Getting Started with Arduino and Ruby

Getting Started with Arduino and Ruby
Author: Agus Kurniawan
Publisher: PE Press
Total Pages: 107
Release:
Genre: Computers
ISBN:


Download Getting Started with Arduino and Ruby Book in PDF, Epub and Kindle

Arduino can be access using any programming language. This book provides guideline how to work with Arduino and Ruby. It describes basic programming to access Arduino and illustrates to work with several scenario Arduino and electronic devices. *TOC* 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Ruby 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8/8.1 2.1.2 Simple Testing 2.2 Arduino and Ruby 2.3 Testing Serial Port using Ruby 2.4 Testing for Arduino and Ruby 3. Exploring Ruby Arduino Firmata 3.1 Arduino Firmata 4. Button 4.1 Getting Data from Button 4.2 Ruby Implementation 4.3 Testing 5. Analog Sensor 5.1 Sensor Devices 5.2 Reading Sensor 5.3 Running Program 6. RGB LED 6.1 RGB LED 6.1.1 Arduino Analog output (PWM) 6.1.2 Controlling RGB LED Color 6.2 Arduino Implementation 6.3 Ruby Implementation 7. Servo Motor 7.1 Servo Motor 7.2 Hardware Implementation 7.3 Ruby Implementation

Getting Started with Arduino

Getting Started with Arduino
Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
Total Pages: 131
Release: 2011-09-13
Genre: Computers
ISBN: 1449309879


Download Getting Started with Arduino Book in PDF, Epub and Kindle

Presents an introduction to the open-source electronics prototyping platform.

Arduino: A Quick-Start Guide

Arduino: A Quick-Start Guide
Author: Maik Schmidt
Publisher: Pragmatic Bookshelf
Total Pages: 470
Release: 2015-01-20
Genre: Computers
ISBN: 168050522X


Download Arduino: A Quick-Start Guide Book in PDF, Epub and Kindle

Arduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestsellingArduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the new Arduino Zero board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects. This Quick-Start Guide is packed with fun, useful devices to create, with step-by-step instructions and photos throughout. You'll learn how to connect your Arduino to the Internet and program both client and server applications. You'll build projects such as your own motion-sensing game controller with a three-axis accelerometer, create a universal remote with an Arduino and a few cheap parts, build your own burglar alarm that emails you whenever someone's moving in your living room, build binary dice, and learn how to solder. In one of several new projects in this edition, you'll create your own video game console that you can connect to your TV set. This book is completely updated for the new Arduino Zero board and the latest advances in supporting software and tools for the Arduino. Sidebars throughout the book point you to exciting real-world projects using the Arduino, exercises extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems. With this book, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions. What You Need: This is the full list of all parts you'd need for all projects in the book; some of these are provided as part of various kits that are available on the web, or you can purchase individually. Sources include adafruit.com, makershed.com, radioshack.com, sparkfun.com, and mouser.com. Please note we do not support or endorse any of these vendors, but we list them here as aconvenience for you. Arduino Zero (or Uno or Duemilanove or Diecimila) board USB cable Half-size breadboard Pack of LEDs (at least 3, 10 or more is a good idea) Pack of 100 ohm, 10k ohm, and 1k ohm resistors Four pushbuttons Breadboard jumper wire / connector wire Parallax Ping))) sensor Passive Infrared sensor An infrared LED A 5V servo motor Analog Devices TMP36 temperature sensor ADXL335 accelerometer breakout board 6 pin 0.1" standard header (might be included with the ADXL335) Nintendo Nunchuk Controller Arduino Ethernet shield Arduino Proto shield and a tiny breadboard (optional but recommended) Piezo speaker/buzzer (optional) Tilt sensor (optional) A 25-30 Watts soldering iron with a tip (preferrably 1/16") A soldering stand and a sponge A standard 60/40 solder (rosin-core) spool for electronics work

Arduino

Arduino
Author: Steve Gold
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2016-02-11
Genre: Arduino (Programmable controller)
ISBN: 9781523999972


Download Arduino Book in PDF, Epub and Kindle

Written with the absolute beginner in mind, this book covers all of the essentials for anyone new to Arduino, such as uses for Arduino, operating systems your Arduino will run on, an introduction to the models available, and troubleshooting when things don't go smoothly.

Ruby Beginner's Crash Course

Ruby Beginner's Crash Course
Author: Quick Start Guides
Publisher:
Total Pages: 146
Release: 2021-10-20
Genre:
ISBN: 9781777942809


Download Ruby Beginner's Crash Course Book in PDF, Epub and Kindle

Applying the principles and the knowledge that you learn in this book will help you build a strong foundation in Ruby programming, enough to allow you to move on to more advanced programming.

