Macromedia Flash MX Actionscripting

Macromedia Flash MX Actionscripting
Author: Derek Franklin
Publisher: Macromedia Press
Total Pages: 620
Release: 2002
Genre: Computers
ISBN: 9780201770223


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Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.

ActionScript for Flash MX

ActionScript for Flash MX
Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
Total Pages: 1091
Release: 2003
Genre: Computers
ISBN: 059600396X


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Thoroughly updated to cover the new version of Macromedia Flash - Flash MX - this second edition builds on the strengths of the original book while incorporating changes from this major revision of the software.

Macromedia Flash MX ActionScript for Fun & Games

Macromedia Flash MX ActionScript for Fun & Games
Author: Gary Rosenzweig
Publisher: Que Publishing
Total Pages: 558
Release: 2002
Genre: Computers
ISBN: 9780789727992


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Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.

ActionScripting in Flash MX

ActionScripting in Flash MX
Author: Phillip Kerman
Publisher: New Riders
Total Pages: 720
Release: 2003
Genre: Computers
ISBN: 9780735712959


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This text shows the reader how to tap into the power of Flash MX by learning how and when to employ ActionScripting. The book is structured in two parts. The first section explores the general programming theory and how it applies to Flash. It then progresses through more complex Flash ActionScripting applications.

ActionScript for Flash MX Pocket Reference

ActionScript for Flash MX Pocket Reference
Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
Total Pages: 146
Release: 2003-03-19
Genre: Computers
ISBN: 0596008287


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Flash MX developers who need instant on-the job reminders about the ActionScript language will find O'Reilly's new ActionScript for Flash MX Pocket Reference to be the ideal solution. This concise and easy-to-use reference is the portable companion to the Flash coder's essential resource, ActionScript for Flash MX: The Definitive Guide by Colin Moock. Completely up-to-date, including methods and properties added in the latest Flash Player, it is the indispensable quick reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference provides a complete summary of ActionScript, Flash MX's object-oriented programming language, covering the core objects' and classes' methods and properties. Also covered are ActionScript's global properties, global functions, operators, statements, keywords, and directives. This compact book also includes an excellent summary of ActionScript syntax and best practices, covering datatypes, variables, loops, conditionals, identifiers, event handling, and object-oriented programming in short order. For programmers coming from other languages, it offers a quick orientation to the most common Flash elements and operations including Movie Clips, loading and drawing graphics, text manipulation, data transfers, and XML parsing.O'Reilly's Pocket References have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point and need to get to the answer quickly, the new ActionScript for Flash MX Pocket Reference is the book you'll want close by.

Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript
Author: Derek Franklin
Publisher: Macromedia Press
Total Pages: 782
Release: 2004
Genre: Computers
ISBN: 9780321213433


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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Flash MX 2004 ActionScript Bible

Flash MX 2004 ActionScript Bible
Author: Robert Reinhardt
Publisher: John Wiley & Sons
Total Pages: 986
Release: 2004-04-28
Genre: Computers
ISBN: 076457129X


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Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX 2004 Bible (0-7645-4303-2) Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool

Flash MX 2004 Games

Flash MX 2004 Games
Author: Nik Lever
Publisher: Taylor & Francis
Total Pages: 436
Release: 2012-11-12
Genre: Art
ISBN: 1136144536


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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Macromedia Flash MX ActionScript Bible

Macromedia Flash MX ActionScript Bible
Author: Robert Reinhardt
Publisher: Wiley
Total Pages: 580
Release: 2002-08-01
Genre: Computers
ISBN: 9780764536144


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What the book covers: This is a 100% comprehensive book on the most powerful feature of Macromedia Flash, and an essential tool for interactive Web development. It provides definitive, authoritative information on all aspects of ActionScript, addressing both the beginning, intermediate and advanced scripter. It is packed with real-world insights and examples, and includes a CD-ROM loaded with a library of powerful ActionScripts, sample scripts and Flash pages from the book, and more. ABOUT THE CD-ROM Loaded CD-ROM includes... * Extensive ActionScript libraries from the book * Sample Web pages and templates using advanced ActionScript * Flash and Flash ActionScript Utilities * Additional related software tryouts