Even Ninja Monkeys Like to Play

Even Ninja Monkeys Like to Play
Author: Andrzej Marczewski
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-08-16
Genre: Computer games
ISBN: 9781514745663


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A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class categorisation of what works most appropriately for whom." -- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of "Designing Virtual Worlds" Andrzej Marczewski's book "Even Ninja Monkeys Like To Play" gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply. -- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher

Even Ninja Monkeys Like to Play

Even Ninja Monkeys Like to Play
Author: Andrzej Marczewski
Publisher: Blurb
Total Pages: 222
Release: 2015-10-06
Genre: Business & Economics
ISBN: 9781364955526


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A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej’s best-in-class categorisation of what works most appropriately for whom."-- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of “Designing Virtual Worlds"Andrzej Marczewski’s book “Even Ninja Monkeys Like To Play” gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply.-- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher

Gamification: A Simple Introduction

Gamification: A Simple Introduction
Author: Andrzej Marczewski
Publisher: Andrzej Marczewski
Total Pages: 33
Release: 2013
Genre:
ISBN: 1471798666


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Design, Learning, and Innovation

Design, Learning, and Innovation
Author: Eva Brooks
Publisher: Springer Nature
Total Pages: 254
Release:
Genre:
ISBN: 3031673077


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Handbook of Research on the Influence and Effectiveness of Gamification in Education

Handbook of Research on the Influence and Effectiveness of Gamification in Education
Author: Bernardes, Oscar
Publisher: IGI Global
Total Pages: 869
Release: 2022-05-20
Genre: Education
ISBN: 1668442884


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Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.

Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference (NiDS 2022)

Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference (NiDS 2022)
Author: Akrivi Krouska
Publisher: Springer Nature
Total Pages: 410
Release: 2022-09-22
Genre: Technology & Engineering
ISBN: 3031176014


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This book summarizes the research findings presented at the 2nd International Conference on Novel & Intelligent Digital Systems (NiDS 2022). NiDS 2022 was implemented virtually due to COVID-19 restrictions, on September 29-30, 2022, under the auspices of the Institute of Intelligent Systems. NiDS lays special emphasis on the novelties of intelligent systems and on the interdisciplinary research which enables, supports, and enhances artificial intelligence (AI) in software development. It promotes high-quality research, creating a forum for the exploration of challenges and new advances in AI, and addresses experts, researchers, and scholars in the fields of artificial and computational intelligence in systems and in computer sciences in general, enabling them to learn more about pertinent, strongly related, and mutually complementary fields. The conference promotes an exchange of ideas, reinforcing and expanding the network of researchers, academics, and market representatives.

Critical Questions in Sustainability and Hospitality

Critical Questions in Sustainability and Hospitality
Author: Willy Legrand
Publisher: Taylor & Francis
Total Pages: 327
Release: 2023-03-29
Genre: Business & Economics
ISBN: 100084708X


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Informed by the scholarly and practical viewpoints of a myriad of internationally recognised experts, this engaging and timely volume poses a set of pertinent questions that cover critical and contemporary sustainability issues in hospitality and tourism and proposes actionable solutions. Embellished with informative tables, diagrams and photographs, key questions and debates are discussed from a variety of angles with proposed solutions by industry practitioners, academics and consultants belonging to the Hospitality Net World Panel on Sustainability in Hospitality. Designed to facilitate contemporary discussion and debate, this book presents constructive dialogues which are designed to lead to action within the hospitality industry and education. Key questions cover the following topics: • Major contemporary sustainability challenges – e.g. climate change, biodiversity loss, impacts of pandemics, water scarcity, human right risks. • Specific hospitality functions or departments – e.g. food and beverage, engineering, health and safety, guest relationship, finance, purchasing, human resources. • Strategic issues related to marketing and stakeholder relationships – e.g. sustainability working groups, return on sustainability investment, marketing and reporting sustainability, certification, supplier relationship, engaging guests. This book is an essential reading for students and academics in the field of hospitality and tourism management, as well as industry professionals searching for answers to the challenges they face in enacting sustainability in their business.

How to Create Sustainable Hospitality

How to Create Sustainable Hospitality
Author: Christopher Warren
Publisher: Goodfellow Publishers Ltd
Total Pages: 294
Release: 2023-02-01
Genre: Business & Economics
ISBN: 1911635670


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Demonstrates how to actively persuade guests to participate in achieving sustainable hospitality and introduces a five-step methodology on how to directly and effectively involve them in saving energy and water, reducing food waste and cutting carbon.

Handbook of Research on Gamification Dynamics and User Experience Design

Handbook of Research on Gamification Dynamics and User Experience Design
Author: Bernardes, Oscar
Publisher: IGI Global
Total Pages: 541
Release: 2022-05-20
Genre: Computers
ISBN: 1668442922


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In today’s digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popular way for businesses to interact with their customers; however, correctly implementing this technology can be a difficult task. To ensure businesses have the appropriate information available to successfully utilize gamification in their daily activities, further study on the best practices and strategies for implementation is required. The Handbook of Research on Gamification Dynamics and User Experience Design considers the importance of gamification in the context of organizations’ improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study. Covering topics such as digital ecosystems, distance learning, and security awareness, this major reference work is ideal for policymakers, technology developers, managers, government officials, researchers, scholars, academicians, practitioners, instructors, and students.

ECCWS 2020 20th European Conference on Cyber Warfare and Security

ECCWS 2020 20th European Conference on Cyber Warfare and Security
Author: Dr Thaddeus Eze
Publisher: Academic Conferences and publishing limited
Total Pages:
Release: 2020-06-25
Genre: Computers
ISBN: 1912764628


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These proceedings represent the work of contributors to the 19th European Conference on Cyber Warfare and Security (ECCWS 2020), supported by University of Chester, UK on 25-26 June 2020. The Conference Co-chairs are Dr Thaddeus Eze and Dr Lee Speakman, both from University of Chester and the Programme Chair is Dr Cyril Onwubiko from IEEE and Director, Cyber Security Intelligence at Research Series Limited. ECCWS is a well-established event on the academic research calendar and now in its 19th year the key aim remains the opportunity for participants to share ideas and meet. The conference was due to be held at University of Chester, UK, but due to the global Covid-19 pandemic it was moved online to be held as a virtual event. The scope of papers will ensure an interesting conference. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research.