A Study in Anime

A Study in Anime
Author: Andrea Allen
Publisher: Createspace Independent Publishing Platform
Total Pages: 66
Release: 2016-08-18
Genre:
ISBN: 9781537121727


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A Study in Anime An intermediate guide to making Anime Art You want to learn to draw Anime and shade it in with color. Finding the right guide to help you take your art to a different level can be daunting, but this book will walk you through it and make it easy. This book will: Delve deeper into color theory and show you tricks on how to blend colors for a more dramatic effect. Compare different mediums to help you choose how you want to bring your character to life. Show you the concept of perspective and how to apply it to your art. Show you how to make your character express emotion from head-to-toe. How to add accents to make them look injured and discuss how to give them other accents as well. Walk you through some lessons to help you get the hang of it. We've seen them happy, sad, excited, tired, and even battle worn, but to do that without over-exaggerating can be tough. Let this book help you. Here is a preview of what you'll learn: An intermediate guide to making Anime Art Color your world The Color Wheel It's all a matter of perspective Types of perspective Foreshortening Expression Download your copy of "A Study in Anime" by scrolling up and clicking "Buy Now With 1-Click" button.

The Master Guide to Drawing Anime: Romance

The Master Guide to Drawing Anime: Romance
Author: Christopher Hart
Publisher: Master Guide to Drawing Anime
Total Pages: 0
Release: 2020
Genre: ART
ISBN: 9781684620012


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"This how-to-draw-anime book from bestselling author Christopher Hart teaches the fundamentals of drawing anime for the Romance genre using easy-to-follow, step-by-step instruction"--

Interpreting Anime

Interpreting Anime
Author: Christopher Bolton
Publisher: U of Minnesota Press
Total Pages: 314
Release: 2018-02-20
Genre: Performing Arts
ISBN: 1452956847


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For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches Well-known through hit movies like Spirited Away, Akira, and Ghost in the Shell, anime has a long history spanning a wide range of directors, genres, and styles. Christopher Bolton’s Interpreting Anime is a thoughtful, carefully organized introduction to Japanese animation for anyone eager to see why this genre has remained a vital, adaptable art form for decades. Interpreting Anime is easily accessible and structured around individual films and a broad array of critical approaches. Each chapter centers on a different feature-length anime film, juxtaposing it with a particular medium—like literary fiction, classical Japanese theater, and contemporary stage drama—to reveal what is unique about anime’s way of representing the world. This analysis is abetted by a suite of questions provoked by each film, along with Bolton’s incisive responses. Throughout, Interpreting Anime applies multiple frames, such as queer theory, psychoanalysis, and theories of postmodernism, giving readers a thorough understanding of both the cultural underpinnings and critical significance of each film. What emerges from the sweep of Interpreting Anime is Bolton’s original, articulate case for what makes anime unique as a medium: how it at once engages profound social and political realities while also drawing attention to the very challenges of representing reality in animation’s imaginative and compelling visual forms.

A Study of Japanese Animation as Translation

A Study of Japanese Animation as Translation
Author: Reito Adachi
Publisher: Universal-Publishers
Total Pages: 295
Release: 2012
Genre: Literary Criticism
ISBN: 1612339484


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Despite the growing popularity and influence of Japanese animation in America and other parts of the world, the importance of anime studies as audio-visual translation has not been well-recognized academically. In order to throw new light on this problem, the author attempts to clarify distinctive characteristics of English dubs of Japanese animated films between the 1980s and the 2000s, including Hayao Miyazaki's, in descriptive ways: through a corpus-based statistical analysis of vocabulary and a qualitative case study approach to the multimodal text from a synchronic and diachronic point of view. Discussing how translation norms have changed on the spectrum from target-oriented to source-oriented, the author carefully examines what kind of shift occurred to translations of Japanese animation around the turn of the 21st century. Whereas the pre-2000 translations tend to give preference to linguistic persuasion (i.e., a preference for expository dialogue that sounds natural to the American audiences), the post-2000 translations attach higher priority to achieving dynamic equivalence of the multimodal situations as a whole. The translation of anime has been rapidly increasing its rich diversity these few decades, opening up new possibilities and directions for translating its unique visual and iconic language.

