Even Ninja Monkeys Like to Play

Even Ninja Monkeys Like to Play
Author: Andrzej Marczewski
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-08-16
Genre: Computer games
ISBN: 9781514745663


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A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class categorisation of what works most appropriately for whom." -- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of "Designing Virtual Worlds" Andrzej Marczewski's book "Even Ninja Monkeys Like To Play" gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply. -- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher

Even Ninja Monkeys Like to Play

Even Ninja Monkeys Like to Play
Author: Andrzej Marczewski
Publisher: Blurb
Total Pages: 222
Release: 2015-10-06
Genre: Business & Economics
ISBN: 9781364955526


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A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej’s best-in-class categorisation of what works most appropriately for whom."-- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of “Designing Virtual Worlds"Andrzej Marczewski’s book “Even Ninja Monkeys Like To Play” gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply.-- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher

Gamification: A Simple Introduction

Gamification: A Simple Introduction
Author: Andrzej Marczewski
Publisher: Andrzej Marczewski
Total Pages: 33
Release: 2013
Genre:
ISBN: 1471798666


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Naughty Ninja Takes a Bath

Naughty Ninja Takes a Bath
Author: Todd Tarpley
Publisher: Two Lions
Total Pages: 0
Release: 2019
Genre: JUVENILE FICTION
ISBN: 9781542094337


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After crossing raging rivers and tromping through the jungle, Naughty Ninja returns to his secret ninja training camp for lunch. But when he gets inside, his parents tell him he needs a bath. Before Naughty Ninja gets in the tub, he notices poisonous flies and an angry alligator circling his dad, who doesn't even seem to know he's in trouble. Good thing Naughty Ninja is around to save the day! Amid sudsy fun, a boy's imaginary ninja life and his everyday world collide in the ultimate bath time adventure.

Game Thinking

Game Thinking
Author: Amy Jo Kim
Publisher: Gamethinking.IO
Total Pages: 214
Release: 2018-05-25
Genre: Games
ISBN: 9780999788547


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During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

10 Little Ninjas

10 Little Ninjas
Author: Miranda Paul
Publisher: Knopf Books for Young Readers
Total Pages: 17
Release: 2016-08-09
Genre: Juvenile Fiction
ISBN: 0553534998


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A charming bedtime counting book about ten sneaky little characters who aren’t ready to go to sleep... until daddy calls the sensei to send them back to bed. It may be bedtime, but these little ninjas aren't tired. They're sliding, swinging, and slipping out of bed! Can Daddy and the sensei ever tuck them in? Filled with mischievous fun, 10 Little Ninjas will take young readers from playtime to bedtime again and again. Kids will love the astronauts, tigers, cowboys, dragons and more!

Adventure Time Crafts

Adventure Time Crafts
Author: Cartoon Network
Publisher: Potter Craft
Total Pages: 146
Release: 2014-10-07
Genre: Juvenile Nonfiction
ISBN: 0804185670


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With Jake the dog and Finn the human, the crafts will never end! Learn how to stitch, paint, sculpt, and crochet more than 23 projects featuring your favorite Adventure Time™ characters. You'll find designs by fans just like you for plush toys, chic jewelry, crafty home decor, and stylish fashions straight from the Candy Kingdom: * Reversible Jake/Cake Plush * Marceline's Axe * Bubblegum's Like-Like Sweater * Peppermint Butler Pillow * Oh My Glob, Nail Art! * Fionna and Finn Hats * BMO's 8-Bit Fuse Bead Coasters And so much more! What the lump are you waiting for? It's time to D.I.Y.!

Ninja: Get Good

Ninja: Get Good
Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-08-20
Genre: Juvenile Nonfiction
ISBN: 1984826751


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From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Why Evolution is True

Why Evolution is True
Author: Jerry A. Coyne
Publisher: OUP Oxford
Total Pages: 416
Release: 2010-01-14
Genre: Science
ISBN: 019164384X


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For all the discussion in the media about creationism and 'Intelligent Design', virtually nothing has been said about the evidence in question - the evidence for evolution by natural selection. Yet, as this succinct and important book shows, that evidence is vast, varied, and magnificent, and drawn from many disparate fields of science. The very latest research is uncovering a stream of evidence revealing evolution in action - from the actual observation of a species splitting into two, to new fossil discoveries, to the deciphering of the evidence stored in our genome. Why Evolution is True weaves together the many threads of modern work in genetics, palaeontology, geology, molecular biology, anatomy, and development to demonstrate the 'indelible stamp' of the processes first proposed by Darwin. It is a crisp, lucid, and accessible statement that will leave no one with an open mind in any doubt about the truth of evolution.

Business Gamification For Dummies

Business Gamification For Dummies
Author: Kris Duggan
Publisher: John Wiley & Sons
Total Pages: 323
Release: 2013-01-23
Genre: Business & Economics
ISBN: 1118466942


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The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be used by any department in a company (HR, Sales, Marketing, Engineering, Support, etc.), for any web-based experience (mobile, website, retail, community, etc.). Business Gamification For Dummies explains how you can apply the principles of this strategic concept to your own business model. How gamification evolved from Farmville/Zynga and Facebook and is now something that can be applied to the work environment How to build a successful gamification program How to entice and retain customers using gamification How to drive employee behavior inside your organization Real-world illustrations of gamification at work If you're interested in learning more about this exciting and innovative business strategy, this friendly, down-to-earth guide has you covered.