Proceedings of the 16th European Conference on Games Based Learning - ECGBL 2022

Proceedings of the 16th European Conference on Games Based Learning - ECGBL 2022
Author: Conceição Costa
Publisher: Acpil
Total Pages: 0
Release: 2022-10-20
Genre: Education
ISBN: 9781914587511


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These proceedings represent the work of contributors to the 16TH European Conference on Games Based Learning (ECGBL 2022), hosted by Lusófona University, Lisbon, Portugal on 6-7 October 2022. The Conference Chair is Conceição Costa, and the Programme Chairs are Filipe Luz and Nuno Fachada, all from Lusófona University. ECGBL is now a well-established event on the academic research calendar and now in its 16th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics, from game design to differences and benefits of both digital and board games and augmented reality as literacy tools and pedagogies of learning, wellbeing and gender in gaming are also addressed in ECGBL2022. The opening keynote presentation is given by Petros Lameras, Coventry University, UK, on the topic of Designing Serious Games through Research: A Relational Perspective. The second day of the conference will open with an address by Patrícia Gouveia, Lisbon University Fine Arts Faculty [Faculdade de Belas-Artes da Universidade de Lisboa, ITI/LARSyS FBAUL], will talk about Eco gaming: How feminism and play are key to changing the world. With an initial submission of 168 abstracts, after the double blind, peer review process there are 85 Academic research papers, 5 PhD research papers, Masters Research papers and 3 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Belgium, Canada, China, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, India, Indonesia, Iran, Ireland, Italy, Mexico, Norway, Portugal, Slovakia, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, The Netherlands, UK, USA and Vietnam.

ECGBL 2020 14th European Conference on Game-Based Learning

ECGBL 2020 14th European Conference on Game-Based Learning
Author: Panagiotis Fotaris
Publisher: Academic Conferences limited
Total Pages:
Release: 2020-09-24
Genre: Education
ISBN: 1912764709


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These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

ECGBL2015-9th European Conference on Games Based Learning

ECGBL2015-9th European Conference on Games Based Learning
Author: Robin Munkvold and Line Kolås
Publisher: Academic Conferences and publishing limited
Total Pages: 825
Release: 2015-09-18
Genre: Computers
ISBN: 1910810584


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These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA

6th European Conference on Games Based Learning

6th European Conference on Games Based Learning
Author: Patrick Felicia
Publisher: Academic Pub. International
Total Pages: 678
Release: 2014-05-28
Genre: Computer simulation
ISBN: 9781908272881


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Proceedings of the 6th European Conference on Games Based Learning, in Cork, Ireland, on 4-5 October 2011