Between Page and Screen

Between Page and Screen
Author: Amaranth Borsuk
Publisher: Springgun Press
Total Pages: 0
Release: 2016
Genre: Art
ISBN: 9780986176425


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Poetry. Art. Collaboration. An unlikely marriage of print and digital, BETWEEN PAGE AND SCREEN chronicles a love affair between two characters, P and S. The book has no words, only inscrutable black and white geometric patterns that, when coupled with a webcam, conjure the written word. Reflected on screen, the reader sees him or herself with open book in hand, language springing alive and shape- shifting with each turn of the page. The story unfolds through a playful and cryptic exchange of letters between P and S as they struggle to define their relationship. Rich with innuendo, anagrams, etymological and sonic affinities between words, BETWEEN PAGE AND SCREEN revels in language and the act of reading.

Between Page and Screen

Between Page and Screen
Author: Kiene Brillenburg Wurth
Publisher: Fordham Univ Press
Total Pages: 347
Release: 2012
Genre: Language Arts & Disciplines
ISBN: 0823239055


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The contributors to this volume re-assess literary practice at the edges of paper, electronic media, and film. They show how the emergence of a new medium reinvigorates the book and the page as literary media, rather than announcing their impending death.

Designing from Both Sides of the Screen

Designing from Both Sides of the Screen
Author: Ellen Isaacs
Publisher: Sams Publishing
Total Pages: 356
Release: 2002
Genre: Computers
ISBN: 9780672321511


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Written from the perspectives of both a user interface designer and a software engineer, this book demonstrates rather than just describes how to build technology that cooperates with people. It begins with a set of interaction design principles that apply to a broad range of technology, illustrating with examples from the Web, desktop software, cell phones, PDAs, cameras, voice menus, interactive TV, and more. It goes on to show how these principles are applied in practice during the development process -- when the ideal design can conflict with other engineering goals. The authors demonstrate how their team built a full-featured instant messenger application for the wireless Palm and PC. Through this realistic example, they describe the many subtle tradeoffs that arise between design and engineering goals. Through simulated conversations, they show how they came to understand each other's goals and constraints and found solutions that addressed both of their needs -- and ultimately the needs of users who just want their technology to work.

Representing Agency in Popular Culture

Representing Agency in Popular Culture
Author: Ingrid E. Castro
Publisher: Lexington Books
Total Pages: 350
Release: 2018-12-20
Genre: Literary Criticism
ISBN: 1498574955


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Representing Agency in Popular Culture addresses the intersection of child and youth agency and popular culture. Here, scholars expand understandings of agency, power, and voice in children’s lives, identifying popular culture as an important source of inspiration and inquiry within the future of childhood studies.

Les Misérables and Its Afterlives

Les Misérables and Its Afterlives
Author: Dr Kathryn Grossman
Publisher: Ashgate Publishing, Ltd.
Total Pages: 265
Release: 2015-11-28
Genre: Literary Criticism
ISBN: 1472440854


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Exploring the enduring popularity of Victor Hugo’s Les Misérables, this collection combines readings of the best-selling novel with reflections on how it has permeated the popular imagination through a selection of its multimedia adaptations including musical theater and film from the silent period to today's digital platforms. The essays deepen our understanding of Les Misérables as a work that blends social commentary with artistic vision and raise important questions about the cultural practice of adaptation.

Being and the Screen

Being and the Screen
Author: Stephane Vial
Publisher: MIT Press
Total Pages: 278
Release: 2019-11-12
Genre: Design
ISBN: 0262043165


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How digital technology is profoundly renewing our sense of what is real and how we perceive. Digital technologies are not just tools; they are structures of perception. They determine the way in which the world appears to us. For nearly half a century, technology has provided us with perceptions coming from an unknown world. The digital beings that emerge from our screens and our interfaces disrupt the notion of what we experience as real, thereby leading us to relearn how to perceive. In Being and the Screen, Stéphane Vial provides a philosophical analysis of technology in general, and of digital technologies in particular, that relies on the observation of experience (phenomenology) and the history of technology (epistemology). He explains that technology is no longer separate from ourselves—if it ever was. Rather, we are as much a part of the machine as the machine is part of us. Vial argues that the so-called difference between the real and the virtual does not exist and never has. We are living in a hybrid environment—which is both digital and nondigital, online and offline. With this book, Vial endows philosophical meaning to what we experience daily in our digital age. In A Short Treatise on Design, Vial offers a concise introduction to the discipline of design—not a history book, but a book built of philosophical problems, developing a theory of the effect of design. This book is published with the support of the University of Nîmes, France.

Big Picture, Small Screen

Big Picture, Small Screen
Author: John Hill
Publisher: Indiana University Press
Total Pages: 284
Release: 1996
Genre: Art
ISBN: 9781860200052


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This work features contributions from academics and media professionals who ask: what is the history of involvement between film and television in the US, Europe, Britain and Ireland; what are the sources of television finance for film; and what are the consequences for the type of film made?

The Book

The Book
Author: Amaranth Borsuk
Publisher: MIT Press
Total Pages: 346
Release: 2018-05-04
Genre: Literary Criticism
ISBN: 0262346893


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The book as object, as content, as idea, as interface. What is the book in a digital age? Is it a physical object containing pages encased in covers? Is it a portable device that gives us access to entire libraries? The codex, the book as bound paper sheets, emerged around 150 CE. It was preceded by clay tablets and papyrus scrolls. Are those books? In this volume in the MIT Press Essential Knowledge series, Amaranth Borsuk considers the history of the book, the future of the book, and the idea of the book. Tracing the interrelationship of form and content in the book's development, she bridges book history, book arts, and electronic literature to expand our definition of an object we thought we knew intimately. Contrary to the many reports of its death (which has been blamed at various times on newspapers, television, and e-readers), the book is alive. Despite nostalgic paeans to the codex and its printed pages, Borsuk reminds us, the term “book” commonly refers to both medium and content. And the medium has proved to be malleable. Rather than pinning our notion of the book to a single form, Borsuk argues, we should remember its long history of transformation. Considering the book as object, content, idea, and interface, she shows that the physical form of the book has always been the site of experimentation and play. Rather than creating a false dichotomy between print and digital media, we should appreciate their continuities.

Between Film and Screen

Between Film and Screen
Author: Garrett Stewart
Publisher: University of Chicago Press
Total Pages: 406
Release: 1999
Genre: Literary Criticism
ISBN: 9780226774121


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What is the mysterious region between photography and the phenomenon of narrative cinema, between the photogram - a single film frame - and the illusion of motion we recognise as movies?.

On the Viewing Platform

On the Viewing Platform
Author: Katie Trumpener
Publisher: Yale University Press
Total Pages: 325
Release: 2020-11-17
Genre: Art
ISBN: 0300184794


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A wide-ranging study of the painted panorama’s influence on art, photography, and film This ambitious volume presents a multifaceted account of the legacy of the circular painted panorama and its far-reaching influence on art, photography, film, and architecture. From its 18th-century origins, the panorama quickly became a global mass-cultural phenomenon, often linked to an imperial worldview. Yet it also transformed modes of viewing and exerted a lasting, visible impact on filmmaking techniques, museum displays, and contemporary installation art. On the Viewing Platform offers close readings of works ranging from proto-panoramic Renaissance cityscapes and 19th-century paintings and photographs to experimental films and a wide array of contemporary art. Extensively researched and spectacularly illustrated, this volume proposes an expansive new framework for understanding the histories of art, film, and spectatorship.