Board Games in 100 Moves

Board Games in 100 Moves
Author: Ian Livingstone
Publisher: Dorling Kindersley Ltd
Total Pages: 178
Release: 2019-09-05
Genre: Games & Activities
ISBN: 024144313X


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Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy. Discover tales of Buddha's banned games, stolen patents, boards smuggled into prison, and Dungeons & Dragons hysteria. Roll six to start, pass go, and learn more about your favourite board games, from Mahjong to Monopoly and more!

Board Games in 100 Moves

Board Games in 100 Moves
Author: Ian Livingstone
Publisher: Penguin
Total Pages: 178
Release: 2019-09-17
Genre: Games & Activities
ISBN: 1465498710


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Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.

The Oxford History of Board Games

The Oxford History of Board Games
Author: David Parlett
Publisher: Oxford University Press, USA
Total Pages: 410
Release: 1999
Genre: Games & Activities
ISBN:


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For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.

Favorite Board Games You Can Make and Play

Favorite Board Games You Can Make and Play
Author: Asterie Baker Provenzo
Publisher: Courier Corporation
Total Pages: 258
Release: 1990-01-01
Genre: Games & Activities
ISBN: 0486264106


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Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.

Chess Score Cards

Chess Score Cards
Author: Comic Blanks
Publisher:
Total Pages: 100
Release: 2018-07-22
Genre:
ISBN: 9781723576843


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Chess Score Cards, Game Board 50 games with 100 moves per game for you to record your best moves. Handy chess board diagram for quick reference of position. Sturdy 6" x 9" (15.24 x 22.86 cm) paperback with flexible gloss cover. Perfect gift for the chess players in your life!! Oh heck, buy yourself one too!

What Board Games Mean To Me

What Board Games Mean To Me
Author: Donna Gregory
Publisher: Simon and Schuster
Total Pages: 180
Release: 2023-11-21
Genre: Games & Activities
ISBN: 1839082712


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Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity while providing diverse perspectives on board games that will allow readers to reflect on what drives their passion in their own particular case. From uber-competitive players learning to lose with grace to the fascinating history of the very first games humans played, and bonding with far-away stepsiblings to the story of the first board game café in Africa, there’s something here for everyone. WITH CONTRIBUTIONS FROM: Jervis Johnson, KC Ogbuagu, Allen Stroud, Gav Thorpe, Edoardo Albert, Will McDermott, Gabriela Santiago, Holly Nielsen, Fertessa Allyse Scott, Ian Livingstone, Alessio Cavatore, Sen-Foong Lim, John Kovalic, Reiner Knizia, Susan McKinley Ross, Leslie Scott, Geoff Engelstein, Calvin Wong, Jenn Bartlett, Cathleen Williams, Lynn Potyen, Matt Coward-Gibbs, Steve Jackson, Christopher John Eggett, James Wallis, Matt Forbeck, Donna Gregory, Jack Doddy

Who's in the Game?

Who's in the Game?
Author: Terri Toles Patkin
Publisher: McFarland
Total Pages: 282
Release: 2020-11-30
Genre: Games & Activities
ISBN: 1476676917


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Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
Author: David Seelow
Publisher: CRC Press
Total Pages: 299
Release: 2022-12-21
Genre: Computers
ISBN: 1000818942


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All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

The Magic of Games

The Magic of Games
Author: UWK
Publisher: Edition Donau-Universität Krems
Total Pages: 425
Release: 2022-10-25
Genre: Computers
ISBN: 3903150975


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The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".

Chess Score Cards

Chess Score Cards
Author: Comic Blanks
Publisher:
Total Pages: 100
Release: 2018-07-22
Genre:
ISBN: 9781723576508


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Chess Score Cards 50 games with 100 moves per game for you to record your best moves. Handy chess board diagram for quick reference of position. Sturdy 6" x 9" (15.24 x 22.86 cm) paperback with flexible gloss cover. Perfect gift for the chess players in your life!! Oh heck, buy yourself one too!