The Future of 3D Media

The Future of 3D Media
Author: Keith Fredericks
Publisher: CreateSpace
Total Pages: 182
Release: 2011-09-01
Genre:
ISBN: 9781466239180


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Why is glasses-based 3D one of the biggest all time failures in the history of consumer electronics? How does stereoscopic 3D get to consumers? What is coming next in 3D? Where will the content come from and how will it be delivered? Most people have seen at least one modern 3D movie such as Avatar. But 3D is pushing into our lives now in the form of 3DTVs, mobile phones, tablets and even 3D videos and photos on the Web. When we leave the theater we move into an uncontrolled environment where people multi-task...an environment where 3D glasses simply don't work. This book introduces stereoscopic 3D to early-adopters, business people, content producers, broadcasters and all others curious about the history and future of 3D and then confronts some of the most difficult issues facing the 3D industry today. The trade-off and the solution Current 3DTV display technology presents a classic trade-off between fidelity and convenience. The current glasses-based systems present high-fidelity and the desired glasses-free technologies afford convenience. The early 3DTV proponents, have bet on 2 channel, glasses-based stereoscopic TVs. In a world where we accept "low-quality" MP3 audio (Apple's iTunes, iPod, and iPhone) and "low-quality" video conferencing (Skype), one can make a strong case that glasses-free (autostereoscopic) 3D display systems are good enough, that is, convenient. Most consumer electronics companies have not considered the overall usability or convenience aspects of the 3D display system, but only the video quality aspects. This is a mistake in an environment of disruptive innovation. In The Future of 3D Media, we examine the conditions which create a compelling new opportunity to benefit from bringing stereoscopic 3D to consumers.

Mental Health 3ed

Mental Health 3ed
Author: Nicholas Procter
Publisher: Cambridge University Press
Total Pages: 509
Release: 2022-04-07
Genre: Medical
ISBN: 1108984622


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Mental Health equips students with the tools to provide person-focused care when supporting improved mental health of diverse communities.

Multimedia Quality of Experience (QoE)

Multimedia Quality of Experience (QoE)
Author: Chang Wen Chen
Publisher: John Wiley & Sons
Total Pages: 190
Release: 2016-01-19
Genre: Technology & Engineering
ISBN: 111848391X


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Multimedia Quality of Experience (QoE) Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE

Shoot 3D Video Like a Pro

Shoot 3D Video Like a Pro
Author: Michael Sean Kaminsky
Publisher:
Total Pages: 134
Release: 2011-11
Genre: Electronic books
ISBN: 9780981318837


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For the first time in history, 3D video cameras are affordable for just about anyone. But 3D often frustrates and confuses new users. Now with this book as your guide, you can easily shoot eye-popping, professional-looking 3D video. Shoot 3D Video Like a Pro: 3D Camcorder Tips, Tricks & Secrets uses easy-to-understand examples to teach you how to: - Choose the best 3D camcorder for you - Learn the secrets that will make your 3D videos pop - Avoid hidden 3D shooting and editing pitfalls - Make $ with your new camcorder in 16 different ways - Help your 3D videos go viral on YouTube - Find 3D film festivals to screen your work - Shoot 3D weddings, vacations, video blogs and more - Wow your friends and family with stunning 3D You will also learn from three real world professional 3D videographers who share their expertise and stereoscopic know how. The exciting world of 3D video is yours to explore!

Supervideo - the Report

Supervideo - the Report
Author: Right Hemisphere Pty. Limited
Publisher:
Total Pages: 98
Release: 1989
Genre: Video tape recorders
ISBN: 9780731694259


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Consumer Video Media A Complete Guide - 2019 Edition

Consumer Video Media A Complete Guide - 2019 Edition
Author: Gerardus Blokdyk
Publisher: 5starcooks
Total Pages: 308
Release: 2019-07-10
Genre:
ISBN: 9780655818397


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The political context: who holds power? Who is on the team? What process should you select for improvement? Marketing budgets are tighter, consumers are more skeptical, and social media has changed forever the way we talk about Consumer Video Media, how do you gain traction? What are the timeframes required to resolve each of the issues/problems? This easy Consumer Video Media self-assessment will make you the entrusted Consumer Video Media domain master by revealing just what you need to know to be fluent and ready for any Consumer Video Media challenge. How do I reduce the effort in the Consumer Video Media work to be done to get problems solved? How can I ensure that plans of action include every Consumer Video Media task and that every Consumer Video Media outcome is in place? How will I save time investigating strategic and tactical options and ensuring Consumer Video Media costs are low? How can I deliver tailored Consumer Video Media advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Consumer Video Media essentials are covered, from every angle: the Consumer Video Media self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Consumer Video Media outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Consumer Video Media practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Consumer Video Media are maximized with professional results. Your purchase includes access details to the Consumer Video Media self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation - In-depth and specific Consumer Video Media Checklists - Project management checklists and templates to assist with implementation INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.

Microsoft and Video Guide for Consumers

Microsoft and Video Guide for Consumers
Author: Michael R. Solomon
Publisher: Prentice Hall
Total Pages: 444
Release: 1995-12
Genre: Consumer behavior
ISBN: 9780133672695


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3D Video Coding for Embedded Devices

3D Video Coding for Embedded Devices
Author: Bruno Zatt
Publisher: Springer
Total Pages: 204
Release: 2013-04-30
Genre: Technology & Engineering
ISBN: 9781461467601


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This book shows readers how to develop energy-efficient algorithms and hardware architectures to enable high-definition 3D video coding on resource-constrained embedded devices. Users of the Multiview Video Coding (MVC) standard face the challenge of exploiting its 3D video-specific coding tools for increasing compression efficiency at the cost of increasing computational complexity and, consequently, the energy consumption. This book enables readers to reduce the multiview video coding energy consumption through jointly considering the algorithmic and architectural levels. Coverage includes an introduction to 3D videos and an extensive discussion of the current state-of-the-art of 3D video coding, as well as energy-efficient algorithms for 3D video coding and energy-efficient hardware architecture for 3D video coding.

3DTV

3DTV
Author: Anil Fernando
Publisher: Wiley
Total Pages: 0
Release: 2013-10-14
Genre: Technology & Engineering
ISBN: 9781119997320


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A novel and timely primer to the 3DTV system chain from capture to display This book examines all aspects of the 3DTV chain, from capture to display. It helps the reader learn about the key issues for 3DTV technology. It also provides with a systems level appreciation of 3DTV systems, and an understanding of the fundamental principles behind each part of the chain. At the end of each chapter, the author provides resources where readers can learn more about the technology covered (e.g. more focused text books, key journal papers, and key standards contributions). Provides a fundamental and systematic introduction and description of 3DTV key techniques, which build up the whole 3DTV system from capture to consumer viewing at the home. Addresses the quick moving field of 3D displays which is attracting increasing interest from industry and academia. Concepts in the book will be illustrated using diagrams and example images of processed 3D content. The 3D content will be presented as 2D images in the book. Authors to host website providing pointers to more information on the web, freely available tools which would enable readers to experiment with coding video, simulate its transmission over networks, play it back in 3D, and measure the quality and links to important news and developments in the field.

Virtual Reality Sourcebook

Virtual Reality Sourcebook
Author:
Publisher:
Total Pages: 454
Release: 1992
Genre: Human-computer interaction
ISBN:


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