Computational Models for Texture Analysis and Synthesis

Computational Models for Texture Analysis and Synthesis
Author: DAvid Donovan Garber
Publisher:
Total Pages: 257
Release: 1981
Genre:
ISBN:


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Numerous computational methods for generating and simulating binary and grey-level natural digital-image textures are proposed using a variety of stochastic models. Pictorial results of each method are given and various aspects of each approach are discussed. The quality of the natural texture simulations depends on the computation time for data collection, computation time for generation, and storage used in each process. In most cases, as computation time and data storage increase, the visual match between the texture simulation and the parent texture improves. Many textures are adequately simulated using simple models thus providing a potentially great information compression for many applications.

Handbook of Texture Analysis

Handbook of Texture Analysis
Author: Ayman El-Baz
Publisher: CRC Press
Total Pages: 271
Release: 2024-06-21
Genre: Computers
ISBN: 1040008909


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The major goals of texture research in computer vision are to understand, model, and process texture and, ultimately, to simulate the human visual learning process using computer technologies. In the last decade, artificial intelligence has been revolutionized by machine learning and big data approaches, outperforming human prediction on a wide range of problems. In particular, deep learning convolutional neural networks (CNNs) are particularly well suited to texture analysis. This volume presents important branches of texture analysis methods which find a proper application in AI-based medical image analysis. This book: Discusses first-order, second-order statistical methods, local binary pattern (LBP) methods, and filter bank-based methods Covers spatial frequency-based methods, Fourier analysis, Markov random fields, Gabor filters, and Hough transformation Describes advanced textural methods based on DL as well as BD and advanced applications of texture to medial image segmentation Is aimed at researchers, academics, and advanced students in biomedical engineering, image analysis, cognitive science, and computer science and engineering This is an essential reference for those looking to advance their understanding in this applied and emergent field.

Computational Texture and Patterns

Computational Texture and Patterns
Author: Kristin J. Dana
Publisher: Springer Nature
Total Pages: 99
Release: 2022-05-31
Genre: Computers
ISBN: 3031018230


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Visual pattern analysis is a fundamental tool in mining data for knowledge. Computational representations for patterns and texture allow us to summarize, store, compare, and label in order to learn about the physical world. Our ability to capture visual imagery with cameras and sensors has resulted in vast amounts of raw data, but using this information effectively in a task-specific manner requires sophisticated computational representations. We enumerate specific desirable traits for these representations: (1) intraclass invariance—to support recognition; (2) illumination and geometric invariance for robustness to imaging conditions; (3) support for prediction and synthesis to use the model to infer continuation of the pattern; (4) support for change detection to detect anomalies and perturbations; and (5) support for physics-based interpretation to infer system properties from appearance. In recent years, computer vision has undergone a metamorphosis with classic algorithms adapting to new trends in deep learning. This text provides a tour of algorithm evolution including pattern recognition, segmentation and synthesis. We consider the general relevance and prominence of visual pattern analysis and applications that rely on computational models.

Handbook of Texture Analysis

Handbook of Texture Analysis
Author: Ayman El-Baz
Publisher: CRC Press
Total Pages: 226
Release: 2024-06-24
Genre: Computers
ISBN: 1040008917


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The major goals of texture research in computer vision are to understand, model, and process texture, and ultimately, to simulate the human visual learning process using computer technologies. In the last decade, artificial intelligence has been revolutionized by machine learning and big data approaches, outperforming human prediction on a wide range of problems. In particular, deep learning convolutional neural networks (CNNs) are particularly well suited to texture analysis. This book examines four major application domains related to texture analysis and their relationship to AI-based industrial applications: texture classification, texture segmentation, shape from texture, and texture synthesis. This volume: Discusses texture-based segmentation for extracting image shape features, modeling and segmentation of noisy and textured images, spatially constrained color-texture model for image segmentation, and texture segmentation using Gabor filters Examines textural features for image classification, a statistical approach for classification, texture classification from random features, and applications of texture classifications Describes shape from texture, including general principles, 3D shapes, and equations for recovering shape from texture Surveys texture modeling, including extraction based on Hough transformation and cycle detection, image quilting, gray level run lengths, and use of Markov random fields Aimed at researchers, academics, and advanced students in biomedical engineering, image analysis, cognitive science, and computer science and engineering, this is an essential reference for those looking to advance their understanding in this applied and emergent field.

