Elixir in Action, Third Edition

Elixir in Action, Third Edition
Author: Saša Juric
Publisher: Simon and Schuster
Total Pages: 414
Release: 2024-03-19
Genre: Computers
ISBN: 1633438511


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Fully updated to Elixir 1.15, this authoritative bestseller reveals how Elixir tackles problems of scalability, fault tolerance, and high availability. Thousands of developers have learned to build applications in Elixir by using Saša Juric’s Elixir in Action. You’ll skip the programming basics or 101 introductions; this book builds on your existing knowledge to get you quickly writing real Elixir code. Along the way, you'll develop an appreciation for, and considerable skill in, functional and concurrent programming. Inside Elixir in Action, Third Edition you’ll find: Updates for Elixir 1.15 Elixir modules, functions, and type system Functional and concurrent programming Introduction to distributed system design Creating deployable releases Fully updated to Elixir 1.15, this book contains new coverage of working with application configuration and the latest OTP releases. It teaches you the underlying principles and functional concepts of Elixir, and how each piece fits into the bigger picture of building production-ready systems with Elixir, Erlang, and the OTP framework. Foreword by Francesco Cesarini. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology With best-in-class fault tolerance and concurrency, a pragmatic approach to functional programming, and the power to operate at scale, Elixir is the perfect choice for mission-critical software. Start reading Elixir in Action, and you’ll quickly understand why Elixir creator José Valim says it “...tops the list” of Elixir books. About the book Elixir in Action, Third Edition teaches you how to create distributed applications and server-side systems using Elixir and the Erlang VM. This Third Edition from Elixir expert Saša Juric is fully updated to include the latest features of Elixir 1.15. In it, you’ll master the foundations of the language, discover how the OTP framework minimizes tedious boilerplate code, and explore numerous examples that ensure you’re learning hands-on. What's inside Elixir modules, functions, and type system Functional and concurrent programming Introduction to distributed system design Creating deployable releases About the reader For programmers comfortable with client/server applications. No experience with Elixir, Erlang, or functional programming required. About the author Saša Juric uses Elixir and Erlang to build fault-tolerant, scalable, highly concurrent systems. Technical editor on this book was Marius Butuc. Table of Contents PART 1 Functional Elixir 1 First steps 2 Building blocks 3 Control flow 4 Data abstractions PART 2 CONCURRENT ELIXIR 5 Concurrency primitives 6 Generic server processes 7 Building a concurrent system 8 Fault tolerance basics 9 Isolating error effects 10 Beyond GenServer PART 3 PRODUCTION 11 Working with components 12 Building a distributed system 13 Running the system

Elixir in Action

Elixir in Action
Author: Sasa Juric
Publisher: Simon and Schuster
Total Pages: 652
Release: 2019-01-03
Genre: Computers
ISBN: 1638351651


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Summary Revised and updated for Elixir 1.7, Elixir in Action, Second Edition teaches you how to apply Elixir to practical problems associated with scalability, fault tolerance, and high availability. Along the way, you'll develop an appreciation for, and considerable skill in, a functional and concurrent style of programming. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology When you're building mission-critical software, fault tolerance matters. The Elixir programming language delivers fast, reliable applications, whether you're building a large-scale distributed system, a set of backend services, or a simple web app. And Elixir's elegant syntax and functional programming mindset make your software easy to write, read, and maintain. About the Book Elixir in Action, Second Edition teaches you how to build production-quality distributed applications using the Elixir programming language. Author Saša Jurić introduces this powerful language using examples that highlight the benefits of Elixir's functional and concurrent programming. You'll discover how the OTP framework can radically reduce tedious low-level coding tasks. You'll also explore practical approaches to concurrency as you learn to distribute a production system over multiple machines. What's inside Updated for Elixir 1.7 Functional and concurrent programming Introduction to distributed system design Creating deployable releases About the Reader You'll need intermediate skills with client/server applications and a language like Java, C#, or Ruby. No previous experience with Elixir required. About the Author Saša Jurić is a developer with extensive experience using Elixir and Erlang in complex server-side systems. Table of Contents First steps Building blocks Control flow Data abstractions Concurrency primitives Generic server processes Building a concurrent system Fault-tolerance basics Isolating error effects Beyond GenServer Working with components Building a distributed system Running the system

Elixir in Action

Elixir in Action
Author: Saša Juric
Publisher: Manning
Total Pages: 0
Release: 2015-06-14
Genre: Computers
ISBN: 9781617292019


