Anime Clubs for Public Libraries

Anime Clubs for Public Libraries
Author: Chantale Pard
Publisher: Rowman & Littlefield
Total Pages: 195
Release: 2020-09-30
Genre: Language Arts & Disciplines
ISBN: 1538130734


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"Pard has created an indispensable guide for all anime clubs." Library Journal, Starred Review Anime (or “Japanese Animation”) has seen a continuing rise in popularity over the past decade of North American pop culture. Droves of die-hard, dedicated fans can be found all over comic shops, conventions, and social media at large, discussing or debating the merits of their favorite Anime fandoms. Public libraries have been quick to catch on, and have long been an excellent gathering place for this community of passionate consumers – be it for movie screenings or anime and manga collection offerings. With the recent widespread adoption of English dubbed content and the explosion of Anime merchandise sales outside of Japan, Anime and Manga are more accessible to North Americans than ever before. In addition to providing a long list of programming examples and ideas, this practical guide will teach librarians how to capture the interest of this fandom community, why the library is the perfect place to do so, and how to expand this thematic programming into further learning and socialization opportunities. Special Features include: Real examples of current and successful Anime Club programs created by librarians. Anime: It’s Not Just “Cartoons”! Discovering opportunities for youth engagement, STEM learning, and vital youth socialization within Japanese Animation. Clear, concise instructions for incorporating one off or series Anime events for all budget ranges and age groups. How to avoid cultural appropriation by engaging your community to make the most out of possible partnerships and resources. Anime Club party plans for a wide range of different holidays. How to obtain public performance rights for anime screenings, Where to find inclusive anime representations of diverse communities

Library Teen Advisory Groups

Library Teen Advisory Groups
Author: Diane P. Tuccillo
Publisher: Rowman & Littlefield
Total Pages: 277
Release: 2018-04-05
Genre: Language Arts & Disciplines
ISBN: 1538104644


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Teen advisory groups (TAGs) may flourish in many libraries today, but many others are newly initiating them or hoping to revitalize ones that are floundering. But even successful groups need tips and best practices to make their TAGs even better. This updated and revised second edition remains the go-to guide for planning, running, and evaluating TAGs in both school and public libraries. Its wealth of positive advice and information leads TAG teens and their peers to meaningful experiences that encourage reading, library use, and library support—into adulthood. In this indispensable guide, Diane P. Tuccillo carefully explains and explores the current, wide landscape of TAGs, covering funding to bylaws; getting a new group on its feet to rejuvenating an old one; planning traditional TAG projects to creating unique roles; and community involvement to voting on adult library boards. Vivid profiles of successful teen groups, organized into public and school library sections, tell each group’s story along with pertinent teen feedback. Sample documents covering mission statements, applications, parent permission forms, publicity flyers, and teen book review ideas, as well as evaluation advice, can be borrowed or adapted. A helpful bibliography and webliography is included. Library directors, school administrators, library educators, and librarians who work directly with teens in school and public libraries will be unable to resist such compelling testaments to the value of TAGs.

A Kid's Guide to Anime & Manga

A Kid's Guide to Anime & Manga
Author: Samuel Sattin
Publisher: Running Press Kids
Total Pages: 163
Release: 2023-11-21
Genre: Juvenile Nonfiction
ISBN: 0762483946


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An accessible, inclusive guide aimed at helping young fans celebrate their okatu spirit by sharing the history of anime and manga while giving young readers advice on how to explore and interact with this fandom. Whether they're watching anime on Netflix and Crunchyroll or bringing home stacks of manga from the library or bookstore, there is no denying that young fans need a guidebook to help them navigate this geeky space. Written by anime and manga fans, writers, and reviewers Samuel Sattin and Patrick Macias, A Kid's Guide to Anime & Manga includes chapters on: History and importance of anime and manga Breakdowns of how anime and manga are made Recommendations of popular series and films to enjoy Pro-tips on how to create your own anime and manga and to be involved in cosplay communities A Kid's Guide to Anime & Manga is packed with eye-catching two-color illustrations, fascinating facts, inspiring interviews, a glossary, and more to help young fans navigate and contribute to the growing anime and manga space.

