Techno-Vernacular Creativity and Innovation

Techno-Vernacular Creativity and Innovation
Author: Nettrice R. Gaskins
Publisher: MIT Press
Total Pages: 207
Release: 2021-08-10
Genre: Education
ISBN: 0262542668


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A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity: reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects.

STEAM Makers

STEAM Makers
Author: Jacie Maslyk
Publisher: Corwin Press
Total Pages: 203
Release: 2016-02-17
Genre: Education
ISBN: 1506336310


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Build the essential 4—creativity, collaboration, communication, and critical thinking! Go beyond theory and learn how to systematically integrate STEAM and Maker spaces that prepare students for real-world experiences. This engaging resource outlines step-by-step processes to help anyone start their STEAM and Maker journey. Includes charts, checklists, web links, and profiles to help you make meaningful subject area connections and tap your students’ natural curiosity. You’ll learn to: Integrate STEAM and Making into daily practice Differentiate instruction for all learners Align with core standards and The Next Generation Science Standards

Challenges and Opportunities for Transforming From STEM to STEAM Education

Challenges and Opportunities for Transforming From STEM to STEAM Education
Author: Thomas, Kelli
Publisher: IGI Global
Total Pages: 326
Release: 2020-01-10
Genre: Education
ISBN: 1799825191


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The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education. Challenges and Opportunities for Transforming From STEM to STEAM Education is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students.

STEAM Education

STEAM Education
Author: Myint Swe Khine
Publisher: Springer
Total Pages: 192
Release: 2019-01-30
Genre: Education
ISBN: 3030040038


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This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.

Inspiring Innovation and Creativity in Young Learners

Inspiring Innovation and Creativity in Young Learners
Author: Allison Bemiss
Publisher: Routledge
Total Pages: 0
Release: 2021
Genre: Education
ISBN: 9781003235811


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Inspiring Innovation and Creativity in Young Learners helps teachers and other educational stakeholders to promote innovative thinking in children in Pre-K through grade 3. This book shares six easy-to-understand, yet powerful, steps that teachers can take to transform the learning experience into one in which critical and creative thinking are encouraged.

Educational Research and Innovation Fostering Students' Creativity and Critical Thinking What it Means in School

Educational Research and Innovation Fostering Students' Creativity and Critical Thinking What it Means in School
Author: Vincent-Lancrin Stéphan
Publisher: OECD Publishing
Total Pages: 360
Release: 2019-10-24
Genre:
ISBN: 926468400X


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Creativity and critical thinking are key skills for complex, globalised and increasingly digitalised economies and societies. While teachers and education policy makers consider creativity and critical thinking as important learning goals, it is still unclear to many what it means to develop these skills in a school setting. To make it more visible and tangible to practitioners, the OECD worked with networks of schools and teachers in 11 countries to develop and trial a set of pedagogical resources that exemplify what it means to teach, learn and make progress in creativity and critical thinking in primary and secondary education.

Inspiring Innovation and Creativity in Young Learners

Inspiring Innovation and Creativity in Young Learners
Author: Allison Bemiss
Publisher: Routledge
Total Pages: 0
Release: 2019-10
Genre: Education
ISBN: 9781618218971


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When we imagine young children becoming the innovators of the future, we envision them conducting science experiments to cure diseases, writing the next great novel, or creating a revolutionary digital tool that brings the world together. But how do we help our youngest learners bridge the gap from play-based learning to innovation? This book shares six easy-to-understand, yet powerful, steps that teachers can take to transform the learning experience into one in which critical and creative thinking are encouraged. This text features specific strategies, organisers, thinking starters (or curiosity catchphrases), and STEAM mini-lessons that can be used by teachers and other educational stakeholders to promote innovative thinking in children in Pre-K through grade 3. Topics of innovation addressed in this book include growth mindset, building empathy, making inferences, curiosity, developing meaningful connections with previous learning, self-reflection, and revision.

The Digital Edge

The Digital Edge
Author: S. Craig Watkins
Publisher: NYU Press
Total Pages: 310
Release: 2018-12-11
Genre: Social Science
ISBN: 1479847143


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How black and Latino youth learn, create, and collaborate online The Digital Edge examines how the digital and social-media lives of low-income youth, especially youth of color, have evolved amidst rapid social and technological change. While notions of the digital divide between the “technology rich” and the “technology poor” have largely focused on access to new media technologies, the contours of the digital divide have grown increasingly complex. Analyzing data from a year‐long ethnographic study at Freeway High School, the authors investigate how the digital media ecologies and practices of black and Latino youth have adapted as a result of the wider diffusion of the internet all around us--in homes, at school, and in the palm of our hands. Their eager adoption of different technologies forge new possibilities for learning and creating that recognize the collective power of youth: peer networks, inventive uses of technology, and impassioned interests that are remaking the digital world. Relying on nearly three hundred in-depth interviews with students, teachers, and parents, and hundreds of hours of observation in technology classes and after school programs, The Digital Edge carefully documents some of the emergent challenges for creating a more equitable digital and educational future. Focusing on the complex interactions between race, class, gender, geography and social inequality, the book explores the educational perils and possibilities of the expansion of digital media into the lives and learning environments of low-income youth. Ultimately, the book addresses how schools can support the ability of students to develop the social, technological, and educational skills required to navigate twenty-first century life.

Creativity in Engineering

Creativity in Engineering
Author: David H Cropley
Publisher: Academic Press
Total Pages: 348
Release: 2015-01-24
Genre: Psychology
ISBN: 0128003189


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Creativity is like an iceberg - the resulting new idea, or novel solution is only 10% of the effort. The other 90% is the complex interplay of thinking skills and strategies, personal and motivational properties that activate these skills and strategies, and the social and organizational factors of the environment that influence the creative process. Creativity in Engineering focuses on the Process, Person, Product, and Place to understand when and why creativity happens in the engineering environment and how it can be further encouraged. Special Features: Applies findings in creativity research to the engineering arena Defines engineering creativity and differentiates it from innovation Discusses personality and motivational factors that impact creativity Clarifies the role of creativity in the design process Details the impact of thinking skills and strategies in creativity Identifies the role the organization and environment plays in encouraging creativity Discusses the 4P's of Creativity: Person, Product, Process, and Place Provides tactics and tools that will help users foster creativity in engineering environments Identifies how creativity results in innovative new solutions to problems Applies creativity research and knowledge to the engineering space