Learn to Draw Exciting Anime & Manga Characters

Learn to Draw Exciting Anime & Manga Characters
Author: Sideranch,
Publisher: Tuttle Publishing
Total Pages: 221
Release: 2022-10-11
Genre: Art
ISBN: 1462923399


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This complete guide provides lessons and insights from 100 professional artists! Imagine an art class taught by 100 professional Japanese manga and anime illustrators. In much the same way, this essential guide gathers the collective knowledge, tips and techniques from over 100 anime and manga artists. The lessons cover everything from the basics of figure drawing and posing to advanced cutting-edge digital illustration and coloration techniques. The 200 step-by-step lessons include: Anatomy and body structure Facial features and expressions Drawing Clothing and accessories Digital painting and coloration techniques Composition and narrative structure And much more! Learn to Draw Exciting Anime & Manga Characters features full-color examples that focus on the ?ne details as well as the big-picture, broad-stroke basics. With over 600 sample illustrations to guide the reader, this book offers tips and techniques for traditional hand-drawing and digital design alike. This is the anime and manga drawing guide that all aspiring artists need!

Anime

Anime
Author: Rayna Denison
Publisher: Bloomsbury Publishing
Total Pages: 201
Release: 2015-10-22
Genre: Performing Arts
ISBN: 1472576810


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Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.

Transported to Another World

Transported to Another World
Author: Stephen Reysen
Publisher: Stephen Reysen
Total Pages: 457
Release: 2021-04-19
Genre: Psychology
ISBN: 0997628812


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Anime/manga (Japanese animation and comics) have been increasing in popularity worldwide for decades. But despite being a global phenomenon, there’s been surprisingly little psychological research formally studying its devoted fanbase. In this book we aim to do just that with an overview of nearly a decade of research by fan psychologists. Otaku and cosplayers, genre preferences, hentai, parasocial connections, motivation, personality, fanship and fandom, stigma, and well-being – this book looks at all of these topics through a psychological lens. Many of these findings are being presented for the first time, without the jargon and messy statistical analyses, but in plain language so it’s accessible to all readers – fans and curious observers alike!

Anime's Identity

Anime's Identity
Author: Stevie Suan
Publisher: U of Minnesota Press
Total Pages: 380
Release: 2021-11-09
Genre: Performing Arts
ISBN: 1452966060


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A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.

Drawing on Tradition

Drawing on Tradition
Author: Jolyon Baraka Thomas
Publisher: University of Hawaii Press
Total Pages: 218
Release: 2012-10-31
Genre: Literary Criticism
ISBN: 0824865863


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Manga and anime (illustrated serial novels and animated films) are highly influential Japanese entertainment media that boast tremendous domestic consumption as well as worldwide distribution and an international audience. Drawing on Tradition examines religious aspects of the culture of manga and anime production and consumption through a methodological synthesis of narrative and visual analysis, history, and ethnography. Rather than merely describing the incidence of religions such as Buddhism or Shinto in these media, Jolyon Baraka Thomas shows that authors and audiences create and re-create “religious frames of mind” through their imaginative and ritualized interactions with illustrated worlds. Manga and anime therefore not only contribute to familiarity with traditional religious doctrines and imagery, but also allow authors, directors, and audiences to modify and elaborate upon such traditional tropes, sometimes creating hitherto unforeseen religious ideas and practices. The book takes play seriously by highlighting these recursive relationships between recreation and religion, emphasizing throughout the double sense of play as entertainment and play as adulteration (i.e., the whimsical or parodic representation of religious figures, doctrines, and imagery). Building on recent developments in academic studies of manga and anime—as well as on recent advances in the study of religion as related to art and film—Thomas demonstrates that the specific aesthetic qualities and industrial dispositions of manga and anime invite practices of rendition and reception that can and do influence the ways that religious institutions and lay authors have attempted to captivate new audiences. Drawing on Tradition will appeal to both the dilettante and the specialist: Fans and self-professed otaku will find an engaging academic perspective on often overlooked facets of the media and culture of manga and anime, while scholars and students of religion will discover a fresh approach to the complicated relationships between religion and visual media, religion and quotidian practice, and the putative differences between “traditional” and “new” religions.