Everything to Play For

Everything to Play For
Author: Marijam Did
Publisher: Verso Books
Total Pages: 289
Release: 2024-09-17
Genre: Social Science
ISBN: 1804293261


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An insider’s account of the videogame industry telling how gaming can become a force for good Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.

The Games Book

The Games Book
Author: Huw Davies
Publisher: Scholastic Nonfiction
Total Pages: 0
Release: 2009
Genre: Games
ISBN: 9780545134033


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This terrific compendium includes traditionalindoor and outdoor games that have beenenjoyed by generations of children and theirparents before them. Full instructions areincluded for each game, so learning andrelearning your favourites is easy and fun!Remember how to play:Spooky games like Wink MurderClassic games like jacks, marbles, and hopscotchOutdoor games like Capture the Flag and Hide and SeekCard games like gin rummymore!

The Games Book

The Games Book
Author: Huw Davies
Publisher: Michael O'Mara Books
Total Pages: 158
Release: 2010-10-15
Genre: Games & Activities
ISBN: 1843176165


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Packed full of traditional indoor and outdoor games from yesteryear, it contains something for family members of all ages to enjoy.

The Everything Kids' Travel Activity Book

The Everything Kids' Travel Activity Book
Author: Erik A. Hanson
Publisher: Adams Media
Total Pages: 144
Release: 2002-03-01
Genre: Juvenile Nonfiction
ISBN: 9781580626415


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Do you love riding on planes, trains, and automobiles but get restless on the way? If the answer is yes, take along The Everything Kids' Travel Activity Book and you'll be there before you know it! Packed full of puzzles, activities, quizzes, and games, this book provides hours of nonstop fun that can be done alone or shared with other kids. There's cool stuff to do, like: Create your own postcard Invent a new automobile Play detective The Everything Kids' Travel Activity Book also gives you answers to all sorts of crazy questions: What makes your foot "go to sleep"? Why does your sister cough? Why do we daydream? On top of all that, you can draw caricatures, test your memory, and even keep a weather diary. The traveling fun is so endless you'll never ask "Are we there yet?" again!

Get Everything Done

Get Everything Done
Author: Mark Forster
Publisher: Hachette UK
Total Pages: 192
Release: 2014-11-27
Genre: Self-Help
ISBN: 1444718444


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Time is what our lives are made of. Failure to use it properly is disastrous. Yet most books on time management don't work because they take little account of human psychology or the unexpected. This book, written for everyone who has to juggle different demands in a busy schedule, includes lots of help and advice in finding a system that works effectively and leads to more enjoyment of work and leisure. 'I left Mark Forster's time management workshop a changed woman. Yesterday I used his system for a whole day. It was stress-free and fun. I felt energised and satisfied at the end of it.' Sarah Litvinoff

Play Reality: How Videogames are Changing EVERYTHING

Play Reality: How Videogames are Changing EVERYTHING
Author: Teace Snyder
Publisher: Lulu.com
Total Pages: 92
Release: 2012-02-01
Genre: Games
ISBN: 1105304523


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Play Reality: How Videogames are Changing EVERYTHING, is Jayne Gackenbach's and Teace Snyder's first book together and, like, the twentieth or something between the two of them. Jayne Gackenbach is a well-respected videogame and dream researcher and Teace Snyder is a 'kind of' well-respected hardcore gamer and lifelong writer. Jayne works at, and can be contacted through, Grant MacEwan University, where she has taught and researched for 21 years, and, Teace, oversees, and can be contacted through his website, www.teace.ca, which he created and launched in 2007. Oh yeah, and by the way, they're mother and son too, and, are currently living in Edmonton, Alberta, Canada, where they regularly express the endless bounds of their geekiness and hold hipsters in utter contempt.

Play 1...d6 Against Everything

Play 1...d6 Against Everything
Author: Erik Zude
Publisher: New In Chess
Total Pages: 207
Release: 2017-10-01
Genre: Games & Activities
ISBN: 9056917455


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All the average club player needs is a small and manageable chess opening repertoire. They don’t have time and energy to study hundreds of pages of chess opening theory. And why would they? Amateur games are rarely decided in the opening. Understanding structures and finding tactics are much more important. Renowned German chess trainers Erik Zude and Jörg Hickl have created an ideal club player’s repertoire for Black. This compact manual presents a set of lines that is conveniently limited in scope, yet varied, solid and complete. The core repertoire is based on lines that the authors have successfully played at (grand)master level for decades: the Antoshin variation of the Philidor Defence against 1.e4 and the Old-Indian Defence against 1.d4. There is only a limited number of plans, ideas and structures that you need to learn, and very few forcing variations. After an initial phase in which Black may at first sight look slightly passive, you will develop your position with a sequence of strong standard moves and start your highly effective counterplay. Zude and Hickl provide common sense guidance, explain all typical characteristics and give practical examples. If you have an Elo rating between 1400 and 2200, you don’t need to look further because you can Play 1..d6 Against Everything!

Freddie Steinmark

Freddie Steinmark
Author: Bower Yousse
Publisher: University of Texas Press
Total Pages: 288
Release: 2015-09-01
Genre: Biography & Autobiography
ISBN: 1477308210


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Freddie Steinmark started at safety for the undefeated University of Texas Longhorns in 1969. In the thrilling “Game of the Century,” a come-from-behind victory against Arkansas that ensured Texas the national championship, Steinmark played with pain in his left leg. Two days later, X-rays revealed a bone tumor so large that it seemed a miracle Steinmark could walk, let alone play football. Within a week of the Arkansas game, his leg was amputated. A gritty, undersized player, Steinmark had quickly become a fan favorite at Texas. What he endured during the Longhorns’ memorable 1969 season, and what he encountered afterward, captivated not only Texans but the country at large. Americans watched closely as Steinmark confronted life’s ultimate challenge, and his openness during his battle against savage odds helped reframe the national conversation surrounding cancer and the ongoing race for a cure. Written with unfettered access to the Steinmark family and archives, Freddie Steinmark: Faith, Family, Football is the exploration of a brief but full life, one that began humbly but ended on a grand stage. It is a fitting tribute to a legendary Longhorn whose photograph, emblazoned with the word “Heart,” flashes on the Freddie Steinmark Scoreboard’s Jumbotron prior to each home football game in UT’s Darrell K Royal–Texas Memorial Stadium at Joe Jamail Field.

“The” Academy

“The” Academy
Author:
Publisher:
Total Pages: 648
Release: 1884
Genre:
ISBN:


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Annual Reports

Annual Reports
Author:
Publisher:
Total Pages: 946
Release: 1907
Genre:
ISBN:


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