Exploring Japanese Anime and Its Impact on Character Design in US Animation

Exploring Japanese Anime and Its Impact on Character Design in US Animation
Author: Christopher M. Steele
Publisher:
Total Pages: 0
Release: 2022
Genre: Animated films
ISBN:


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This thesis examines the history and relationship between Japanese anime and US animation in an attempt to discover how they have both influenced each other. This was accomplished by researching the origins of anime and the characteristics that make it unique as a medium. After choosing three of these characteristics case studies were conducted to breakdown these characteristics and examine their unique traits. Then after finding examples of these characteristics in anime, these examples can be used to find examples of these characteristics in US animation to determine the level of influence anime has had on US animation since its introduction in the US in the 1960's. This research found that there was anime influence found in some US animated series to varying degrees. Without direct confirmation from the creators of that the use of these characteristics is purposeful all of this is just purely circumstantial.

Transported to Another World

Transported to Another World
Author: Stephen Reysen
Publisher: Stephen Reysen
Total Pages: 457
Release: 2021-04-19
Genre: Psychology
ISBN: 0997628812


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Anime/manga (Japanese animation and comics) have been increasing in popularity worldwide for decades. But despite being a global phenomenon, there’s been surprisingly little psychological research formally studying its devoted fanbase. In this book we aim to do just that with an overview of nearly a decade of research by fan psychologists. Otaku and cosplayers, genre preferences, hentai, parasocial connections, motivation, personality, fanship and fandom, stigma, and well-being – this book looks at all of these topics through a psychological lens. Many of these findings are being presented for the first time, without the jargon and messy statistical analyses, but in plain language so it’s accessible to all readers – fans and curious observers alike!

The Anime Companion 2

The Anime Companion 2
Author: Gilles Poitras
Publisher: Stone Bridge Press
Total Pages: 170
Release: 2005-06-01
Genre: Performing Arts
ISBN: 1880656965


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Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.

Japanese Animation in Asia

Japanese Animation in Asia
Author: Marco Pellitteri
Publisher: Routledge
Total Pages: 291
Release: 2021-09-28
Genre: Social Science
ISBN: 1351343203


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Anime is a quintessentially Japanese form of animation consisting of both hand drawn and computer-generated imagery, and is often characterised by colourful graphics, vibrant characters, and fantastical themes. As an increasingly globalising expression of popular art and entertainment, and distributed through cinema, television, and over the internet, anime series and films have an enormous following, not only in Japan but also in Asia. This book provides a comprehensive survey of the historical development, industrial structure, and technical features of Japanese animation and of the overall dynamics of its globalisation in key contexts of the Asian region. Specific chapters cover anime’s production logics, its features as an ‘emotion industry’, and the involvement of a range of Asian countries in the production, consumption, and cultural impact of Japanese animation.

Anime Impact

Anime Impact
Author: Chris Stuckmann
Publisher: Mango Media Inc.
Total Pages: 446
Release: 2018-04-15
Genre: Performing Arts
ISBN: 1633537331


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An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.

The Anime Ecology

The Anime Ecology
Author: Thomas Lamarre
Publisher: U of Minnesota Press
Total Pages: 568
Release: 2018-03-13
Genre: Performing Arts
ISBN: 1452956944


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A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media—from console games and video to iOS games and streaming—to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

Anime's Media Mix

Anime's Media Mix
Author: Marc Steinberg
Publisher: U of Minnesota Press
Total Pages: 337
Release: 2012
Genre: Art
ISBN: 081667549X


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Untangles the web of commodity, capitalism, and art that is anime

Japanese Media Cultures in Japan and Abroad: Transnational Consumption of Manga, Anime, and Media-Mixes

Japanese Media Cultures in Japan and Abroad: Transnational Consumption of Manga, Anime, and Media-Mixes
Author: Manuel Hernández-Pérez
Publisher: MDPI
Total Pages: 162
Release: 2019-06-24
Genre: Art
ISBN: 3039210084


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In the last few decades, Japanese popular culture productions have been consolidated as one of the most influential and profitable global industries. As a creative industry, Japanese Media-Mixes generate multimillion-dollar revenues, being a product of international synergies and the natural appeal of the characters and stories. The transnationalization of investment capital, diversification of themes and (sub)genres, underlying threat in the proliferation of illegal audiences, development of internet streaming technologies, and other new transformations in media-mix-based production models make the study of these products even more relevant today. In this way, manga (Japanese comics), anime (Japanese animation), and video games are not necessarily products designed for the national market. More than ever, it is necessary to reconcile national and transnational positions for the study of this cultural production. The present volume includes contributions aligned to the analysis of Japanese popular culture flow from many perspectives (cultural studies, film, comic studies, sociology, etc.), although we have emphasized the relationships between manga, anime, and international audiences. The selected works include the following topics: • Studies on audiences—national and transnational case studies; • Fandom production and Otaku culture; • Cross-media and transmedia perspectives; • Theoretical perspectives on manga, anime, and media-mixes.

The Soul of Anime

The Soul of Anime
Author: Ian Condry
Publisher: Duke University Press
Total Pages: 386
Release: 2013-02-11
Genre: Social Science
ISBN: 0822397552


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In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.