Human Machine Interfaces for Teleoperators and Virtual Environments: Conference Held in Santa Barbara, California on 4-9 March 1990

Human Machine Interfaces for Teleoperators and Virtual Environments: Conference Held in Santa Barbara, California on 4-9 March 1990
Author:
Publisher:
Total Pages: 167
Release: 1990
Genre:
ISBN:


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In a teleoperator system the human operator senses, moves within, and operates upon a remote or hazardous environment by means of a slave mechanism (a mechanism often referred to as a teleoperator). In a virtual environment system the interactive human machine interface is retained but the slave mechanism and its environment are replaced by a computer simulation. Video is replaced by computer graphics. The auditory and force sensations imparted to the human operator are similar ly computer generated. In contrast to a teleoperator system, where the purpose is to extend the operator's sensorimotor system system in a manner that facilitates exploration and manipulation of the physical environment, in a virtual environment system, the purpose is to train, inform, alter, or study the human operator to modify the state of the computer and the information environment. A major application in which the human operator is the target is that of flight simulation. Although flight simulators have been around for more than a decade, they had little impact outside aviation presumably because the application was so specialized and so expensive.

Human-Machine Interface Technology Advancements and Applications

Human-Machine Interface Technology Advancements and Applications
Author: Ravichander Janapati
Publisher: CRC Press
Total Pages: 331
Release: 2023-09-22
Genre: Computers
ISBN: 1000906299


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Human–Machine Interface Technology Advancements and Applications focuses on analysis, design, and evaluation perspectives in HMI technological breakthroughs and applications. It covers a wide range of ideas, methodologies, approaches, and instruments to give the reader a thorough understanding of the field's current academic and industry practice and debate. Physical, cognitive, social, and emotional factors are all considered in the work, which is exemplified by key application fields such as aerospace, automobile, medicine, and defense. This book covers AI and machine learning methodologies as well as biological signals and HMI applications. Nanotechnology, user interface design, and interactive systems are also featured. The MATLAB approach to signal processing applications is also included. This book discusses advances in the field of human–machine interfaces and provides practical knowledge in biomedical signal processing, AI, and machine learning. It discusses augmented reality/virtual reality-based HMI applications. It examines advances in nanotechnology, user interface design, and interactive systems. This book is intended to serve as a research guide that will both inform readers about the fundamentals of HMI from academic and industrial perspectives and provide a glimpse into how human-centered designers, such as engineers and human factors specialists, will attempt to design and develop human–machine systems in the future.

Virtual Reality

Virtual Reality
Author: Hilary McLellan
Publisher: Educational Technology
Total Pages: 136
Release: 1992
Genre: Computers
ISBN: 9780877782469


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Virtual Reality Systems

Virtual Reality Systems
Author: R. A. Earnshaw
Publisher: Academic Press
Total Pages: 366
Release: 2014-06-28
Genre: Computers
ISBN: 1483296571


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This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed. * SPECIAL FEATURES * This volume brings together some of the leading practitioners and exponents in the field of VR, and explores some of the main issues in the area and its associated hardware and software technology. * The main components of the current generation of cirtual reality systems are outlined, and major developments of Vr systems are discussed, focussing of key areas such as hardware, software, techniques, application interfaces and ethical issues. * The book contains a comprehensive bibliography enabling the reader to follow up particular areas of specialism. It contains 16 pages of colour plates.

Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design
Author: Woodrow Barfield
Publisher: Oxford University Press
Total Pages: 595
Release: 1995-06
Genre: Psychology
ISBN: 0195075552


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Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors. The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field. Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.

Human Machine Interaction

Human Machine Interaction
Author: Denis Lalanne
Publisher: Springer Science & Business Media
Total Pages: 319
Release: 2009-03-26
Genre: Computers
ISBN: 3642004369


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Human Machine Interaction, or more commonly Human Computer Interaction, is the study of interaction between people and computers. It is an interdisciplinary field, connecting computer science with many other disciplines such as psychology, sociology and the arts. The present volume documents the results of the MMI research program on Human Machine Interaction involving 8 projects (selected from a total of 80 proposals) funded by the Hasler Foundation between 2005 and 2008. These projects were also partially funded by the associated universities and other third parties such as the Swiss National Science Foundation. This state-of-the-art survey begins with three chapters giving overviews of the domains of multimodal user interfaces, interactive visualization, and mixed reality. These are followed by eight chapters presenting the results of the projects, grouped according to the three aforementioned themes.

Advanced Man-Machine Interaction

Advanced Man-Machine Interaction
Author: Karl-Friedrich Kraiss
Publisher: Springer Science & Business Media
Total Pages: 473
Release: 2006-06-29
Genre: Technology & Engineering
ISBN: 3540306196


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Contemporary man-machine interfaces are increasingly characterized by multimodality, nonintrusiveness, context-sensitivity, adaptivity, and teleoperability. The implementation of such properties relies on novel techniques in felds such as, e.g., computer vision, speech technology, trainable classifiers, robotics, and virtual reality. This book puts special emphasis on technological aspects of advanced interface implementation. Furthermore it focuses on interface design and usability. For readers with a background in engineering and computer science, most chapters offer design guidelines and case studies, as well as a description of the functioning and limitations of the algorithms required for implementation. In addition, complementary code examples in C++ are given where appropriate. As a special feature the book is accompanied by two easy-to-handle software development environments, which offer access to extensive public domain software for computer vision, classification, and virtual reality. These environments also provide real-time access to peripheral components like, e.g., webcams or microphones, enabling hands-on experimentation and testing.