Getting Started with Arduino and .NET

Getting Started with Arduino and .NET
Author: Agus Kurniawan
Publisher: PE Press
Total Pages: 78
Release: 2012-12-18
Genre: Computers
ISBN:


Download Getting Started with Arduino and .NET Book in PDF, Epub and Kindle

This book was written to help anyone want to get started with Arduino and .NET (C# and VB.NET). It describes the basic elements of the integration of Arduino and C#/VB.NET using serial port. **TOC** 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 .NET Technology 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8 2.1.2 Simple Testing 2.2 Arduino and .NET 3. Sensor .NET 3.1 Sensor Devices 3.2 Reading Sensor 3.3 Publishing Sensor Data 4. LED Controller 4.1 LED Controller Device 4.2 Arduino Implementation 4.3 Controlling Device from .NET 5. Button and Switch 5.1 Getting Data from Button and Switch 5.2 Arduino Implementation 5.3 Executing Command to .NET

Getting Started with Arduino

Getting Started with Arduino
Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
Total Pages: 130
Release: 2011-09-06
Genre: Computers
ISBN: 1449317189


Download Getting Started with Arduino Book in PDF, Epub and Kindle

Arduino is the open-source electronics prototyping platform that’s taken the design and hobbyist world by storm. This thorough introduction, updated for Arduino 1.0, gives you lots of ideas for projects and helps you work with them right away. From getting organized to putting the final touches on your prototype, all the information you need is here! Inside, you’ll learn about: Interaction design and physical computing The Arduino hardware and software development environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need an Arduino Uno or earlier model, along with USB A-B cable and an LED. The easy-to-use Arduino development environment is free to download. Join hundreds of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, Getting Started with Arduino gets you in on all the fun!

Programming Arduino Getting Started with Sketches

Programming Arduino Getting Started with Sketches
Author: Simon Monk
Publisher: McGraw Hill Professional
Total Pages: 177
Release: 2011-12-22
Genre: Technology & Engineering
ISBN: 0071784233


Download Programming Arduino Getting Started with Sketches Book in PDF, Epub and Kindle

Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Intro To Ruby Programming

Intro To Ruby Programming
Author: John Elder
Publisher:
Total Pages: 166
Release: 2016-05-10
Genre:
ISBN: 9780692714416


Download Intro To Ruby Programming Book in PDF, Epub and Kindle

Learning Ruby has never been this fast and easy, or fun!Veteran Codemy.com programmer John Elder walks you step by step through the ins and outs of Ruby Programming. Written for the absolute beginner, you don't need any programming experience to dive in and get started with this book. Follow along as John teaches you to set up a development environment and write your first program. You'll learn about Variables, Math, IF/THEN Statements, Array, Hashes, Loops, Methods and much more.By the end, you'll be well on your way to becoming a professional Ruby coder!Build on your skills with practice exercises at the end of each chapter and build a math flashcard game using all the skills you've learned throughout the book. It really is this easy to learn Ruby!*AUTHOR UPDATE: C9, the development environment we used in the book, was purchased by Amazon and is no longer accepting new users unless you sign up through my education account at Codemy.com/c9

Arduino I

Arduino I
Author: Steven F. Barrett
Publisher: Morgan & Claypool Publishers
Total Pages: 224
Release: 2020-04-17
Genre: Technology & Engineering
ISBN: 1681738198


Download Arduino I Book in PDF, Epub and Kindle

This book is about the Arduino microcontroller and the Arduino concept. The visionary Arduino team of Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis launched a new innovation in microcontroller hardware in 2005, the concept of open-source hardware. Their approach was to openly share details of microcontroller-based hardware design platforms to stimulate the sharing of ideas and promote innovation. This concept has been popular in the software world for many years. In June 2019, Joel Claypool and I met to plan the fourth edition of Arduino Microcontroller Processing for Everyone! Our goal has been to provide an accessible book on the rapidly changing world of Arduino for a wide variety of audiences including students of the fine arts, middle and senior high school students, engineering design students, and practicing scientists and engineers. To make the book more accessible to better serve our readers, we decided to change our approach and provide a series of smaller volumes. Each volume is written to a specific audience. This book, Arduino I: Getting Started is written for those looking for a quick tutorial on the Arduino environment, platforms, interface techniques, and applications. Arduino II will explore advanced techniques, applications, and systems design. Arduino III will explore Arduino applications in the Internet of Things (IoT). Arduino I: Getting Started covers three different Arduino products: the Arduino UNO R3 equipped with the Microchip ATmega328, the Arduino Mega 2560 equipped with the Microchip ATmega2560, and the wearable Arduino LilyPad.