Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies
Author: Tammy Coron
Publisher: Pragmatic Bookshelf
Total Pages: 701
Release: 2021-04-13
Genre: Computers
ISBN: 1680508539


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Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob ™. Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer

Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies
Author: Tammy Coron
Publisher: Pragmatic Bookshelf
Total Pages: 500
Release: 2021-05-11
Genre: Computers
ISBN: 9781680507843


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Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

Apple Augmented Reality by Tutorials (Second Edition)

Apple Augmented Reality by Tutorials (Second Edition)
Author: raywenderlich Tutorial Team
Publisher:
Total Pages:
Release: 2022-02-23
Genre:
ISBN: 9781950325580


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Learn Augmented Reality!Augmented reality is going to be the next big thing - there's absolutely no doubt about it. If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.Apple Augmented Reality by Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKitWho This Book Is ForThis book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.Topics Covered in Apple AR by TutorialsAR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality Converter to convert, view, customize and create USDZ content.RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.ARKit: Get a complete introduction to ARKit, Apple's framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.Object Capture: Learn how to create realistic 3D models from real-life objects with photogrammetry.After reading this book, you'll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.

Beginning IOS Game Center and GameKit

Beginning IOS Game Center and GameKit
Author: Kyle Richter
Publisher:
Total Pages: 0
Release: 2022
Genre:
ISBN: 9781484277577


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Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! You will: Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system.

iOS Swift Game Development Cookbook

iOS Swift Game Development Cookbook
Author: Jonathon Manning
Publisher: O'Reilly Media
Total Pages: 349
Release: 2018-10-02
Genre: Computers
ISBN: 1491999055


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Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson
Publisher: Pearson Education
Total Pages: 944
Release: 2015
Genre: Computers
ISBN: 0321933168


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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

IOS Components and Frameworks

IOS Components and Frameworks
Author: Kyle Richter
Publisher: Pearson Education
Total Pages: 576
Release: 2014
Genre: Computers
ISBN: 0321856716


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Take Your Next Leap Forward as an iOS App Developer! Covers iOS 7 and Xcode 5 iOS Components and Frameworks will help you leverage iOS's powerful components and frameworks to build apps with outstanding performance, reliability, interactivity, media support, and customization. Pioneering iOS developers Kyle Richter and Joe Keeley illuminate the sophisticated intermediate-to-advancedlevel techniques you're now ready for. You'll find example-rich coverage of topics ranging from social support to security, Core Data, TextKit, iCloud support, UIKit Dynamics, MapKit, and Passbook. There's also a complete section on advanced performance and security, including the effective use of Grand Central Dispatch and Keychain. Each chapter contains a complete sample project that walks you through integrating its technology into a typical iOS app. You'll discover how multiple iOS features can be combined into exceptionally powerful apps and walk through a complete case study project: a fully functional game with complete Game Center integration. Coverage includes: New physics-based animation effects provided by UIKit Dynamics Making the most of Core Location, MapKit, and Geofencing Leveraging Game Center features such as Leader Boards and Achievements Giving users access to their address and media libraries from within your app Using lightweight JSON to move data among servers, apps, and websites Syncing apps via iCloud using UIDocument and key-value store syncing Securing user data with Keychain Informing users of important app-related events via Notifications Storing and retrieving persistent data locally with Core Data Using advanced Objective-C features to write more manageable, concise apps Improving responsiveness through concurrency with Grand Central Dispatch Advanced text handling and display with TextKit Smoothly handling complex and continuous gestures Effective debugging techniques with Xcode 5 and Instruments Building passes for Passbook and PassKit If you're a serious iOS developer who wants to build cutting-edge apps, iOS Components and Frameworks delivers the practical skills, reusable code, and expert insights you're looking for.

Web Development with Clojure

Web Development with Clojure
Author: Dmitri Sotnikov
Publisher: Pragmatic Bookshelf
Total Pages: 587
Release: 2021-07-04
Genre: Computers
ISBN: 1680508849


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Today, developers are increasingly adopting Clojure as a web-development platform. See for yourself what makes Clojure so desirable, as you create a series of web apps of growing complexity, exploring the full process of web development using a modern functional language. This fully updated third edition reveals the changes in the rapidly evolving Clojure ecosystem and provides a practical, complete walkthrough of the Clojure web-stack. Stop developing web apps with yesterday's tools. Today, developers are increasingly adopting Clojure as a web-development platform. See for yourself what makes Clojure so desirable, as you work hands-on with Clojure and build a series of web apps of increasing size and scope, culminating in a professional grade web app using all the techniques you've learned along the way. This fully updated third edition will get you up to speed on the changes in the rapidly evolving Clojure ecosystem - the many new libraries, tools, and best practices. Build a fully featured SPA app with re-frame, a popular front-end framework for ClojureScript supporting a functional style MVC approach for managing the UI state in Single-Page Application-style applications. Gain expertise in the powerful Ring stack using the Luminus framework. Learn how Clojure works with databases and speeds development of RESTful services. See why ClojureScript is rapidly becoming a popular front-end platform, and use ClojureScript with the popular re-frame library to build single-page applications. Whether you're already familiar with Clojure or completely new to the language, you'll be able to write web applications with Clojure at a professional level.

Modern Front-End Development for Rails

Modern Front-End Development for Rails
Author: Noel Rappin
Publisher: Pragmatic Bookshelf
Total Pages: 501
Release: 2021-06-29
Genre: Computers
ISBN: 1680508768


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Improve the user experience for your Rails app with rich, engaging client-side interactions. Learn to use the Rails 6 tools and simplify the complex JavaScript ecosystem. It's easier than ever to build user interactions with the Webpacker gem and Stimulus. You can add great front-end flair without much extra complication. Add React to build an even more extensive set of client-side features. Structure your code for different levels of client-side needs with these powerful options. Add to your toolkit today! It's hard to have a Rails application without integrating some client-side logic. But client-side coding tools, and the Rails tools for integrating with them, all change continuously. Rails 6 simplifies client-side integration with the Webpacker gem. It's the default tool for building client-side assets for use by web browsers. Learn how to use Rails 6 and Webpacker to build rich front-end logic into your Rails applications. The job is even easier with Stimulus, a library that brings Rails conventions to JavaScript tools. Add in some React, a popular framework that automatically updates the browser when your data changes. Learn the basics of webpack, Webpacker, and TypeScript, and add pizazz to your application. Structure your web application to best manage your state. Learn how to interact with data on the server while still keeping the user experience interactive. Use the type system in TypeScript to expand on JavaScript and help prevent error conditions. Debug and test your front-end application with tools specific to each framework. There are a lot of ways to do client-side coding, and Rails is here to help. What You Need: This book requires Ruby on Rails 6.0+, React 16.8.0+. Other dependencies will be added by Rails.

Learn to Program

Learn to Program
Author: Chris Pine
Publisher: Pragmatic Bookshelf
Total Pages: 317
Release: 2021-06-17
Genre: Computers
ISBN: 1680508725


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It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.