Handbook of Human Computation

Handbook of Human Computation
Author: Pietro Michelucci
Publisher: Springer Science & Business Media
Total Pages: 1051
Release: 2013-12-04
Genre: Computers
ISBN: 1461488060


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This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Readers can expect to find valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.

Human Computation

Human Computation
Author: Edith Law
Publisher: Morgan & Claypool Publishers
Total Pages: 123
Release: 2011-08-08
Genre: Technology & Engineering
ISBN: 1608455173


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Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyable game. Crowdsourcing marketplaces (e.g., Amazon Mechanical Turk) are human computation systems that coordinate workers to perform tasks in exchange for monetary rewards. In identity verification tasks, users perform computation in order to gain access to some online content; an example is reCAPTCHA, which leverages millions of users who solve CAPTCHAs every day to correct words in books that optical character recognition (OCR) programs fail to recognize with certainty. This book is aimed at achieving four goals: (1) defining human computation as a research area; (2) providing a comprehensive review of existing work; (3) drawing connections to a wide variety of disciplines, including AI, Machine Learning, HCI, Mechanism/Market Design and Psychology, and capturing their unique perspectives on the core research questions in human computation; and (4) suggesting promising research directions for the future. Table of Contents: Introduction / Human Computation Algorithms / Aggregating Outputs / Task Routing / Understanding Workers and Requesters / The Art of Asking Questions / The Future of Human Computation

Handbook of Natural Computing

Handbook of Natural Computing
Author: Grzegorz Rozenberg
Publisher: Springer
Total Pages: 2052
Release: 2012-07-09
Genre: Computers
ISBN: 9783540929093


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Natural Computing is the field of research that investigates both human-designed computing inspired by nature and computing taking place in nature, i.e., it investigates models and computational techniques inspired by nature and also it investigates phenomena taking place in nature in terms of information processing. Examples of the first strand of research covered by the handbook include neural computation inspired by the functioning of the brain; evolutionary computation inspired by Darwinian evolution of species; cellular automata inspired by intercellular communication; swarm intelligence inspired by the behavior of groups of organisms; artificial immune systems inspired by the natural immune system; artificial life systems inspired by the properties of natural life in general; membrane computing inspired by the compartmentalized ways in which cells process information; and amorphous computing inspired by morphogenesis. Other examples of natural-computing paradigms are molecular computing and quantum computing, where the goal is to replace traditional electronic hardware, e.g., by bioware in molecular computing. In molecular computing, data are encoded as biomolecules and then molecular biology tools are used to transform the data, thus performing computations. In quantum computing, one exploits quantum-mechanical phenomena to perform computations and secure communications more efficiently than classical physics and, hence, traditional hardware allows. The second strand of research covered by the handbook, computation taking place in nature, is represented by investigations into, among others, the computational nature of self-assembly, which lies at the core of nanoscience, the computational nature of developmental processes, the computational nature of biochemical reactions, the computational nature of bacterial communication, the computational nature of brain processes, and the systems biology approach to bionetworks where cellular processes are treated in terms of communication and interaction, and, hence, in terms of computation. We are now witnessing exciting interaction between computer science and the natural sciences. While the natural sciences are rapidly absorbing notions, techniques and methodologies intrinsic to information processing, computer science is adapting and extending its traditional notion of computation, and computational techniques, to account for computation taking place in nature around us. Natural Computing is an important catalyst for this two-way interaction, and this handbook is a major record of this important development.

Handbook of Neural Computation

Handbook of Neural Computation
Author: Pijush Samui
Publisher: Academic Press
Total Pages: 660
Release: 2017-07-18
Genre: Technology & Engineering
ISBN: 0128113197


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Handbook of Neural Computation explores neural computation applications, ranging from conventional fields of mechanical and civil engineering, to electronics, electrical engineering and computer science. This book covers the numerous applications of artificial and deep neural networks and their uses in learning machines, including image and speech recognition, natural language processing and risk analysis. Edited by renowned authorities in this field, this work is comprised of articles from reputable industry and academic scholars and experts from around the world. Each contributor presents a specific research issue with its recent and future trends. As the demand rises in the engineering and medical industries for neural networks and other machine learning methods to solve different types of operations, such as data prediction, classification of images, analysis of big data, and intelligent decision-making, this book provides readers with the latest, cutting-edge research in one comprehensive text. Features high-quality research articles on multivariate adaptive regression splines, the minimax probability machine, and more Discusses machine learning techniques, including classification, clustering, regression, web mining, information retrieval and natural language processing Covers supervised, unsupervised, reinforced, ensemble, and nature-inspired learning methods

Hc2015-002-01

Hc2015-002-01
Author: Pietro Michelucci
Publisher:
Total Pages: 138
Release: 2015-08-10
Genre:
ISBN: 9781517130626


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This is Volume 2, Issue 1 of the journal "Human Computation", which is an international and interdisciplinary forum for the electronic publication and print archiving of high-quality scholarly articles in all areas of human computation, which concerns the design or analysis of information processing systems in which humans participate as computational elements.

Hc2014-001-02

Hc2014-001-02
Author: Pietro Michelucci
Publisher:
Total Pages: 220
Release: 2014-12-22
Genre:
ISBN: 9781517130138


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This is Volume 1, Issue 2 of the journal "Human Computation", which is an international and interdisciplinary forum for the electronic publication and print archiving of high-quality scholarly articles in all areas of human computation, which concerns the design or analysis of information processing systems in which humans participate as computational elements.

Hc2014-001-01

Hc2014-001-01
Author: Pietro Michelucci
Publisher:
Total Pages: 106
Release: 2014-10-09
Genre:
ISBN: 9781502732033


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This is Volume 1, Issue 1 of the journal "Human Computation", which is an international and interdisciplinary forum for the electronic publication and print archiving of high-quality scholarly articles in all areas of human computation, which concerns the design or analysis of information processing systems in which humans participate as computational elements.

Handbook of Human-Computer Interaction

Handbook of Human-Computer Interaction
Author: M.G. Helander
Publisher: Elsevier
Total Pages: 1202
Release: 2014-06-28
Genre: Computers
ISBN: 1483295133


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This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.

The Wiley Handbook of Human Computer Interaction Set

The Wiley Handbook of Human Computer Interaction Set
Author: Kent Norman
Publisher: John Wiley & Sons
Total Pages: 2263
Release: 2017-12-28
Genre: Psychology
ISBN: 1118977270


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In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.

Handbook of Human-Computer Interaction

Handbook of Human-Computer Interaction
Author: M.G. Helander
Publisher: Elsevier
Total Pages: 1603
Release: 1997-08-18
Genre: Computers
ISBN: 0080532888


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This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional field of HCI.