Library Programs and Services

Library Programs and Services
Author: G. Edward Evans
Publisher: Bloomsbury Publishing USA
Total Pages: 406
Release: 2015-06-30
Genre: Language Arts & Disciplines
ISBN:


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Covering every essential topic ranging from circulation and literacy instruction to reference and security, this benchmark text provides an up-to-date, broadly based view of library public service and its functions. Supplying essential, foundational reading for students of library public services as well as an up-to-date overview for practitioners who wish to refresh their knowledge or acquaint themselves with a new area of responsibility, this book's broad and solid coverage will benefit anyone concerned with developing or maintaining the public face of the library. A revision and expansion of Libraries Unlimited's Introduction to Library Public Services: Seventh Edition, this edition has new chapters covering such topics as e-resources, collections, print and other media, and facilities and funding. Additionally, every chapter has been substantially updated and reorganized to better reflect the role of technology in library services today. The book begins with background information on public services in libraries and an analysis of the library's public service philosophy. Then, the authors delve into staffing and assessment of services, moving logically to major functional areas of public services—reference, instruction, document delivery, circulation and reserves, collections, programming, safety and security issues, and facilities and funding. Real-life anecdotes from public, academic, and school libraries illustrate principles and concepts throughout the book. For each topic, the authors detail its role and philosophy, and offer key points to remember, references, and lists for further reading.

Cosplay in Libraries

Cosplay in Libraries
Author: Ellyssa Kroski
Publisher: Rowman & Littlefield
Total Pages: 169
Release: 2015-10-27
Genre: Language Arts & Disciplines
ISBN: 1442256494


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Cosplay, comics, anime, and geek culture have exploded into the mainstream over recent years and have resulted in a thriving community of costume enthusiasts and pop culture fans. Today’s cosplayers find inspiration on the pages of comics, classic literature, and even history, as well as film, television, and video games to inform their creative and oftentimes elaborate ensembles. They utilize all manner of materials and techniques including 3D printers, thermoplastics, craft foam, fabric and more to design their costumes and props. Libraries on the leading edge are already embracing this new worldwide sensation by integrating cosplay into their programming and events. Learn all about the world of cosplay and how you can host cosplay events, workshops, makerspaces, clubs, and more in your library! This one-stop guide includes quotes and interviews with librarians who are incorporating cosplay into their programming as well as with cosplayers. You’ll also find 32 full-color photographs of cosplay in action to give you both ideas and inspiration for getting started!

From Boardbook to Facebook

From Boardbook to Facebook
Author: Adele M. Fasick
Publisher: Bloomsbury Publishing USA
Total Pages: 170
Release: 2011-07-13
Genre: Language Arts & Disciplines
ISBN: 1598844695


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Discover new approaches for extending children's library services beyond the library building and learn how to utilize technology to bring learning to children wherever they may be. The ways in which we communicate, learn, and interact have changed drastically in the last decade, and this worldwide revolution applies to the youngest members of society as well. Today's books and learning materials are being presented and used in new and different ways. From the toddler's first boardbooks to the young teen's conversations on Facebook, children are interacting with print and media rather than passively listening or viewing. Libraries can contribute to this interactive world by inviting children to take an active role in their library collection and library service experiences. This book examines the impact of new technologies on children's experiences of books and libraries, and demonstrates how librarians can adapt to new technologies and integrate library services into the lives of today's children. From Boardbook to Facebook: Children's Services in an Interactive Age draws on current research to illuminate how children's use of media has changed in recent years and suggests ways in which new technologies can be integrated into library services now and in the future.

