Design of Multithreaded Software

Design of Multithreaded Software
Author: Bo I. Sanden
Publisher: John Wiley & Sons
Total Pages: 365
Release: 2011-04-06
Genre: Computers
ISBN: 1118102738


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This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.

The Art of Concurrency

The Art of Concurrency
Author: Clay Breshears
Publisher: "O'Reilly Media, Inc."
Total Pages: 306
Release: 2009-05-07
Genre: Computers
ISBN: 0596555784


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If you're looking to take full advantage of multi-core processors with concurrent programming, this practical book provides the knowledge and hands-on experience you need. The Art of Concurrency is one of the few resources to focus on implementing algorithms in the shared-memory model of multi-core processors, rather than just theoretical models or distributed-memory architectures. The book provides detailed explanations and usable samples to help you transform algorithms from serial to parallel code, along with advice and analysis for avoiding mistakes that programmers typically make when first attempting these computations. Written by an Intel engineer with over two decades of parallel and concurrent programming experience, this book will help you: Understand parallelism and concurrency Explore differences between programming for shared-memory and distributed-memory Learn guidelines for designing multithreaded applications, including testing and tuning Discover how to make best use of different threading libraries, including Windows threads, POSIX threads, OpenMP, and Intel Threading Building Blocks Explore how to implement concurrent algorithms that involve sorting, searching, graphs, and other practical computations The Art of Concurrency shows you how to keep algorithms scalable to take advantage of new processors with even more cores. For developing parallel code algorithms for concurrent programming, this book is a must.

Multithreading Architecture

Multithreading Architecture
Author: Mario Nemirovsky
Publisher: Morgan & Claypool Publishers
Total Pages: 111
Release: 2013-01-01
Genre: Computers
ISBN: 1608458563


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Multithreaded architectures now appear across the entire range of computing devices, from the highest-performing general purpose devices to low-end embedded processors. Multithreading enables a processor core to more effectively utilize its computational resources, as a stall in one thread need not cause execution resources to be idle. This enables the computer architect to maximize performance within area constraints, power constraints, or energy constraints. However, the architectural options for the processor designer or architect looking to implement multithreading are quite extensive and varied, as evidenced not only by the research literature but also by the variety of commercial implementations. This book introduces the basic concepts of multithreading, describes a number of models of multithreading, and then develops the three classic models (coarse-grain, fine-grain, and simultaneous multithreading) in greater detail. It describes a wide variety of architectural and software design tradeoffs, as well as opportunities specific to multithreading architectures. Finally, it details a number of important commercial and academic hardware implementations of multithreading. Table of Contents: Introduction / Multithreaded Execution Models / Coarse-Grain Multithreading / Fine-Grain Multithreading / Simultaneous Multithreading / Managing Contention / New Opportunities for Multithreaded Processors / Experimentation and Metrics / Implementations of Multithreaded Processors / Conclusion

Threads Primer

Threads Primer
Author: Bil Lewis
Publisher: Prentice Hall PTR
Total Pages: 360
Release: 1996
Genre: Computers
ISBN:


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Providing an overview of the Solaris and POSIX multithreading architectures, this book explains threads at a level that is completely accessible to programmers and system architects with no previous knowledge of threads. It covers the business and technical benefits of threaded programs, along with discussions of third party software that is threaded, pointing out the benefits. It also describes the design of the Solaris MT API, with references to distinctions in POSIX, contains a set of example programs which illustrate the usage of the Solaris and POSIX APIs, and explains the use of programming tools: Thread Analyzer, LockLint, LoopTool and Debugger.

Multithreaded Processor Design

Multithreaded Processor Design
Author: Simon W. Moore
Publisher: Springer Science & Business Media
Total Pages: 151
Release: 2012-12-06
Genre: Computers
ISBN: 146131383X


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Multithreaded Processor Design takes the unique approach of designing a multithreaded processor from the ground up. Every aspect is carefully considered to form a balanced design rather than making incremental changes to an existing design and then ignoring problem areas. The general purpose parallel computer is an elusive goal. Multithreaded processors have emerged as a promising solution to this conundrum by forming some amalgam of the commonplace control-flow (von Neumann) processor model with the more exotic data-flow approach. This new processor model offers many exciting possibilities and there is much research to be performed to make this technology widespread. Multithreaded processors utilize the simple and efficient sequential execution technique of control-flow, and also data-flow like concurrency primitives. This supports the conceptually simple but powerful idea of rescheduling rather than blocking when waiting for data, e.g. from large and distributed memories, thereby tolerating long data transmission latencies. This makes multiprocessing far more efficient because the cost of moving data between distributed memories and processors can be hidden by other activity. The same hardware mechanisms may also be used to synchronize interprocess communications to awaiting threads, thereby alleviating operating system overheads. Supporting synchronization and scheduling mechanisms in hardware naturally adds complexity. Consequently, existing multithreaded processor designs have tended to make incremental changes to existing control-flow processor designs to resolve some problems but not others. Multithreaded Processor Design serves as an excellent reference source and is suitable as a text for advanced courses in computer architecture dealing with the subject.