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Summary Elixir in Action teaches you to apply the new Elixir programming language to practical problems associated with scalability, concurrency, fault tolerance, and high availability. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Elixir is a modern programming language that takes advantage of BEAM, the Erlang virtual machine, without the burden of Erlang's complex syntax and conventions. Elixir gives you Ruby-like elegance with the power to develop bulletproof distributed server systems that can handle massive numbers of simultaneous clients and run with almost no downtime. About the Book Elixir in Action teaches you how to solve practical problems of scalability, concurrency, fault tolerance, and high availability using Elixir. You'll start with the language, learning basic constructs and building blocks. Then, you'll learn to think about problems using Elixir's functional programming mindset. With that solid foundation, you'll confidently explore Elixir's seamless integration with BEAM and Erlang's powerful OTP framework of battle-tested abstractions you can use immediately. Finally, the book provides guidance on how to distribute a system over multiple machines and control it in production. Requires no previous experience with Elixir, Erlang, or the OTP. Written for readers who are familiar with another programming language like Ruby, JavaScript, or C#. What's Inside Practical introduction to the Elixir language Functional programming idioms Mastering the OTP framework Creating deployable releases About the Author Saša Jurić is a developer with extensive experience using Elixir and Erlang in high-volume, concurrent server-side systems. Table of Contents PART 1 THE LANGUAGE First steps Building blocks Control flow Data abstractions PART 2 THE PLATFORM Concurrency primitives Generic server processes Building a concurrent system Fault-tolerance basics Isolating error effects Sharing state PART 3 PRODUCTION Working with components Building a distributed system

Phoenix in Action

Phoenix in Action
Author: Geoffrey Lessel
Publisher: Simon and Schuster
Total Pages: 508
Release: 2019-04-26
Genre: Computers
ISBN: 1638356203


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Summary Phoenix is a modern web framework built for the Elixir programming language. Elegant, fault-tolerant, and performant, Phoenix is as easy to use as Rails and as rock-solid as Elixir's Erlang-based foundation. Phoenix in Action builds on your existing web dev skills, teaching you the unique benefits of Phoenix along with just enough Elixir to get the job done. Foreword by Sasa Juric, author of Elixir in Action, Second Edition. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Modern web applications need to be efficient to develop, lightning fast, and unfailingly reliable. Phoenix, a web framework for the Elixir programming language, delivers on all counts. Elegant and intuitive, Phoenix radically simplifies the dev process. Built for concurrency, Phoenix channels make short work of developing real-time applications. And as for reliability, Phoenix apps run on the battle-tested Erlang VM, so they're rock solid! About the Book Phoenix in Action is an example-based book that teaches you to build production-quality web apps. You'll handle business logic, database interactions, and app designs as you progressively create an online auction site. As you go, you'll build everything from the core components to the real-time user interactions where Phoenix really shines. What's inside Functional programming in a web environment An introduction to Elixir Database interactions with Ecto Real-time communication with channels About the Reader For web developers familiar with a framework like Rails or ASP.NET. No experience with Elixir or Phoenix required. About the Author Geoffrey Lessel is a seasoned web developer who speaks and blogs about Elixir and Phoenix. Table of Contents PART 1 - GETTING STARTED Ride the Phoenix Intro to Elixir A little Phoenix overview PART 2 - DIVING IN DEEP Phoenix is not your application Elixir application structure Bring in Phoenix Making changes with Ecto.Changeset Transforming data in your browser Plugs, assigns, and dealing with session data Associating records and accepting bids PART 3 - THOSE IMPORTANT EXTRAS Using Phoenix channels for real-time communication Building an API Testing in Elixir and Phoenix

Redux in Action

Redux in Action
Author: Marc Garreau
Publisher: Simon and Schuster
Total Pages: 463
Release: 2018-05-11
Genre: Computers
ISBN: 1638356254


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Summary With Redux in Action, you'll discover how to integrate Redux into your React application and development environment. With the insights you glean from the experience of authors Marc Garreau and Will Faurot, you'll be more than confident in your ability to solve your state management woes with Redux and focus on developing the apps you need! Foreword by Mark Erikson, Redux co-maintainer. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology With Redux, you manage the state of a web application in a single, simple object, practically eliminating most state-related bugs. Centralizing state with Redux makes it possible to quickly start saved user sessions, maintain a reliable state history, and smoothly transfer state between UIs. Plus, the Redux state container is fully programmable and integrates cleanly with React and other popular frameworks. About the Book Redux in Action is an accessible guide to effectively managing state in web applications. Built around common use cases, this practical book starts with a simple task-management application built in React. You'll use the app to learn the Redux workflow, handle asynchronous actions, and get your hands on the Redux developer tools. With each step, you'll discover more about Redux and the benefits of centralized state management. The book progresses to more-complex examples, including writing middleware for analytics, time travel debugging, and an overview of how Redux works with other frameworks such as Angular and Electron. What's Inside Using Redux in an existing React application Handling side effects with the redux-saga library Consuming APIs with asynchronous actions Unit testing a React and Redux application About the Reader For web developers comfortable with JavaScript and React. About the Author Marc Garreau has architected and executed half a dozen unique client-side applications using Redux. Will Faurot is a mentor for Redux developers of all skill levels. Table of Contents Introducing Redux Your first Redux application Debugging Redux applications Consuming an API Middleware Handling complex side effects Preparing data for components Structuring a Redux store Testing Redux applications Performance Structuring Redux code Redux beyond React