3D Structure from Images - SMILE 2000

3D Structure from Images - SMILE 2000
Author: Marc Pollefeys
Publisher: Springer
Total Pages: 252
Release: 2003-06-29
Genre: Computers
ISBN: 3540452966


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This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop.

Texture Analysis in Machine Vision

Texture Analysis in Machine Vision
Author: Matti Pietik„inen
Publisher: World Scientific
Total Pages: 284
Release: 2000
Genre: Computers
ISBN: 9789810243739


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d104ure analysis is an important generic research area of machine vision. The potential areas of application include biomedical image analysis, industrial inspection, analysis of satellite or aerial imagery, content-based retrieval from image databases, document analysis, biometric person authentication, scene analysis for robot navigation, texture synthesis for computer graphics and animation, and image coding. d104ure analysis has been a topic of intensive research for over three decades, but the progress has been very slow.A workshop on ?d104ure Analysis in Machine Vision? was held at the University of Oulu, Finland, in 1999, providing a forum for presenting recent research results and for discussing how to make progress in order to increase the usefulness of texture in practical applications. This book contains extended and revised versions of the papers presented at the workshop. The first part of the book deals with texture analysis methodology, while the second part covers various applications. The book gives a unique view of different approaches and applications of texture analysis. It should be of great interest both to researchers of machine vision and to practitioners in various application areas.

Image Texture Analysis

Image Texture Analysis
Author: Chih-Cheng Hung
Publisher: Springer
Total Pages: 264
Release: 2019-06-05
Genre: Computers
ISBN: 3030137732


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This useful textbook/reference presents an accessible primer on the fundamentals of image texture analysis, as well as an introduction to the K-views model for extracting and classifying image textures. Divided into three parts, the book opens with a review of existing models and algorithms for image texture analysis, before delving into the details of the K-views model. The work then concludes with a discussion of popular deep learning methods for image texture analysis. Topics and features: provides self-test exercises in every chapter; describes the basics of image texture, texture features, and image texture classification and segmentation; examines a selection of widely-used methods for measuring and extracting texture features, and various algorithms for texture classification; explains the concepts of dimensionality reduction and sparse representation; discusses view-based approaches to classifying images; introduces the template for the K-views algorithm, as well as a range of variants of this algorithm; reviews several neural network models for deep machine learning, and presents a specific focus on convolutional neural networks. This introductory text on image texture analysis is ideally suitable for senior undergraduate and first-year graduate students of computer science, who will benefit from the numerous clarifying examples provided throughout the work.

Handbook of Texture Analysis

Handbook of Texture Analysis
Author: Majid Mirmehdi
Publisher: World Scientific
Total Pages: 424
Release: 2008
Genre: Computers
ISBN: 1848161158


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Texture analysis is one of the fundamental aspects of human vision by which we discriminate between surfaces and objects. In a similar manner, computer vision can take advantage of the cues provided by surface texture to distinguish and recognize objects. In computer vision, texture analysis may be used alone or in combination with other sensed features (e.g. color, shape, or motion) to perform the task of recognition. Either way, it is a feature of paramount importance and boasts a tremendous body of work in terms of both research and applications.Currently, the main approaches to texture analysis must be sought out through a variety of research papers. This collection of chapters brings together in one handy volume the major topics of importance, and categorizes the various techniques into comprehensible concepts. The methods covered will not only be relevant to those working in computer vision, but will also be of benefit to the computer graphics, psychophysics, and pattern recognition communities, academic or industrial.