Basic Roleplaying

Basic Roleplaying
Author: Jason Durall
Publisher: Chaosium
Total Pages: 0
Release: 2011
Genre: Fantasy games
ISBN: 9781568823478


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This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theateronly without microphonesand with dice determining whe ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren't being guided by players: these are called non-player characters (NPCs).

Mythras (Hardback)

Mythras (Hardback)
Author: Pete Nash
Publisher:
Total Pages: 304
Release: 2021-02-06
Genre:
ISBN: 9781989028155


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Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...

Marvel Heroic Roleplaying

Marvel Heroic Roleplaying
Author:
Publisher:
Total Pages: 0
Release: 2012
Genre: Comic books, strips, etc
ISBN: 9781936685165


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Experience all of the pulse-pounding action and nail-biting drama of the Marvel Universe at your gaming table. This rulebook includes an operations and hero manuals.

Stormbringer

Stormbringer
Author: Michael Moorcock
Publisher: Simon and Schuster
Total Pages: 864
Release: 2022-04-12
Genre: Fiction
ISBN: 1534445714


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In one of the most well-known and well-loved fantasy epics of the 20th century, Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. After defeating his nefarious cousin and gaining control over the epic sword, Stormbringer, Elric, prince of ruins, must decide what he’s willing to sacrifice in a fight against Armageddon.

Magic World: Fantasy Roleplaying in Worlds of Epic Adventure

Magic World: Fantasy Roleplaying in Worlds of Epic Adventure
Author: Ben Monroe
Publisher: Chaosium
Total Pages: 262
Release: 2012-01-01
Genre: Games
ISBN: 9781568823652


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FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!

Runequest: Roleplaying in Glorantha

Runequest: Roleplaying in Glorantha
Author: Greg Stafford
Publisher: Chaosium
Total Pages: 445
Release: 2018-08
Genre: Games & Activities
ISBN: 9781568825021


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Core Rulebook

Advanced Sorcery

Advanced Sorcery
Author: Richard Watts
Publisher: Chaosium
Total Pages: 128
Release: 2014-03
Genre:
ISBN: 9781568823690


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Demons, Necromancy & High-Level Magic The worlds of fantasy are vast and diverse. Whether steeped in philosophy and existentialism, or action and carnage, the one commonality to all tales of fantasy is the influence of the supernatural on the natural world. Mages, wizards and sorcerers force the world to bend to their will. They grab the the fundamental essence of the universe and force it to do their bidding. Advanced Sorcery adds new options to players of the Magic World game, as well as other Basic Roleplaying-based roleplaying games. The magic systems in this book may be used alongside the Sorcery rules from Magic World , or replace them. As with all rules additions, the Chronicler and players are the final arbiters of the need for new material. If you do add these new systems to an existing campaign world, consider how they can be introduced. Perhaps different cultures in your world are the lorekeepers of individual magic systems. Possibly a great network of mages share these secrets amongst themselves. But in the end, remember that it's magic; it requires logic as a roaring fire needs dousing with water: not at all. Within this book are seven chapters: Advanced Sorcery: over two dozen new powerful sorcery spells to add to your sorceror's repertoire. Deep Magic: Mages learn to pull and re-weave the threads that form the web of reality, rather than learning magic by rote and formula. The Summoner's Art: Expands the rules for summoning demons and elementals. Glyphs: Magical symbols which can be used for intricate and devastating effects. Necromancy: Whether to cheat or enslave death, necromancers are among the most foul magicians ever known. Arete: A mystical system of power for characters of vast skill potential. Now, when your character achieves 100+ in skills such as Navigate, Art, etc., great things may be accomplished. Herbalism: Details simple and natural concoctions of herbs which can heal, harm or entrance the imbiber.

Apple Lane

Apple Lane
Author: Greg Stafford
Publisher:
Total Pages:
Release: 2020-04-17
Genre:
ISBN: 9781568825106


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RuneQuest Classic scenario

The Chronicles of the Future Earth

The Chronicles of the Future Earth
Author: Sarah Newton
Publisher: Chaosium
Total Pages: 0
Release: 2010-12-26
Genre:
ISBN: 9781568823065


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The Earth we know is gone, forgotten in the depths of time. In its place is the Urth a world of mystery and danger, steeped in a thousand centuries of history and legend, where humankind brushes shoulders with beings and creatures strange and monstrous. The Venerable Autocracy of Sakara, the greatest and oldest Empire on Urth, rules over half the world, led by an immortal God-Emperor whose very word is law. It's a world of deep, dark forests, brooding mountains, timeworn ruins haunted with the ghosts of the past and the weird monsters of the future. Arcane sorcerers explore strange dimensions, terrible priests wield powers from extradimensional beings known as Gods, mighty soldiers forge new histories from the ruins of the past. It's a time of danger, reckoning, and adventure. Welcome to The Chronicles of Future Earth.

The Magic Book

The Magic Book
Author: Greg Stafford
Publisher: Chaosium
Total Pages: 0
Release: 2011-09-03
Genre:
ISBN: 9781568823560


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Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer -- every character -- has the capacity to manipulate invisible powers. Though the beliefs of the user shape his or her approach to magic, all magic works by certain principles which stem from the life force of the user. Life force flows in natural currents throughout the uni verse. Its different forms and shapes are determined by perception. This book explains the mechanics of three independent magic systems (spirit magic, divine magic and wizardry) and details ritual magic, a system common to shamans, priests and wizards.