Mastering C++ Multithreading

Mastering C++ Multithreading
Author: Maya Posch
Publisher: Packt Publishing Ltd
Total Pages: 244
Release: 2017-07-28
Genre: Computers
ISBN: 1787121895


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Master multithreading and concurrent processing with C++ About This Book Delve into the fundamentals of multithreading and concurrency and find out how to implement them Explore atomic operations to optimize code performance Apply concurrency to both distributed computing and GPGPU processing Who This Book Is For This book is for intermediate C++ developers who wish to extend their knowledge of multithreading and concurrent processing. You should have basic experience with multithreading and be comfortable using C++ development toolchains on the command line. What You Will Learn Deep dive into the details of the how various operating systems currently implement multithreading Choose the best multithreading APIs when designing a new application Explore the use of mutexes, spin-locks, and other synchronization concepts and see how to safely pass data between threads Understand the level of API support provided by various C++ toolchains Resolve common issues in multithreaded code and recognize common pitfalls using tools such as Memcheck, CacheGrind, DRD, Helgrind, and more Discover the nature of atomic operations and understand how they can be useful in optimizing code Implement a multithreaded application in a distributed computing environment Design a C++-based GPGPU application that employs multithreading In Detail Multithreaded applications execute multiple threads in a single processor environment, allowing developers achieve concurrency. This book will teach you the finer points of multithreading and concurrency concepts and how to apply them efficiently in C++. Divided into three modules, we start with a brief introduction to the fundamentals of multithreading and concurrency concepts. We then take an in-depth look at how these concepts work at the hardware-level as well as how both operating systems and frameworks use these low-level functions. In the next module, you will learn about the native multithreading and concurrency support available in C++ since the 2011 revision, synchronization and communication between threads, debugging concurrent C++ applications, and the best programming practices in C++. In the final module, you will learn about atomic operations before moving on to apply concurrency to distributed and GPGPU-based processing. The comprehensive coverage of essential multithreading concepts means you will be able to efficiently apply multithreading concepts while coding in C++. Style and approach This book is filled with examples that will help you become a master at writing robust concurrent and parallel applications in C++.

Multithreaded Programming with Java Technology

Multithreaded Programming with Java Technology
Author: Bil Lewis
Publisher: Prentice Hall Professional
Total Pages: 498
Release: 2000
Genre: Computers
ISBN: 9780130170071


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"Multithreaded Programming with Java Technology is the first complete guide to multithreaded development with the Java 2 platform. Multithreading experts Bil Lewis and Daniel J. Berg cover the underlying structures upon which threads are built; thread construction; and thread lifecycles, including birth, life, death, and cancellation. Next, using extensive code examples, they cover everything developers need to know to make the most of multithreading."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Modern Multithreading

Modern Multithreading
Author: Richard H. Carver
Publisher: John Wiley & Sons
Total Pages: 480
Release: 2005-11-28
Genre: Computers
ISBN: 0471744166


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Master the essentials of concurrent programming,including testingand debugging This textbook examines languages and libraries for multithreadedprogramming. Readers learn how to create threads in Java and C++,and develop essential concurrent programming and problem-solvingskills. Moreover, the textbook sets itself apart from othercomparable works by helping readers to become proficient in keytesting and debugging techniques. Among the topics covered, readersare introduced to the relevant aspects of Java, the POSIX Pthreadslibrary, and the Windows Win32 Applications ProgrammingInterface. The authors have developed and fine-tuned this book through theconcurrent programming courses they have taught for the past twentyyears. The material, which emphasizes practical tools andtechniques to solve concurrent programming problems, includesoriginal results from the authors' research. Chaptersinclude: * Introduction to concurrent programming * The critical section problem * Semaphores and locks * Monitors * Message-passing * Message-passing in distributed programs * Testing and debugging concurrent programs As an aid to both students and instructors, class libraries havebeen implemented to provide working examples of all the materialthat is covered. These libraries and the testing techniques theysupport can be used to assess student-written programs. Each chapter includes exercises that build skills in programwriting and help ensure that readers have mastered the chapter'skey concepts. The source code for all the listings in the text andfor the synchronization libraries is also provided, as well asstartup files and test cases for the exercises. This textbook is designed for upper-level undergraduates andgraduate students in computer science. With its abundance ofpractical material and inclusion of working code, coupled with anemphasis on testing and debugging, it is also a highly usefulreference for practicing programmers.

Multi-threaded Game Engine Design

Multi-threaded Game Engine Design
Author: Jonathan S. Harbour
Publisher: Course Technology
Total Pages: 0
Release: 2011
Genre: Computer games
ISBN: 9781435454170


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This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented.

Real-Time Embedded Multithreading Using ThreadX and MIPS

Real-Time Embedded Multithreading Using ThreadX and MIPS
Author: Edward Lamie
Publisher: CRC Press
Total Pages: 484
Release: 2019-04-24
Genre: Computers
ISBN: 1482286890


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Get up to speed with the ThreadX 5 real time operating system - deployed in over 500 million devices worldwide including cell phones, digital cameras, and laser printers!