Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
Author: David Seelow
Publisher: CRC Press
Total Pages: 299
Release: 2022-12-21
Genre: Computers
ISBN: 1000818942


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All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Game-Based Learning

Game-Based Learning
Author: Curtis A Carter
Publisher: CURTIS A. CARTER
Total Pages: 57
Release:
Genre: Education
ISBN:


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Game-Based Learning: A Toolkit for Educators and Mentors" is your essential guide to integrating the engaging power of games into education. This e-book offers a deep dive into game-based learning, providing educators and mentors with the strategies, tools, and insights needed to captivate and educate students of all ages. Key Features: Foundations and Benefits: Understand the core principles and transformative potential of game-based learning. Practical Strategies: Learn to apply game-based learning in your teaching with a variety of tools and techniques. Design Your Educational Games: Discover step-by-step guidance on creating customized games to meet your learning objectives. Assessment Techniques: Master the art of evaluating students' progress through games. Whether you're refreshing your teaching methods or seeking new engagement strategies, this guide equips you for the journey ahead. Transform your educational approach and make learning an adventure with "Game-Based Learning: A Toolkit for Educators and Mentors."

Gaming Beyond Entertainment

Gaming Beyond Entertainment
Author: Andrew A Headley
Publisher: Independently Published
Total Pages: 0
Release: 2023-08
Genre:
ISBN:


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Are you ready to unlock the hidden potential of video games? Dive into a captivating journey that takes you beyond mere entertainment and explores the profound influence of gaming on society and culture. Introducing "Gaming Beyond Entertainment: The Social and Cultural Impact of Video Games" - a groundbreaking exploration of the transformative power of gaming that will leave you inspired and enlightened. Step into a world where gaming transcends its traditional boundaries and emerges as a formidable force for social change. Discover how video games have evolved from simple pastimes into powerful platforms that drive education, inspire social movements, and foster empathetic connections across the globe. Delve deep into the realm of social interactions and explore how video games have become more than just pixels on a screen. Learn about the thriving online gaming communities, where players forge unbreakable bonds, and virtual reality blurs the lines between the digital and the real. Unlock the secrets of gaming's influence on social skills development, teamwork, and emotional intelligence, and see how gaming empowers social activism and encourages diverse representation. Journey through captivating narratives and immerse yourself in the cultural significance of video games. Discover how gaming has become a medium of artistic expression and storytelling, where ancient myths and folklore come alive in breathtaking virtual worlds. Uncover the impact of gaming on cultural stereotypes and its potential to reshape global perceptions for the better. Witness the revolution in education as video games take the lead in promoting innovative and interactive learning experiences. Explore gamified educational platforms that ignite curiosity and enhance critical thinking. Understand how video games sharpen problem-solving skills and boost cognitive development, creating a generation of empowered learners. Take a closer look at the psychological aspect of gaming and its potential to positively impact mental health. Learn how video games serve as a refuge for emotional well-being and stress relief. Discover the therapeutic value of gaming in managing anxiety and stress, and explore the responsible use of gaming for mental health treatments. Peer into the future of gaming and witness its convergence with traditional sports and entertainment. Embrace the world of esports and its global dominance, captivating millions worldwide with its electrifying competitions. Envision gaming as a catalyst for social change, where virtual rallies and protests redefine activism for a new era. "Gaming Beyond Entertainment: The Social and Cultural Impact of Video Games" is a must-read for gamers, educators, and anyone fascinated by the ever-evolving world of technology and culture. Join the millions who have already embarked on this eye-opening journey to discover the untapped potential of gaming. Are you ready to go beyond entertainment? Get your copy now and immerse yourself in the future of gaming, where possibilities are limitless and where video games shape the world we live in. Let the power of gaming inspire you to embrace a more inclusive, innovative, and connected tomorrow. Order your copy today and embark on an adventure that will forever change how you perceive the world of gaming!