THE INFLUENCE OF OTAKU CULTURE

THE INFLUENCE OF OTAKU CULTURE
Author: DAVID SANDUA
Publisher: Independently Published
Total Pages: 261
Release: 2023-08-05
Genre: Young Adult Fiction
ISBN:


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Dive into the fascinating world of Otaku culture with "The Influence of Otaku Culture"! This book is an in-depth and detailed exploration of how the anime and manga subculture, originating in Japan, is redefining the notion of entertainment and making its mark on global culture. From its humble origins in Japan's postwar era, Otaku culture has evolved into a force driving global trends in art, fashion, and entertainment. This book will take you through the history of Otaku culture, its growth and development, and how it has influenced global society. Discover how Otaku culture has revolutionized the entertainment industry, with anime series such as "Attack on Titans," "Naruto" and "My Hero Academia" gaining worldwide acclaim and becoming part of mainstream entertainment. Learn about how anime has inspired artists from around the world to create original artwork and animations that capture the essence of the Otaku aesthetic. But the influence of Otaku culture goes beyond entertainment. Explore how it has impacted fashion, video games, and even politics. Learn about its contribution to the economy, its influence on art and style, and its relevance in an ever-changing globalized world. "The Influence of Otaku Culture" also examines the criticisms and negative stereotypes associated with Otaku culture and the challenges of integrating it into society. It also discusses its role in education and tourism and explores possible future developments of Otaku culture. This book is a must-read for any fan of anime, manga, and Japanese culture, as well as those interested in the sociology of pop culture. Don't miss this opportunity to understand how Otaku culture changes the world!

Best Technologies for Public Libraries

Best Technologies for Public Libraries
Author: Christopher DeCristofaro
Publisher: Bloomsbury Publishing USA
Total Pages: 226
Release: 2020-01-08
Genre: Education
ISBN: 1440869278


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Emerging technologies can intimidate with their cost and uncertainty—this book provides flexible options for adopting the most popular ones. Introducing new technologies to your library can be a daunting process; they can be costly, they may be unfamiliar to many staff members, and their success is far from assured. To address these concerns, Best Technologies for Public Libraries accommodates budgets large and small, providing options for both the ambitious and the cost-conscious. Authors Christopher DeCristofaro, James Hutter, and Nick Tanzi provide a resource for staff looking to incorporate a number of emerging technologies into their library and makerspaces. Each chapter explores a new technology, including 3D printing, drones, augmented reality, and virtual reality, covering how the technologies work, the selection process, training, sample programming, best practices, and relevant policy. By describing a variety of program and service ideas across age groups, the book gives readers the ability to first evaluate them within the context of their own organization before incorporating ideas à la carte. This approach helps readers to adopt these new technologies and create policies with uses already in mind.

STEM Programming for All Ages

STEM Programming for All Ages
Author: Chantale Pard
Publisher: Rowman & Littlefield
Total Pages: 187
Release: 2018-08-15
Genre: Language Arts & Disciplines
ISBN: 1538108178


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STEM! You’ve probably heard of it by now: Science, Technology, Engineering, and Math. STEM programming took the library world by storm in 2013, and is still going strong today. Don’t let this trendy programming theme fool you, though - STEM skills are more than just a fad; they are essential. With the constant evolution in both our communities and in technology, libraries will need to make sure they stay STEM-literate in the face of these changes, so they can help their communities thrive. This book will show new and exciting examples of how libraries are implementing STEM education. You’ll also learn how to start or improve your own STEM programming with little or no budget, even if you’re not a scientist or mathematician. Special features include: STEAM programs: What’s in the “A”? Are libraries doing this already? Real examples of current and successful STEM programs created by librarians. Clear, concise instructions for incorporating STEM skills into your regular series, one-off, or outreach programming for all budget ranges and age groups. Breaking down barriers – providing STEM programs for underserved populations such as newcomers and young girls. Engaging your community to make the most out of possible STEM based partnerships and resources. Pop culture program samples -- learn how pop culture STEM programs aim to include more than just your self-proclaimed budding scientists in their appeal, and ideally inspire a wider range of children to imagine what their own STEM-skilled futures might look like. This magical mix of exciting, trendy and educational programs will have a wide range of kids saying “Mom, you have to take me to the library!”.

Watching Anime, Reading Manga

Watching Anime, Reading Manga
Author: Fred Patten
Publisher: Stone Bridge Press
Total Pages: 385
Release: 2004-09-01
Genre: Social Science
ISBN: 1611725100


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Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site