: 1499491611


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This narrative nonfiction title shows kids how playing computer games can help them learn new math, art, and science skills. The domain-specific vocabulary provides numerous opportunities for acquisition.

I Can Play it Safe Read-along ebook

I Can Play it Safe Read-along ebook
Author: Alison Feigh
Publisher: Free Spirit Publishing
Total Pages: 32
Release: 2024-09-04
Genre: Juvenile Nonfiction
ISBN: 1631989790


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Here's help for all adults who want to talk to young children about personal safety. Written by an expert in child safety, this full-color picture book teaches kids (and helps adults reinforce) seven important rules to personal safety in a nonthreatening way. It covers topics like safe versus harmful secrets, safe versus harmful touches, and the importance of having a community of trusted adults to turn to for help. Emphasizing the "check-in" rule and teaching kids to trust their gut instincts, this book gives children the knowledge and confidence they need to make smart choices about their personal safety every day.

We Can Play

We Can Play
Author: Anne Giulieri
Publisher: Capstone
Total Pages: 20
Release: 2018-08-01
Genre: Juvenile Nonfiction
ISBN: 1543507212


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Two children play and share together.

I Can Play Fairly

I Can Play Fairly
Author: Angela Leeper
Publisher: Capstone Classroom
Total Pages: 28
Release: 2005
Genre: Juvenile Nonfiction
ISBN: 9781403460837


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Presents a children's book that focuses on playing fair at home, school, and in the community and gives examples of good sportsmanship, being a good winner as well as a good loser, and taking turns.

Math You Can Play Combo

Math You Can Play Combo
Author: Denise Gaskins
Publisher: Tabletop Academy Press
Total Pages: 242
Release: 2015-08-19
Genre: Education
ISBN: 1892083272


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Math Your Kids WANT to Do. You’ll love these math games because they give your child a strong foundation for mathematical success. By playing these games, you strengthen your child’s intuitive understanding of numbers and build problem-solving strategies. Mastering a math game can be hard work. But kids do it willingly because it’s fun. Math You Can Play Combo features two books in one, with 42 kid-tested games that offer a variety of challenges for preschool and school-age learners. Chapters include: • Early Counting: Practice subitizing — recognizing small numbers of items at a glance—and learn the number symbols. • Childhood Classics: Traditional folk games invite the whole family to enjoy playing with math. • Number Bonds: Build a mental picture of the relationships between numbers as you begin to explore addition. • Numbers to One Hundred: Develop mental math skills for working with larger numbers. Practice using place value, addition, and subtraction. • Mixed Operations: Give mental muscles a workout with games that require number skills and logical thinking. • Logic and Probability: Logic games sharpen inductive and deductive thinking skills, while games of chance build an intuition for probability. Math games prevent math anxiety. Games pump up your child’s mental muscle, reduce the fear of failure, and generate a positive attitude toward mathematics. Parents can use these games to enjoy quality time with your children. Classroom teachers like them as warm-ups and learning center activities or for a relaxing review day at the end of a term. If you are a tutor or homeschooler, make games a regular feature in your lesson plans to build your students’ math skills. So what are you waiting for? Clear off a table, grab a deck of cards, and let's play some math!

Two Can Play That Game

Two Can Play That Game
Author: D. Eric Lowdermilk
Publisher: Wipf and Stock Publishers
Total Pages: 333
Release: 2016-12-22
Genre: Religion
ISBN: 1498208460


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John 21 portrays seven disciples fishing all night yet catching nothing. In the morning, a shoreline stranger instructs them to recast their net. Surprisingly, the disciples fail to recognize him. After a miraculous catch and subsequent breakfast, however, there is no doubt as to who this stranger is. Jesus then questions Peter about his love and commissions him to feed Jesus' sheep. Using narrative criticism, Lowdermilk examines this recognition scene, asking, "How would a reader, well acquainted with recognition and deception as portrayed in Genesis, understand John 21?" He discards "trickster" terminology and argues that biblical recognition occurs within a context of "manipulation." After proposing a detailed taxonomy of manipulation, he ventures further and argues for patterns in Genesis where manipulators are "counter-manipulated" in a reciprocal manner, ironically similar to their own behavior, providing a transforming effect on the manipulator. These findings, plus a careful examination of Greek diminutives, inform Lowdermilk's new reading of John 21:1-19. Peter withholds his identity as a disciple in John 18 and later Jesus actively withholds his identity in ironic counter-manipulation, mirroring Peter's denials. Jesus' threefold questioning of Peter continues the haunting echoes of Peter's earlier denials. Will it result in a disciple transformed?

24 Games You Can Play on a Checker Board

24 Games You Can Play on a Checker Board
Author: Carol Lynch Williams
Publisher: Gibbs Smith
Total Pages: 68
Release: 2007
Genre: Juvenile Nonfiction
ISBN: 9781423600114


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Directions for twenty-four games that can be played on a checkerboard.

Ten Games You Can Play at the Drop of a Hat.... Plus!

Ten Games You Can Play at the Drop of a Hat.... Plus!
Author: Pat Louis Sapia
Publisher: Xlibris Corporation
Total Pages: 41
Release: 2020-04-03
Genre: Games & Activities
ISBN: 1796095303


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Whenever you’re at a party or any gathering of friends, family, and others, there will be a period when things get dull. This book is a wealth of information of simple games, which can be played on the spur of the moment anywhere and will give you the power to take any sagging gathering and turn it into a fun, memorable, game-playing experience, guaranteed.

How You Can Play Better Golf

How You Can Play Better Golf
Author: John Oteri
Publisher: Xlibris Corporation
Total Pages: 138
Release: 2012-01-19
Genre: Sports & Recreation
ISBN: 146539009X


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“IN THIS BOOK YOU WILL NOT FIND SECRET MOVES TO A GREAT GOLF SWING OR NUMEROUS GOLF SWING THEORIES BUT, INSTEAD, EASY TO UNDERSTAND SIMPLE AND PRACTICAL ADVICE THAT WILL LEAD TO BETTER GOLF.” “ GOLF IS AN ART FORM NOT A SCIENCE. ” “IT IS NOT NECESSARY TO HAVE A GOOD LOOKING SWING TO PLAY BETTER GOLF. DEVELOP GOOD BASICS, KNOW HOW AND WHAT TO PRACTICE, AND DO IT YOUR WAY” “ YOU CAN TALK TO A FADE BUT A HOOK WON’T LISTEN. ” “THE QUICKEST WAY TO IMPROVE YOUR GAME IS TO SPEND MOST OF YOUR PRACTICE TIME INSIDE 100 YARDS.”