Unity in Action, Third Edition

Unity in Action, Third Edition
Author: Joe Hocking
Publisher: Simon and Schuster
Total Pages: 414
Release: 2022-03-01
Genre: Computers
ISBN: 1638350574


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This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices

Gradle in Action

Gradle in Action
Author: Benjamin Muschko
Publisher: Simon and Schuster
Total Pages: 756
Release: 2014-02-19
Genre: Computers
ISBN: 1638351724


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Summary Gradle in Action is a comprehensive guide to end-to-end project automation with Gradle. Starting with the basics, this practical, easy-to-read book discusses how to build a full-fledged, real-world project. Along the way, it touches on advanced topics like testing, continuous integration, and monitoring code quality. You'll also explore tasks like setting up your target environment and deploying your software. About the Technology Gradle is a general-purpose build automation tool. It extends the usage patterns established by its forerunners, Ant and Maven, and allows builds that are expressive, maintainable, and easy to understand. Using a flexible Groovy-based DSL, Gradle provides declarative and extendable language elements that let you model your project's needs the way you want. About the Book Gradle in Action is a comprehensive guide to end-to-end project automation with Gradle. Starting with the basics, this practical, easy-to-read book discusses how to establish an effective build process for a full-fledged, real-world project. Along the way, it covers advanced topics like testing, continuous integration, and monitoring code quality. You'll also explore tasks like setting up your target environment and deploying your software. The book assumes a basic background in Java, but no knowledge of Groovy. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. Whats Inside A comprehensive guide to Gradle Practical, real-world examples Transitioning from Ant and Maven In-depth plugin development Continuous delivery with Gradle About the Author Benjamin Muschko is a member of the Gradleware engineering team and the author of several popular Gradle plugins. Table of Contents PART 1 INTRODUCING GRADLE Introduction to project automation Next-generation builds with Gradle Building a Gradle project by example PART 2 MASTERING THE FUNDAMENTALS Build script essentials Dependency management Multiproject builds Testing with Gradle Extending Gradle Integration and migration PART 3 FROM BUILD TO DEPLOYMENT IDE support and tooling Building polyglot projects Code quality management and monitoring Continuous integration Artifact assembly and publishing Infrastructure provisioning and deployment

Unity in Action

Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
Total Pages: 586
Release: 2018-03-27
Genre: Computers
ISBN: 1638356211


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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Programming Elixir 1. 6

Programming Elixir 1. 6
Author: Dave Thomas
Publisher:
Total Pages: 391
Release: 2018-05-28
Genre: Computers
ISBN: 9781680502992


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"Functional programming techniques help you manage the complexities of today’s real-world, concurrent systems; maximize uptime; and manage security. Enter Elixir, with its modern, Ruby-like, extendable syntax, compile and runtime evaluation, hygienic macro system, and more. But, just as importantly, Elixir brings a sense of enjoyment to parallel, functional programming. Your applications become fun to work with, and the language encourages you to experiment."--Publisher's website.

Programming Phoenix

Programming Phoenix
Author: Chris McCord
Publisher: Pragmatic Bookshelf
Total Pages: 382
Release: 2016-04-20
Genre: Computers
ISBN: 1680504363


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Don't accept the compromise between fast and beautiful: you can have it all. Phoenix creator Chris McCord, Elixir creator Jose Valim, and award-winning author Bruce Tate walk you through building an application that's fast and reliable. At every step, you'll learn from the Phoenix creators not just what to do, but why. Packed with insider insights, this definitive guide will be your constant companion in your journey from Phoenix novice to expert, as you build the next generation of web applications. Phoenix is the long-awaited web framework based on Elixir, the highly concurrent language that combines a beautiful syntax with rich metaprogramming. The authors, who developed the earliest production Phoenix applications, will show you how to create code that's easier to write, test, understand, and maintain. The best way to learn Phoenix is to code, and you'll get to attack some interesting problems. Start working with controllers, views, and templates within the first few pages. Build an in-memory repository, and then back it with an Ecto database layer. Learn to use change sets and constraints that keep readers informed and your database integrity intact. Craft your own interactive application based on the channels API for the real-time, high-performance applications that this ecosystem made famous. Write your own authentication components called plugs, and even learn to use the OTP layer for monitored, reliable services. Organize your code with umbrella projects so you can keep your applications modular and easy to maintain. This is a book by developers and for developers, and we know how to help you ramp up quickly. Any book can tell you what to do. When you've finished this one, you'll also know why to do it. What You Need: To work through this book, you will need a computer capable of running Erlang 17 or better, Elixir 1.1, or better, Phoenix 1.0 or better, and Ecto 1.0 or better. A rudimentary knowledge of Elixir is also highly recommended.