Design Realities

Design Realities
Author: Stuart Walker
Publisher: Routledge
Total Pages: 476
Release: 2018-10-16
Genre: Architecture
ISBN: 0429950683


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Design Realities explores a wide range of topics on creativity, design and spiritual well-being. Using critique, rational inquiry and personal reflection, Stuart Walker looks squarely at our contemporary condition, demonstrates how current assumptions and material expectations are becoming untenable and, most importantly, offers constructive new directions that are feasible, spiritually enriching, and hopeful. Comprising short essays, lyrical pieces, photo studies and longer discourses, this book takes us on a highly readable and enjoyable journey through some of the most pressing issues of our time. The innovative, intuitive format makes these topics readily accessible, while providing much food for thought about the changing nature of creativity in today’s world. Written by a leading thinker in the field, this highly original book offers readers something to ponder, discuss, contest and build upon.

Designing Reality

Designing Reality
Author: Neil Gershenfeld
Publisher: Basic Books
Total Pages: 347
Release: 2017-11-14
Genre: Technology & Engineering
ISBN: 0465093485


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That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions -- computing and communication -- have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.

Participatory IT Design

Participatory IT Design
Author: Keld Bodker
Publisher: MIT Press
Total Pages: 357
Release: 2009-01-23
Genre: Computers
ISBN: 0262512440


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A state-of-the-art method for introducing new information technology systems into an organization, illustrated by case studies drawn from a ten-year research project. The goal of participatory IT design is to set sensible, general, and workable guidelines for the introduction of new information technology systems into an organization. Reflecting the latest systems-development research, this book encourages a business-oriented and socially sensitive approach that takes into consideration the specific organizational context as well as first-hand knowledge of users' work practices and allows all stakeholders—users, management, and staff—to participate in the process. Participatory IT Design is a guide to the theory and practice of this process that can be used as a reference work by IT professionals and as a textbook for classes in information technology at introductory through advanced levels. Drawing on the work of a ten-year research program in which the authors worked with Danish and American companies, the book offers a framework for carrying out IT design projects as well as case studies that stand as examples of the process. The method presented in Participatory IT Design—known as the MUST method, after a Danish acronym for theories and methods of initial analysis and design activities—was developed and tested in thirteen industrial design projects for companies and organizations that included an American airline, a multinational pharmaceutical company, a national broadcasting corporation, a multinational software house, and American and Danish universities. The first part of the book introduces the concepts and guidelines on which the method is based, while the second and third parts are designed as a practical toolbox for utilizing the MUST method. Part II describes the four phases of a design project—initiation, in-line analysis, in-depth analysis, and innovation. Part III explains the method's sixteen techniques and related representation tools, offering first an overview and then specific descriptions of each in separate sections.

Speculative Everything

Speculative Everything
Author: Anthony Dunne
Publisher: MIT Press
Total Pages: 235
Release: 2013-12-06
Genre: Design
ISBN: 0262019841


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How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.

Virtual Aesthetics in Architecture

Virtual Aesthetics in Architecture
Author: Sara Eloy
Publisher: Routledge
Total Pages: 282
Release: 2021-08-30
Genre: Architecture
ISBN: 1000430855


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Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.

Mixed Reality In Architecture, Design, And Construction

Mixed Reality In Architecture, Design, And Construction
Author: Xiangyu Wang
Publisher: Springer Science & Business Media
Total Pages: 275
Release: 2008-12-21
Genre: Computers
ISBN: 1402090889


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Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Finnish Modern Design

Finnish Modern Design
Author: Marianne Aav
Publisher: Yale University Press
Total Pages: 4
Release: 1998-01-01
Genre: Art
ISBN: 9780300082807


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This beautiful book examines the design achievements of Finland over the past seven decades, focusing on the central and decisive role played by Modernism. It discusses the work of such renowned architects and designers as Alvar Aalto and Kaj Franck, as well as of manufacturers, including Arabia and Marimekko.

Creating Augmented and Virtual Realities

Creating Augmented and Virtual Realities
Author: Erin Pangilinan
Publisher: O'Reilly Media
Total Pages: 372
Release: 2019-03-18
Genre: Computers
ISBN: 1492044164


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Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Fantastic Realities

Fantastic Realities
Author: Frank Wilczek
Publisher: World Scientific
Total Pages: 533
Release: 2006
Genre: Science
ISBN: 981256649X


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The fantastic reality that is modern physics is open for your exploration, guided by one of its primary architects and interpreters, Nobel Prize winner Frank Wilczek. Some jokes, some poems, and extracts from wife Betsy Devine's sparkling chronicle of what it's like to live through a Nobel Prize provide easy entertainment. There's also some history, some philosophy, some exposition of frontier science, and some frontier science, for your lasting edification. 49 pieces, including many from Wilczek's award-winning Reference Frame columns in Physics Today, and some never before published, are gathered by style and subject into a dozen chapters, each with a revealing, witty introduction. Profound ideas, presented with style: What could be better? Enjoy.