Games and Much More for the Modern Languages and Translation Class

Games and Much More for the Modern Languages and Translation Class
Author:
Publisher: BRILL
Total Pages: 265
Release: 2024-08-15
Genre: Education
ISBN: 9004704655


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Dive into the future of language education with our guide, blending innovation with practical application. Unlock the power of gamification, digital storytelling, and AI to make learning more engaging and effective. Transform classes into dynamic, interactive experiences that captivate students. Master classroom response systems and utilize social networks to enhance educational outcomes. This book is a must-have for educators seeking to revolutionize their teaching methods and bring languages to life. Get ready to elevate your teaching strategies and inspire your students. Embrace the change and lead the way in modern language education.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
Total Pages: 233
Release: 2014-12-02
Genre: Education
ISBN: 1466886420


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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Changing Landscape of Education

Changing Landscape of Education
Author: T. Premalatha
Publisher: Shanlax Publications
Total Pages: 309
Release:
Genre: Education
ISBN: 9361638718


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The book "Changing Landscape of Education" is a comprehensive collection of current research and perspectives on the significant impact of artificial intelligence, digital literacy, and creative teaching methods on education. The book consists of 42 chapters written by renowned professors, scholars and educators. These chapters cover a broad range of subjects, including the incorporation of artificial intelligence in educational settings, the development of digital literacy, and the obstacles and advantages of inclusive education in the digital era. This book explores the complex aspects of contemporary teaching approaches, the significant impact of MOOCs, and the crucial role of open educational materials. It includes contributions that examine topics such as the future of academic leadership, the use of gamification in assessment, and the crucial role of social-emotional learning. This book is an indispensable resource for educators, policymakers, and researchers who are working to understand and influence the future of education in the 21st century.

The Challenges of the Digital Transformation in Education

The Challenges of the Digital Transformation in Education
Author: Michael E. Auer
Publisher: Springer
Total Pages: 982
Release: 2019-03-15
Genre: Technology & Engineering
ISBN: 3030119327


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This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018. Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer a forum for exchanging information on relevant trends and research results, as well as sharing practical experiences in learning and engineering pedagogy. This book includes papers in the fields of: * Collaborative Learning * Computer Aided Language Learning (CALL) * Educational Virtual Environments * Engineering Pedagogy Education * Game based Learning * K-12 and Pre-College Programs * Mobile Learning Environments: Applications It will benefit a broad readership, including policymakers, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

Routledge Handbook of Social Psychology of Tourism

Routledge Handbook of Social Psychology of Tourism
Author: Dogan Gursoy
Publisher: Routledge
Total Pages: 501
Release: 2022-05-22
Genre: Business & Economics
ISBN: 1000579794


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The impacts of tourism, an increasingly crucial area of study amongst researchers, are primarily investigated through economic, socio-cultural or environmental perspectives. The social psychological effects of tourism have not been adequately researched despite often being much more important for many destinations, especially where conflicts among different stakeholders exist. This book investigates the social psychological effects of tourism within the scope of social psychology theory. This book introduces the concept of social psychology, as distinct from psychology and sociology, and its relationship to tourism, examines tourism within various theoretical frameworks, e.g. career ladder theory and Maslow’s 7 hierarchy, explores the ways in which tourism changes attitudes and finally investigates social psychological issues in tourism business. It is an important resource for advanced undergraduates, graduate students and relevant practitioners in the field of tourism, and in some cases for a broader public in the field of social psychology.

Video Games and Learning

Video Games and Learning
Author: Kurt Squire
Publisher: Teachers College Press
Total Pages: 0
Release: 2011-07-09
Genre: Education
ISBN: 9780807751985


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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.

Race, Equity, and the Learning Environment

Race, Equity, and the Learning Environment
Author: Frank Tuitt
Publisher: Taylor & Francis
Total Pages: 232
Release: 2023-07-03
Genre: Education
ISBN: 1000981584


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At a time of impending demographic shifts, faculty and administrators in higher education around the world are becoming aware of the need to address the systemic practices and barriers that contribute to inequitable educational outcomes of racially and ethnically diverse students.Focusing on the higher education learning environment, this volume illuminates the global relevance of critical and inclusive pedagogies (CIP), and demonstrates how their application can transform the teaching and learning process and promote more equitable educational outcomes among all students, but especially racially minoritized students.The examples in this book illustrate the importance of recognizing the detrimental impact of dominant ideologies, of evaluating who is being included in and excluded from the learning process, and paying attention to when teaching fails to consider students’ varying social, psychological, physical and/or emotional needs.This edited volume brings CIP into the realm of comparative education by gathering scholars from across academic disciplines and countries to explore how these pedagogies not only promote deep learning among students, but also better equip instructors to attend to the needs of diverse students by prioritizing their intellectual and social development; creating identity affirming learning environments that foster high expectations; recognizing the value of the cultural and national differences that learners bring to the educational experience; and engaging the “whole” student in the teaching and learning process.