Before the Computer

Before the Computer
Author: James W. Cortada
Publisher: Princeton University Press
Total Pages: 401
Release: 2015-03-08
Genre: Business & Economics
ISBN: 1400872766


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Before the Computer fully explores the data processing industry in the United States from its nineteenth-century inception down to the period when the computer became its primary tool. As James Cortada describes what was once called the "office appliance industry," he challenges our view of the digital computer as a revolutionary technology. Cortada interprets reliance on computers as a development within an important segment of the American economy that was earlier represented largely by such instruments as typewriters, tabulating machines, adding machines, and calculators. He also describes how many of the practices of the office appliance industry evolved into those of the computer world. Drawing on previously unavailable industry archives, the author adds to our understanding of IBM's early history and offers short corporate histories of firms that include NCR, Burroughs, and Remington Rand. Focusing on the United States but also including comparative material on Europe and Asia, Before the Computer will be a unique source of knowledge about the companies that built office equipment and their enormous impact on economic life. Originally published in 1993. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

Computing Before Computers

Computing Before Computers
Author: William Aspray
Publisher: Wiley-Blackwell
Total Pages: 288
Release: 1990
Genre: Computers
ISBN:


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Computer

Computer
Author: MARTIN. CAMPBELL-KELLY
Publisher:
Total Pages:
Release: 2019-07-10
Genre:
ISBN: 9780367097509


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The Early Information Society

The Early Information Society
Author: Alistair Black
Publisher: Routledge
Total Pages: 340
Release: 2016-03-23
Genre: Language Arts & Disciplines
ISBN: 1317034988


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Whether termed the 'network society', the 'knowledge society' or the 'information society', it is widely accepted that a new age has dawned, unveiled by powerful computer and communication technologies. Yet for millennia humans have been recording knowledge and culture, engaging in the dissemination and preservation of information. In `The Early Information Society', the authors argue for an earlier incarnation of the information age, focusing upon the period 1900-1960. In support of this they examine the history and traditions in Britain of two separate but related information-rich occupations - information management and information science - repositioning their origins before the age of the computer and identifying the forces driving their early development. `The Early Information Society' offers an historical account which questions the novelty of the current information society. It will be essential reading for students, researchers and practitioners in the library and information science field, and for sociologists and historians interested in the information society.

Introduction to Computer Organization

Introduction to Computer Organization
Author: Robert G. Plantz
Publisher: No Starch Press
Total Pages: 514
Release: 2022-01-25
Genre: Computers
ISBN: 1718500092


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This hands-on tutorial is a broad examination of how a modern computer works. Classroom tested for over a decade, it gives readers a firm understanding of how computers do what they do, covering essentials like data storage, logic gates and transistors, data types, the CPU, assembly, and machine code. Introduction to Computer Organization gives programmers a practical understanding of what happens in a computer when you execute your code. You may never have to write x86-64 assembly language or design hardware yourself, but knowing how the hardware and software works will give you greater control and confidence over your coding decisions. We start with high level fundamental concepts like memory organization, binary logic, and data types and then explore how they are implemented at the assembly language level. The goal isn’t to make you an assembly programmer, but to help you comprehend what happens behind the scenes between running your program and seeing “Hello World” displayed on the screen. Classroom-tested for over a decade, this book will demystify topics like: How to translate a high-level language code into assembly language How the operating system manages hardware resources with exceptions and interrupts How data is encoded in memory How hardware switches handle decimal data How program code gets transformed into machine code the computer understands How pieces of hardware like the CPU, input/output, and memory interact to make the entire system work Author Robert Plantz takes a practical approach to the material, providing examples and exercises on every page, without sacrificing technical details. Learning how to think like a computer will help you write better programs, in any language, even if you never look at another line of assembly code again.

Before Computers

Before Computers
Author: Shannon Berg
Publisher: North Star Editions, Inc.
Total Pages: 32
Release: 2020-01-01
Genre: Juvenile Nonfiction
ISBN: 1644932792


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Travel back in time to find out what life was like before computers. Historical photographs, helpful infographics, and a “Blast from the Past” special feature provide readers an engaging overview of encyclopedias, card catalogs, and other ways people organized information.

Mindstorms

Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
Total Pages: 256
Release: 2020-10-06
Genre: Education
ISBN: 154167510X


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In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Computer Engineering for Babies

Computer Engineering for Babies
Author: Chase Roberts
Publisher:
Total Pages: 0
Release: 2021-10-20
Genre:
ISBN: 9781735208701


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An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

B C, Before Computers

B C, Before Computers
Author: Stephen Robertson
Publisher:
Total Pages: 172
Release: 2020-09-25
Genre:
ISBN: 9781800640290


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The idea that the digital age has revolutionized our day-to-day experience of the world is nothing new, and has been amply recognized by cultural historians. In contrast, Stephen Robertson's BC: Before Computers is a work which questions the idea that the mid-twentieth century saw a single moment of rupture. It is about all the things that we had to learn, invent, and understand - all the ways we had to evolve our thinking - before we could enter the information technology revolution of the second half of the twentieth century. Its focus ranges from the beginnings of data processing, right back to such originary forms of human technology as the development of writing systems, gathering a whole history of revolutionary moments in the development of information technologies into a single, although not linear narrative. Treading the line between philosophy and technical history, Robertson draws on his extensive technical knowledge to produce a text which is both thought-provoking and accessible to a wide range of readers. The book is wide in scope, exploring the development of technologies in such diverse areas as cryptography, visual art and music, and the postal system. Through all this, it does not simply aim to tell the story of computer developments but to show that those developments rely on a long history of humans creating technologies for increasingly sophisticated methods of manipulating information. Through a clear structure and engaging style, it brings together a wealth of informative and conceptual explorations into the history of human technologies, and avoids assumptions about any prior knowledge on the part of the reader. As such, it has the potential to be of interest to the expert and the general reader alike.

History of Nordic Computing 3

History of Nordic Computing 3
Author: John Impagliazzo
Publisher: Springer
Total Pages: 480
Release: 2011-09-29
Genre: Computers
ISBN: 3642233155


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This book constitutes the refereed post-proceedings of the Third IFIP WG 9.7 Conference on the History of Nordic Computing, HiNC3, held in Stockholm, Sweden, in October 2010. The 50 revised full papers presented together with a keynote address and a panel discussion were carefully reviewed and selected from numerous submissions. The papers focus on the application and use of ICT and ways in which technical progress affected the conditions of the development and use of ICT systems in the Nordic countries covering a period from around 1970 until the beginning of the 1990s. They are organized in the following topical sections: computerizing public sector industries; computerizing management and financial industries; computerizing art, media, and schools; users and systems development; the making of a Nordic computing industry; Nordic networking; Nordic software development; Nordic research in software and systems development; teaching at Nordic universities; and new historiographical approaches and methodological reflections.